Project Zomboid

Project Zomboid

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Update: Jun 10 @ 10:43pm

Changed

- Disabled ISReloadWeaponAction

B42.9 broke this mod again. Yay. I do not have time to faff around with this stuff every single time Indie Stone D: For now the mod appears to be working using the new vanilla script, so I've just disabled the custom one for now. Tested a little in SP, not able to test in MP.

Update: Jun 6 @ 11:14am

Added

- Retail Suppressor spawn locations

- Thuglife Notebook location

I went ahead and added some of the new distribution options to the Retail Suppressor, since it was not showing up in gun store as often as it should since B42. This should be a little easier to find now. The makeshift version is still as rare as before, but I did increase the spawn chance in a couple of it's locations.

I also added another, intuitive location for where a dubious publication like the Thuglife Notebook would likely turn up.

Update: Apr 17 @ 10:46pm

Fixed

As 42.7.0 appears to have broken the ModelTweaker script, I have disabled this file for now. I see no point in attempting to fix the file since chances are they will just break it again with another update during the unstable updates. Please understand this mod has been broken several times so far during the unstable, sop it's kinda annoying having to keep fixing it.

The results are as follows - the mod now works without graphical issues: Shotguns fire with their projectile visual correctly tracing the actual shot, rather than blasting to the heavens; Automatic Rifles will no longer occasionally turn your character into a pretzel (this issue was introduced in an early update, and I fixed it on my end, but now that Indie Stone has fixed it on their it, it broke it on my end again)

The downside is that there's no longer an obvious muzzle flash on suppressed weapons - but honestly, this is just a Hollywood trope in any case. IRL suppressed firearms have barely any - if not zero muzzle flash. I suggest adding the mod Vanilla Muzzleflash Enhanced which looks a lot better than vanilla in any case.

Update: Feb 11 @ 8:35pm

Fixed

Build 42.3.0 broke this mod with its arbitrary change to the the ISUpgradeWeapon.lua file. This change appears to do little more than make it necessary to use additional flags on every weapon attachment item. Why the thought this was a better idea is anyone's guess.

Given how this mod works, that change was a pain in the ass for me. My choices were to either re-write the entire mod again, probably ending up with something similar to the first installment of a B42 version, where swapping out weapon was not possible, or - take the easy route, and revert the arbitrary change.

Guess which I went with?

Update: Feb 4 @ 6:36am

Fixed

- updated mod.info

Updated the mod info to include additional information given B42 has the facility to present that information in the mod list.

Update: Jan 26 @ 11:15am

Added

-MSR700

It was pointed out that both rifles no longer require a magazine, making the "exclusive to automatic" theme awkward. As such, the suppressors are now "exclusive to automatic handguns, and rifles (all, not just automatic) Come to think of it "exclusive to rifles, and pistols" probably works better, as this automatically excludes shotguns, and revolvers, but meh.

Update: Jan 17 @ 12:29am

Changed

-Everything (again)

Re-wrote the mod from scratch, and noticed a few commands had changed in the process. I was able to reinstate the old style because of this, making easy mode (and adding patches for modded weapons) possible again. Suppressors have reverted to their unique attachment style.

Please note: May/probably will require either a Steam reboot, or you to unsub and resub to clear out any junk files. Or both.

Update: Jan 16 @ 9:33am

Updated to B42

Please Note: This was a pain in the ass to update to B42 - I hope you appreciate that.

Changed

-Everything

The mod had to be reworked entirely to work with B42 at this time. Suppressors now attach in the same method as vanilla weapon attachments, but they lost some options in the process.

Removed

-Easy Mode

No longer optionally supports the easy mode. The weapons table has to be abandoned to get this working in the current version of B42. This effectively disables the ability to swap in other weapons. For now it's just to get it working for B42, but hopefully I can get this working again at some point.

Update: Aug 20, 2024 @ 6:29am

Fixed

- Typo

Fixed a typo that prevented guns with attached suppressors from displaying 3D

Update: Aug 18, 2024 @ 6:42am

Fixed

-Issue

A small error you probably never noticed. Do not worry about it :P

Changed

-Weight

Yeah, that last change seemed a bit cheap in practice, so I have altered the weights again slightly.

This time the suppressor weights 0.3, while the makeshift suppressor weights 0.5. While attached to a weapon, the weight 0.1 and 0.3 respectively while unequipped. However this in a strange mechanic in game that should be mentioned here:

Returning to the M9 as an example, this pistol weights 1.5. While equipped, the weight is reduced to 0.45. This is straightforward enough. Now, let us attach a vanilla weapon part:

A red dot weights 0.2. Attached, but not equipped the M9 will weight 1.7 with the laser. There is no reduction in weight of the weapon part while added to the pistol. When the weapon is equipped with the attached laser, it will now weight 0.51. This is an increase of 0.6 over not equipping the red dot which only weights 0.2. ¯\_(ツ)_/¯

With this odd mechanic in mind, let us instead attach one of my suppressors:

The retail suppressor weights 0.3. Attached, but not equipped the M9 will weight 1.6 with the suppressor. There is a reduction in weight coded in here that is not present in vanilla weapons. Yay. However, when the weapon is equipped, with the retail suppressor attached, it will now weight 0.48. This is an increase of 0.3 - the full weight of the suppressor - but not x3 the amount as per the vanilla red dot.

The makeshift suppressor weights 0.5. Attached, but not equipped the M9 will weight 1.8 with the makeshift suppressor. There is the reduction in weight again, as expected. Woot. However, when the weapon is equipped, with the makeshift suppressot attached it will now weight 0.54. This is an increase of 0.9 - almost x2 the full weight of the makeshift suppressor!

Why is this? Again, ¯\_(ツ)_/¯

In any case, they both weight less than originally, but a little more than the recent update.