Europa Universalis IV

Europa Universalis IV

Anbennar - TEA Mod
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Update: Aug 11, 2024 @ 6:54pm

**Change Log**
gfx
-> interface
-> great_projects
-> great_project_corsairs_keep

Map
-> Adjacencies >[Manual Edits]<
*4020;4203;;-1;-1;-1;-1;-1;Dwarovar
-> Positions >[Manual Edits -Nudge]<
*Coppertown
#Coppertown
160={
position={
2756.000 1597.000 2761.000 1601.000 3182.000 1409.000 3187.000 1414.000 2766.000 1594.000 2759.000 1603.000 0.000 0.000
}
rotation={
0.000 0.000 0.000 0.000 0.000 0.000 0.000
}
height={
0.000 0.000 1.000 0.000 0.000 0.000 0.000
}
}
*South Damesneck
#South Damesneck
1276={
position={
2770.000 1409.000 2826.000 1473.000 2770.000 1409.000 2775.000 1414.000 2822.000 1462.500 2824.000 1473.000 0.000 0.000
}
rotation={
0.000 0.000 0.000 0.000 0.000 0.000 0.000
}
height={
0.000 0.000 1.000 0.000 0.000 0.000 0.000
}
}

-> Trade_Winds

Common
-> Defines.lua
* CHANGE_COLONIAL_TYPE_COST = 2000, (was 1000)
* REGULAR_COLONY_GROWTH = 0, (was 25)
* COLONIAL_MAINTENANCE_FACTOR = 4.0, (was 8)
* POPULATION_GROWTH = 0.015, (was 0.03)
* MONTHS_TO_CHANGE_CULTURE = 15,
* AUTONOMY_AT_DIPLO_ANNEX = 70, (was 60)
* AUTONOMY_AT_CONQUEST = 90, (was 50)
* AUTONOMY_AT_CONQUEST_CLAIM = 80, (was 40)
* AUTONOMY_AT_CONQUEST_CORE = 10, (was 0)
* CORE_LOSE_CULTURE_GROUP =200, (was 150)
* CORE_LOSE = 75, (was 50)
* YEARS_OF_NATIONALISM = 50 (was 30)
* YEARS_UNTIL_BROKEN = 1 (was 2)
* REVOLT_SIZE_DEVELOPMENT_MULTIPLIER = 0.125 (was 0.1)
* AI_USES_HISTORICAL_IDEA_GROUPS = 1 (was 0)
* INNOVATIVENESS_FIRST_REACHED_TECH_LEVEL = 1.0 (was 4)
* INNOVATIVENESS_FIRST_PICKED_IDEA = 0.5 (was 2)
* INNOVATIVENESS_BEHIND_IN_TECH_PENALTY = -0.06 (was -0.03)
* CAN_CONVERT_TERRITORY_CULTURE = 0 (was 1)
* TRIBE_SETTLE_ADM_COST = 50 (was 25)
* GOLD_MINE_SIZE_PRIMITIVES = 5 (was 4)
* LAND_TECH_MAINTENANCE_IMPACT = 0.03 (was 0.02)
* NAVAL_TECH_MAINTENANCE_IMPACT = 0.03 (was 0.02)
* LAND_TECH_MERC_MAINTENANCE_IMPACT = 0.09 (was 0.08)
* BASE_YEARLY_INFLATION = 0.005 (was 0)
* INFLATION_FROM_LOAN = 0.125 (was 0.1)
* INFLATION_FROM_PEACE_GOLD = 0.03 (was 0.02)
* BASE_INTERESTS = 5.0 (was 4)
* MISSIONARY_TIME_BASE = 1250 (was 1000)
* REVANCHISM_MONTHLY_DECAY = 0.4165 (was 0.833)
* CONTROL_DEVASTATION_IMPACT = -0.75 (was -1)
* PASSIVE_DEVASTATION_IMPACT = -5 (was -10)
* CONDOTTIERI_TRADITION_BONUS = 0.75 (was 0.5)
* SCORCHED_DEVASTATION_IMPACT = 15 (was 10)
* MARCH_BASE_DEVELOPMENT_CAP = 250 (was 200)
* KNOWLEDGE_SHARING_INSTITUTION_GROWTH_MONTHLY = 0.75 (was 1.0)
* KNOWLEDGE_SHARING_COST_PERCENT_MONTHLY = 12.5 (was 10.0)
* PROVINCE_DISCOVERY_YEARS_TECHNOLOGY = 75 (was 50)
* AI_BROTHER_CULTURE_MULTIPLIER = 0.5 (was 0.75)
* [ADDED] CONVERT_MARCH_TO_VASSAL_AI_DESIRE_BASE = 2,
* [ADDED] EXPAND_INFRASTRUCTURE = 1 -- AI will now consider expanding infrastructure
* [ADDED] AI_USES_HISTORICAL_REFORMS = 1, -- If set to 0, ai will use ai_will_do instead of historical government reforms when picking government reforms
* [ADDED] NGAMEPLAY = { MAX_LUCKY_NATIONS = 12 -- Set this to the number of lucky nations you want },

