The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
Viser 111-120 af 151 forekomster
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Opdatering: 21. aug. 2024 kl. 9:17

0.2.20:
- The first character you level to 30 grants global skill points for every level. Afterwards, other characters must level past 30 to start granting global skill points.
- Added above info to tree help menu.
- Added some missing modifier descriptions for the Active Modifiers list.
- Added a new Ancient Jewel: "Sanguinis".
- Cursed Starpiece debuff is now half as effective if there's no treasure room in the current floor.
- If using Baubleseeker (ancient jewel), Reverse Stars now tries to remove a random smelted trinket. If successful, it then spawns a random trinket.
- Luminescent Die's debuff should no longer be applied during ascent.
- Fixed some room clear effects rolling again when re-entering empty rooms under certain circumstances.

Opdatering: 20. aug. 2024 kl. 14:31

0.2.19:
- Added 1 new node type to global tree:
"When first entering a room, % chance to reroll active item pedestals into random passive items if you are holding an active item. This effect can reroll up to 2 items per floor."
- Challenger's Starpiece (ancient jewel) should now unlock all challenge rooms at all times.
- Apollyon's "Harbinger Locusts" node now works on golden locust trinkets (though no extra effects).

Opdatering: 20. aug. 2024 kl. 11:31

0.2.18:
- Starcursed jewels should no longer drop from random trinket sources.
- Introduced 3 new Ancient Jewels: "Chronicler Stone", "Martian Ultimatum" and "Glace".
- Shop items replaced by Baubleseeker (ancient jewel) now cost coins, 3 more than the usual trinket price.
- Using the D7 stops xp gain for the current room.
- Reduced xp granted by Peep and subtypes (such as The Bloat); these were rewarding 3x the usual amount.
- Progression items (such as polaroid, key pieces, etc.) can no longer be removed by ancient jewel effects such as Opalescent/Iridescent Purity or Baubleseeker.
- Fixed "Chance for curse rooms to have their spikes removed" modifier not removing spikes for curse rooms that lead to large rooms.
- On the rare occasion that jewels drop golden, fixed being unable to pick these up.

Opdatering: 19. aug. 2024 kl. 17:28

0.2.17:
- Added 1 new node type to global tree: "% additional chance for monsters to become champions."
- Gideon can no longer become a champion or Soul Eater through tree/jewel related effects.
- Tree/jewel effects granting chance for monsters to become champions no longer roll in boss rooms.
- All monster HP jewel modifiers now have their effectiveness halved in the first floor.

- The following jewel modifiers have been reworked:
> "Chance for pickups (coins, keys, bombs) to vanish when collected." -> "Coin, key and bomb scarcity."
> "Chance for hearts to vanish on pickup." -> "Heart pickup scarcity." (Scarcity is a chance for the pickup not to spawn when it normally would have)
> "Chance for mobs to block hits." and "First hits blocked by mobs" -> These are no longer complete blocks, and instead reduce that hit's damage by 65%.
> "Chance of exploding tears on death." -> On proc, mob now lobs a blood tear upwards that can't be collided with, which then falls down and explodes into a burst of tears.

- New Crimson jewel modifier: "Monsters receive % less damage from explosions."
- New Mighty-only Viridian jewel modifier: "When starting a run, remove X items of quality Y from all item pools."

- XP curve rebalance:
> Leveling until 30 should be easier, then get slightly more difficult past levels 30, 60, 90 and 120.
> If playing on hard mode, floors after the first one now gain an xp bonus of +2.5% per floor (not applied in boss rush).
> "XP when completing a challenge room" modifiers now have xp gain applied to the total value.
> XP overflow when leveling up within a room is now capped at 33% (from 40%).
> Adjusted starmight implicit xp bonus formula, it should now be generally more rewarding, and diminishing returns kick in past 300 starmight (from 250).
> "XP multiplier" option now has a minimum of 0.3, to slow down the experience if desired.

- Tree node description boxes now scale down if they overflow the screen width.
- Optimized calls to the mod's save function, improving performance in certain situations (mostly at run start/continue).
- Fixed lucky penny and golden key modifiers rolling again when leaving and re-entering a room, or when quitting and continuing the run.
- Fixed map reveal effects not staying when quitting the run.

Opdatering: 18. aug. 2024 kl. 21:15

0.2.16:
- Tears spawned by the "static hovering tears" jewel modifier now unfreeze when clearing the room.
- Disabled monster/boss regeneration jewel modifiers. These won't be able to roll after this update.

Opdatering: 18. aug. 2024 kl. 12:50

0.2.15:
- Reduced the hitbox of cranes spawned by Cain's "Impromptu Gambler" node.
- Updated modifier descriptions to the latest changes.
- Adjusted random curse evaluation - should no longer trigger curse of the labyrinth in second stage floors or have guaranteed curses persist into a new run on restart.
- Pressing Respec on an equipped jewel now unequips it instead of destroying it.
- Fixed position of the tree help menu.
- Fixed Blue Baby's "Blue Gambit" not guaranteeing Balls of Steel or Hierophant under most circumstances.

Opdatering: 18. aug. 2024 kl. 8:30

0.2.14:
- Luck given by "card/pill luck per floor" modifiers is now limited to a total 15% per floor, shared between the two.
- Golden pills no longer trigger pill-related modifiers.

Opdatering: 17. aug. 2024 kl. 17:18

0.2.13:
- Added 1 new node type to global tree:
"When a trinket drops, % additional chance to replace it with its golden version. Requires having golden trinkets unlocked."
- Added missing new modifier descriptions to Active Modifiers list.

Opdatering: 17. aug. 2024 kl. 15:59

0.2.12:
- New batch of global skill tree nodes:
"+% all stats while a level curse is present."
"When entering a floor containing curse rooms, % chance to change all spiked doors to regular ones."
"% chance for dropped keys to be replaced with a golden key, once per floor."
"% chance for a red heart to drop when using a sacrifice room, up to 4 times."
"When entering a floor, % chance to receive no natural curses. Does not prevent curses caused by other special effects."
- First floor curse rooms can no longer contain starcursed jewels.
- Reduced speed and shot speed granted by the Hell/Heaven's favour nodes.
- Adjusted running order of "new level", "new room", and "new run" functions. This should fix weird tree desync issues and possibly issues with health types if you had certain cosmic realignment characters selected.
- Fixed "Less chance of finding devil/angel room" jewel modifier calculation.

Opdatering: 17. aug. 2024 kl. 6:23

0.2.11:
- Beggar luck modifier is now limited to +1 per floor.
- "Vurp!" pills now only trigger pill effects once per floor.
- Reduced speed granted by Eve's "Speed while dead bird is active" modifiers.
- Fixed dead bird spawning twice on proc.
- Fixed dead bird stat mods from Eve's tree staying permanently when quitting and continuing run.
- Fixed Challenger's Starpiece (ancient jewel) not proccing on challenge room clear.