XCOM 2
Ted Jam+ Collection Meta Mod
Mostrando 1-10 de 99 aportaciones
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Actualización: 17 NOV a las 17:55

  • Autopistol rework. Armor pierce gone, damage ranges decreased overall. They now have +40% crit chance, and more crit damage. With the latest LWOTC experimental build, they also no longer benefit from Magnum's range penalty negation. They maintain the shotgun range table, so are now a proper close quarters alternative focused on getting critical hits.
  • Fixed typos preventing Assault Trooper corpses from being destroyed by explosives
  • Gremlin Mk3 no longer requires Sectopond wrecks to build, just the autopsy. Cost has been raised to 70 supplies, 2 alloys, 1 elerium, 1 core.

Actualización: 11 NOV a las 2:03

  • Removed Insanity from all tiers of Advent Sorcerers.

Actualización: 8 NOV a las 1:13

  • Undo the Frost Legion pierce changes based on user feedback.

Actualización: 5 NOV a las 0:46

  • Yeeted innate armor pierce from basically everything in here that had it. Increased base damage for some things to compensate. Basically every frost legion enemy, and some of the other specialty enemies had it, such as the andromedon drome dome variants, sorcerers, and a few others. The only thing with significant pierce now is the Frost Adder's bind.
  • Advent Psi Ops (Destroyer/Raptor/Wraith Commandos) now will show in the shadow chamber.

Actualización: 26 OCT a las 2:13

  • Fixed cryo rocketeers still having bonus crit damage on rockets for some reason. They can still crit, but the crit is now properly set to +0 damage. previous config did not work.

Actualización: 22 OCT a las 1:16

  • more invasion tweaks. Initial reinforcement pod delayed, but it will be 5 enemies minimum now.

Actualización: 19 OCT a las 4:24

  • Added more ability swapper config
  • Decreased invasion RNF scaling slightly since I added more enemies to it in TJ

Actualización: 6 OCT a las 1:48

more balance tweaks for the auto snipers.
Returned some of their damage and the crit, so plasma tuned ones actually have more crit again.
+1 base damage and +1 crit on the plasma edge sword since it's tied to such a rare corpse now.

Actualización: 5 OCT a las 2:05

  • BIG change: standard Swords and Combat Knives are now tied to normal weapon tech and do not require corpses to build. Advanced laser/mag/coilguns/plasma rifle are the associated techs.
  • Laser/Plasma edge swords are moved to Spectre Autopsy, and stats are balanced to be coil tier and needs Spectre corpses. Master-crafted laser edge is now on Archon autopsy and needs Archon corpses to build.
  • ABBA auto-snipers received a damage nerf and decreased spread for the mag/beam tiers, but a much more forgiving range table with close range penalties below 6 tiles, and +2 aim per tile above 7, capping at +20 aim at 18 tiles, making them much more consistent at range.
  • tweaked alloy/elerium rewards for early-game smash n grab + crate race missions again

Actualización: 29 SEP a las 3:00

  • Fixed the Laser and Coil hunter rifles not applying the mark effect.
  • Removed underbarrel attachments from the advanced and superior attachment loot tables.