-> Defines -> tea_lucky_nations_defines
* NDefines.NGameplay.MAX_LUCKY_NATIONS = 12 -- Set this to the number of lucky nations you want

-> estate_privileges
* anb_privileges
- estate_nobles_entrenched_lorentish_nobility
increased reduced_liberty_desire_on_same_continent = 20 (was 10)

Update: Aug 11, 2024 @ 4:10pm

-> 00_government_ranks
* Rank 1 - governing_capacity = 100 (was 100)
* Rank 2 - governing_capacity = 150 (was 100)
* Rank 3 - governing_capacity = 200 (was 400)

-> static_modifiers
* base_values
governing_capacity = 0 (was 200)
* artic - local_hostile_attrition = 2 (was 1)
* land_province - max_attrition = 8 (was 5)
* winter
mild_winter - local_hostile_attrition = 2 (was 1) & supply_limit_modifier = -0.2 (was -0.1) & migration_cost = 0.1
normal_winter - local_hostile_attrition = 3 (was 2) & supply_limit_modifier = -0.3 (was -0.2) & migration_cost = 0.25
severe_winter - local_hostile_attrition = 5 (was 3) & supply_limit_modifier = -0.5 (was -0.3) & migration_cost = 0.25
* territory_core
local_tax_modifier = 0.6 (was 0.75)
local_manpower_modifier = 0.6 (was 0.75)
local_sailors_modifier = 0.6 (was 0.75)
local_missionary_strength = -0.025 (was -0.02)
min_local_autonomy = 90
local_governing_cost = -0.75
* territory_non_core - local_missionary_strength = -0.03 (was -0.02)
* same_culture_group
local_unrest = 1
local_governing_cost = 0.05
* non_accepted_culture
local_tax_modifier = -0.5 (was -0.33)
local_missionary_strength = -0.025 (was -0.02)
local_manpower_modifier = -0.5 (was -0.33)
local_sailors_modifier = -0.25 (was -0.2)
local_unrest = 4 (was 2)
local_governing_cost = 0.15
* nationalism - local_unrest = 1 (was 0.5)
* friendly_regiments - local_unrest = -1.25 (was -1.0)
* luck - global_unrest = -2 (was -1)
* dishonoured_alliance - diplomatic_reputation = -1.5
*reverse_under_governing_capacity_modifier
global_tax_modifier = 0.25
global_prosperity_growth = 0.1
global_monthly_devastation = -0.05
global_unrest = -2
global_rebel_suppression_efficiency = 1
* land_province
max_attrition = 8 (was 5)
* [Added] no_subterannean_race = { local_colonial_growth = -15
* dishonoured_alliance
diplomatic_reputation = -2.5 (was -1.5)

->government_mechanics
*anb_adventurer_unity
- manpower_recovery_speed = 0.25 (was 0.20)
- land_maintenance_modifier = -0.25 (was -0.20)
- added discipline = 0.05

-> event_modifiers
* TEA_event_modifiers [ADDED]
* Added my Province Modifiers
* ebonsteel_modifiers
- Changed Ebonsteel modifiers
* anb_deepwoods_modifiers
- deepwoods_verdant_pact
- years_of_nationalism = -25 (was -15)
- improve_relation_modifier = 0.1 (ADDED)
* racial_admin_military
- Gnolls global_manpower_modifier = 0.1 & shock_damage_received = -0.05 (was #out at -0.10)
global_colonial_growth
- Elves -25 (was -40) & reelection_cost = -0.5
- Gnomes -5 (was -15)
- Dwarves -20 (was -30)
* anb_event_modifiers
- pioneer_rush has reduced global_colonial_growth = 5 (was 20), reduced global_tax_income = 12 (was 48)
- spawned_adventurer_boost reduced global_tax_income = 12 (was 24)
- orcish_slaves_in_colonies reduced global_colonial_growth = 10 (was 20)
* racial_pop_modifiers
- [WIP] Changed monstrous_nation to have age specific buffs and debuffs
diplomatic_reputation = -1.5
improve_relation_modifier = -0.25
unjustified_demands = -0.5
ae_impact = 0.15
manpower_in_culture_group_provinces = 0.15
reinforce_speed = 0.10
global_colonial_growth = 35
* anb_centaur_modifiers
- Changed centaur_horde modifiers to have global_manpower_modifier & reinforce_speed = 0.10
0.2, 0.2, 0.25, 0.3, 0.35, 0.35
manpower_in_culture_group_provinces = vs global_manpower_modifier =
* anb_mission_modifiers
obrtrol_drums_of_war = {
[added] local_defender_dice_roll_bonus = 1

