XCOM 2
Ted Jam+ Collection Meta Mod
Viser 81-90 af 98 forekomster
< 1 ... 7  8  9  10 >
Opdatering: 23. sep. 2024 kl. 14:19

  • Fix ATSR config again to remove Chain Lightning from being bound.

Opdatering: 23. sep. 2024 kl. 9:52

  • Fixed ATSR config again
  • Fixed localization and visuals of Psionic Rippling effect.

Opdatering: 22. sep. 2024 kl. 8:52

  • Hitman and Akimbo should have proper XCOM row costs for pistol perks now.
  • Buffed the range table for Hunter rifles to make the sweet spot larger, removed close range penalties start 1 tile closer than before.

Opdatering: 21. sep. 2024 kl. 12:19

  • Fixed Assert crash if Ripple Rounds are shot at someone under the effects of a Black Flame Grenade

Opdatering: 20. sep. 2024 kl. 15:54

  • Fixed Gene Mods not costing Meld.

Opdatering: 19. sep. 2024 kl. 9:01

  • Disabled primary secondaries on Psi Ops.
  • Adjusted Custodian spawning. Decreased spawn weights, delayed the spawning of stronger variants, delayed spawning of custodians on RNFs.
  • Added Exalted Custodians to NoBosses lists so they show up more on supply raids and HQs to get their corpses.

Opdatering: 17. sep. 2024 kl. 11:16

  • Added a lot more bugfix configuration from Zelfana. No balance tweaks this update.

Opdatering: 16. sep. 2024 kl. 14:36

  • Added config for Zelfana's Assorted Fixes mod.
  • Disabled code for Threat Assessment patching (deprecated by Zelfana's Universal Threat Assessment)
  • Added more fun grenades to Mad Bomber RNG list.

Opdatering: 15. sep. 2024 kl. 17:44

Properly done version of the update that doesn't break everything when you're on fire.

Opdatering: 15. sep. 2024 kl. 17:13

Revert for testing