Arma 3
NIArms MP5 SMGs
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Update: Dec 17, 2024 @ 11:38pm

V1.97
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Update: Mar 7, 2024 @ 3:18am

V1.95
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- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Increased illumination power of hlc_acc_Surefiregrip

Update: May 25, 2023 @ 1:03am

V1.9
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- Re-integrated closure noises to gunshots

Update: Nov 6, 2022 @ 9:09pm

V1.8 Re-issue - Re-signed with new key

Update: Sep 4, 2021 @ 4:22am

V1.8
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Update: May 1, 2019 @ 10:49pm

V1.75
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Implemented Magazine Proxies
- Replaced M203 and Quadrant sight on GL Variant with M203-2003 and NICO ladder sight.
- All full-size MP5s are Split into Tactical and Standard Variants
- Added Slim-Line Foregrip as attachment
- New animations
- MP5/10 Sights corected
- MP5K-PDW Reverted to standard sights.
- MP5K Reverted to standard model (KA1 will make a return in a later version)

Update: Jan 10, 2018 @ 11:55pm

V1.7
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- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
- New Meshes,Textures provided by Krycek
- MP5K-PDW now has one Zero setting - 100m
- MP5K made A1 Variant
- All MP5s, except MP5/10 have been re-zeroed.

Update: Jul 27, 2017 @ 12:35am

V1.65
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- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Update: Nov 21, 2016 @ 6:52pm

- Removed hlc_muzzle_Tundra
- Added hidden selections (See classes for details)
- Allow packing MP5 to vest (Credit: Robalo)
- Overhaul MP5 pack config (Credit: Robalo)
- Clean up outdated recoil params (Credit: Robalo)
- Added New soundshader samples by Navaro, Configs adjusted.
- Apply weight based config tweaks for MP5

Update: Sep 3, 2016 @ 9:18pm

V1.55
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- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)