Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost World
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Update: Oct 4, 2024 @ 5:36am

Small QOL Update
- Second Start - The togglable feature that gave minor factions a second settlement in interesting places is now OFF by default, but you can turn it on in MCT.
- Some minor settlements had walls by default like Grunburg/Castle Reikguard via the mod. These will now only gain walls at T2 and T3, this affords better balance and makes taking Karl Franz's starting settlement the usual vanilla experience.
- Fixed some typos in settlement lores.

Update: Sep 25, 2024 @ 4:00am

Five new spooky custom settlement skins including a reworked Castle Drachenfels.

- Silver Pinnacle
- Haunted Forest
- Fortress of Vorag
- Castle Templehof
- Morgheim

Update: Sep 24, 2024 @ 6:05am

Update: Sep 10, 2024 @ 7:11am

Updated for 5.2.3 - no changes

Update: Aug 27, 2024 @ 12:25pm

- Every single settlement now has lore written for it

Update: Aug 27, 2024 @ 2:32am

- Fixed Necrotect recruitment issue with the Valley of the Kings landmark
- Added more settlement lore

Update: Aug 19, 2024 @ 2:31am

- Fixed visual issues and polished up Itza, Black Pyramid, Naggarond, Couronne & Castle Drakenhof
- Added and polished up settlement lore

Update: Aug 11, 2024 @ 2:20am

- Updated sea colours so the River Ruin uses the vanilla yellow that was added in the Chorf patch
- Polished up more settlement lore text

Update: Jul 28, 2024 @ 6:51am

- Fixed OvN Araby mod check for settlement skins and campaign scenes

Update: Jul 28, 2024 @ 1:58am

- Added code so when Beastmen lose their herdstone it doesn't revert back to the vanilla skin but the custom skin
- Polished up more settlement lore