-> technologies
-> adm
* governing_capacity Cut all down to 25%
-> dip
* Removed global_settler increase from ALL TECHS
* Range
-TECH 0 down to 30 (was 60)
-TECH 3 down to 30 (was 100)
-TECH 7 down to 75 (was 115)
-TECH 9 up to 25 (was 50)
-TECH 11 up to 75 (was 50)
-TECH 15 up to 100 (was 50)
-TECH 17 up to 115 (was 50)
-TECH 19 up to 125 (was 50)
-TECH 23 down to 150 (was 150)
-TECH 26 down to 175 (was 200)
-TECH 31 up to 200 (was 0)

-> Technology.txt
* Reduce Tech Level for nations. NOT Cannor, Elves, and Important Haless/Rahen
-> Countries (Country files saved for changing Idea Pick Priorities)
* B53 - Nurcestir added great_conquerer modifier if ai
-> Ideas
* 00_basic_ideas added factor of 0.1 for ai to pick Mercenary ideas (was 0)
* anb_country_ideas >[Manual Edits]<
- Added Moon Elven (Venail & Moonhaven) & Gnome (Portnamm National Ideas
* Venail
- age_of_reclamation
- range = 0.5 & global_colonial_growth = 40
- hope_across_the_sea
- global_colonial_growth = 30
* Moonhaven
- memories_of_munas
- range = 0.50 & global_colonial_growth = 25
* Portnamm
- to_find_what_was_lost
- global_colonial_growth = 35
- [REMOVED] may_explore = yes
- reduced range = 0.25 (was 0.33)
* Gnomish Hierarchy
- shattered_sea_dragon_coast = {
- global_colonial_growth = 25
* Count's League
- an_otherworldly_deal
- global_colonial_growth = 25
-> Defines (Monument modifier)
-> government_reforms
* 02_government_reforms_republics
- nepotism_reform - ai modifier for A31
- lottery_reform - ai modifier for moon_elf nations (A21/A31)

-> Disasters
* halfling_revolt
2x potential = is_year = 1475 for expulsion and purge & normal is_year = 1570 (was 1550)
NOT = { is_year = 1600 } (was 1650) & can_stop = also put to 1700
has_any_disaster =
Removed all NOT = { accepted_culture = bluefoot_halfling / redfoot_halfling / visfoot_halfling }
modifiers changed
10) stability = 2 (was 1)
11) racial_pop_halfling_expulsion to be factor = 5 (No Change)
12) [added] racial_pop_halfling_purge to be factor = 10 (was 5 w/ expulsion)
stability_cost_modifier = 0.25 (was 0.5)
13) [added] exists = A97 to be factor = 50 (double carnage)
10 = flavor_smallcountry.2 # random rebels spawn (change to 5)

->province_triggered_modifiers
- no_subterannean_race included local_colonial_growth = -15
- flooded_province included local_colonial_growth = -5

-> great_projects

->scripted_functions

-> scripted_triggers
* 00_scripted_triggers
- [ADDED] is_trade_node_province
province_id = 1276
* anb_scripted_triggers_settings
- tag_needs_north_aelantir [WIP]
*Added Regions to Split up the area
*A- ruin_proper, and torn_gates
*B- eordand, ynn, and broken_lands
- tag_needs_south_aelantir
[REMOVED] capital_scope = { region = dragon_coast_region }
[ADDED] capital_scope = { region = west_dameshead_region }
[ADDED] capital_scope = { region = east_dameshead_region }
[REMOVED TAGS]
tag = A13 #Gawed
tag = A23 #Vertesk
tag = Z08 #Bjarnrik
tag = Z18 #Frozenmaw
tag = Z19 #Broken Jaw
- tag_needs_cannor
[ADDED] capital_scope = { superregion = escann_superregion }
- tag_needs_deepwoods
- tag_needs_bulwar
- tag_needs_north_sarhal
- tag_needs_fangaula [ADDED]
- tag_needs_west_sarhal [ADDED]
- tag_needs_south_sarhal
- tag_needs_east_sarhal
- tag_needs_west_serpentspine
- tag_needs_east_serpentspine
[REMOVED] tag = U05 #Elizna
- tag_needs_forbidden_plains [removed]
capital_scope = { superregion = escann_superregion } #Castanor
religion = the_jadd #Jadd Empire
tag = F50 #Mulen
- tag_needs_rahen [added]
culture = sun_elf #Pheonix Empire
religion = the_jadd #Jadd Empire
- tag_needs_haless
tag = A31 #Moonhaven
- tag_needs_gozenguun
- tag_needs_insyaa


-> trade_companies >[Manual Edit]< Verify Province ID's
- Changed Trade Companies to match Trade Nodes

-> trade_nodes >[Manual Edit]< Verify Province ID's
- Changed Trade Nodes