DayZ
CookZ
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Update: Apr 15 @ 8:08am

* Translation support for the DayZ languages
** Note: Switching languages in-game requires a client restart (known DayZ bug)
** Let me know if you find wonky translations
** Thanks to Mester for RU, WolfFlame for ES and NekoSensei for FR feedback
* Configurable chance to not inherit salmonella, kuru, and heavy metal from ingredients (default is 100% chance to not inherit)
* Support for banana and orange as any fruit
* Geb's fish fillets once again work as any fish fillet — this is still seen as a happy accident and is NOT guaranteed to work forever (I will not hardcode ingredients from other mods!)
* Added new dishes — see the cookbook for details:
** Chili con Carne
** Spaghetti with Meatballs
** Götterspeise with Peaches
** Baked Potato with Beans
** Rice à la Malta
** Fish Sticks
** Paella
** Also: one hidden sausage that is not in the cookbook — post it if you find it :)
* Frozen food no longer decays (this was also added in 1.27 for other food)
* Made decay configurable:
** Sausages and cheese will not decay by default — these are long-lasting dishes
** Open boxes and cans will decay by default — same for vanilla DayZ cans
** Closed boxes and cans will not decay (as before)
* Improved green border for dishes when quantity of water and ingredients changes
* Fixed code warnings in client and server logs
* General code cleanup and improvement - thanks to NekoSensei for feedback
* Thanks for Walleron, NekoSensei and the IGH Crew for testing support!

NOTE:
* After the update, a file CookZ/CookZ_V002.json will be generated in the profile folder
* Copy over any changes from CookZ/CookZ_V001.json, make any additional adjustments, and restart your server
** See README.txt for new configuration settings
* You can now delete CookZ/CookZ_V001.json

Update: Jan 20 @ 8:11am

fix: wrong name in types.xml (CookZ_Rabbit_Sausage -> CookZ_Hare_Sausage)
fix: when its very cold, then do not create a dish that is hot and also frozen (this makes the dish bug out until restart)

Update: Jan 4 @ 6:08am

* support stack ingredients like worms and bones
* update nutrition values to 1.26 - this is a nerf on water content (but these are the 1.26 changes)
* add new ingredients (fox, reindeer, mushrooms, fish fillets)
* a lot new dishes (see the ingame cookbook)
* small improvements

Update: Oct 20, 2024 @ 1:39am

* 1.26 "fixes"
** mark a valid recipe in the equipment with a green selection frame
** disable gagh for now (stackable ingredients - e.g. worms - need some refactoring)
** add some temp to cooked dishes (so wait until they are cooled down)
* bandages can be disinfected
* overhaul cookbook with double pages and bookmarks
* do not craft empty boxes/cans with ruined ingredients
* add recipe for cheese
* add dishes: stuffed mushrooms, rabbit roas, nuggies and fries
* make needed quantity per ingredient configurable (was fixed 60% before)
** (!) THIS WILL GENERATE CookZ_V001.json. Take over your changes from CookZ.json and then you can delete CookZ.json.
* various small improvements

Update: Sep 14, 2024 @ 1:23pm

bug fix: some dishes do provide energy/water - the reason is still unclear because I cannot reproduce this. removed on-the-fly nutrition calculation and hardcoded the values again (this might have been unstable).

Update: Sep 8, 2024 @ 10:44am

add sausages
add recipes to create sausages
add recipes for bangers and mash, currywurst, mushroom stroganoff
use proper rvmats for boxes and sausages - at least as far as I learned them :)
reorganize growing code and asset base

Update: Sep 3, 2024 @ 11:41am

rework can and box textures
cleanup config handling and improve logging
fix reported cookbook typos

Update: Aug 26, 2024 @ 10:20am

fix: items on oven grill can be processed

Update: Aug 25, 2024 @ 7:37am

add generated configuration file - see README.txt in mod for details
add recipes for beef stew, creamy tomato soup and pommdoener
set quantity of opened dishes relative to quantity of used ingredients - yes, this is a nerf, don't hate me :) it feels more realistic
internal: nutrition values are calculated dynamically - this makes adding new recipes more easy
make papaer and empty boxes interchangeable when crafting the cookbook

Update: Aug 20, 2024 @ 10:49pm

fix: Multiple declaration of class ActionReadBook - add CookZ prefix
add recipe for haggis