Counter-Strike 2

Counter-Strike 2

ze_wicked_organization
Showing 11-17 of 17 entries
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Update: Sep 1, 2024 @ 8:02am

- Fixed the teleport in the second underground passage teleporting players too early.
- Fixed weird lighting in the first underground passage (placed a lightprobe/cubemap volume that was missing).
- Added a bit more post processing effects making the map pop a bit more.
- Reduced the filesize by ~9MB.

Update: Aug 23, 2024 @ 6:44pm

- Updated the lighting shapes.
- Made the water push 25% less strong.
- Added post processing to make the map look more vibrant.

Update: Aug 17, 2024 @ 1:17am

- Managed to reduce the file size by ~50MBs.
- Upgraded indoor lighting and shadows.

Update: Jul 30, 2024 @ 4:22pm

- Fixed playerclipping so players can't get outside of the map anymore.
- Added a push to the water so humans and zombies get slowed down.
- Added a couple extra boxes to the outside areas.

Update: Jul 19, 2024 @ 1:50pm

- Fixed playerclipping on the wooden building.
- Changed up the bridge hold so it's behind the bridge.

Update: Jul 18, 2024 @ 6:09am

- Fixed playerclipping at the sewer building and the bridge.

Update: Jul 18, 2024 @ 4:18am

Created ze_wicked_organization.