Victoria 3

Victoria 3

Realms of Exether
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Update: Jun 19 @ 4:32pm

Update: Jun 18 @ 5:36am

Update: Jun 18 @ 12:00am

Update: Jun 17 @ 11:02am

The mod has been updated to 1.9 🥳

• 🌵 New Locari Expedition
• Explore the Mindrend Sands and uncover the Hiadud Audiologues.

• 📖 New Ceraun Journal Entry
• Contain the Craggedwyn Company before they repeat Alchemists’ Refuse.

• 🎖️ Prestige Goods
• 35+ new prestige goods added beyond vanilla options.

• 🧊 Ice Sculpture PMs
• Art Academies now support ice-related production methods.

• 🏛️ New Companies Added
• Includes, Vairian Icebreaker co., South Sea Co., Clearbough Estates, Narathun Chirurgical.
• All function as chartered companies with executives.
• Highland Halflings are now puppets of Clearbough Estates.

• 🐧 Linux Support
• Fully Linux-compatible.

• ⚖️ Ideology Renames
• “Humanitarian” → “Egalitarian”
• “Human Rights” → “Universal Rights”

• 🌟 Starbrand Traits
• All 12 added to the character trait pool.
• More likely with Mages IG, Magocracy, or matching State Religion.

• 🧾 Government Office Scaling
• Increased government offices map-wide for 1.9 tax and Simple Org. changes.

• 🪙 Yulug & Goblin Fixes
• Yulug and vassals now use Simple Org., removed paper economy.
• Subject income penalty in Whip and Barrel JE.
• Added Garkal Accord (Yulug canton system).

• ⚙️ Arrador Updates
• Introduced Dominion Capitalism, a new Laissez-Faire variant exclusive to Arrador.
• Power Plant PM unlocks corrected and repositioned to proper techs.

• 🤝 Treaty Updates
• Ceraun–Dumonia treaty revised.
• Whiskerfields given detailed regional treaties.

• 🚗 Car Production
• First car PMs now available.

• 🧠 Tech Tree Adjustments
• Late-game tech balancing and pacing tweaks.

• 🐞 AI & Bug Fixes
• Various minor fixes and improvements.

Update: Jun 4 @ 7:02pm

Salt Wastes
Atamzotayit: New culture emergence JE,
Revamped Salt Waste Curse JE; curse events are now harvest conditions, resolving the curse is now a progress bar instead of an event chain,
On forming Atamzotayit, annex (but do not incorporate the states of) any remaining Salt Waste subjects of a different rank,
Stronger rewards for the capstone Atamzotayit JEs

🌴 Larimora 🌞
Larimora is now an unrecognized half-elf protectorate of Dumonia, with new characters, interest groups, a starting event, and dynamic flags.,
Soft removes the Castaway Dwarf Culture pending future re-implementation,
Fully removes unused Jimwanth culture,
Cove colony now owns Dumonia's other Kailando holding for better admin efficiency, and the population on that state is fixed (was accidently erroneously doubled, causing mass unemployment and thus starvation/radicalism)

Art
Ectoplasm and Trinkets have received new goods icons

Bug Fixes
Fixes Naga/Gnoll portraits
lobbies should be less coy about telling you what they want
fixed issue with oozefall harvest impact wildly fluctuating with potion factory throughput
a number of bugs related to orc, goblin and giant genes have been fixed
Fixed Colonial claims in the Dark Morass,
Fixed bug with specific corporatism ideologies breaking
A crash related to mutagen laws should be fixed,
a bug with some of the vampire tooltips has been fixed

Misc
Added compatibility with the new free ship pack, to display unique ship for ogres, goblins, dragonborn, kobolds and elves
blubber plants have a new PMG, flow additives, where you can introduce cloudsilver to your fuel production
Characters with the "Hedonist" trait can now generate as overweight (previously only the "expensive tastes" trait made characters fatter),
Integralist Ideology renamed to Pan-Nationalist to scrub OTL references to Catholicism,
The Mutant culture now generates with clothing
two new harvest conditions, Awakened Flora and Wishstone Showers, have been added,
Bloodtithe Mode and Uplift Administration now add vampiric homelands and swap state religion to Lunar Masquerade

Update: May 15 @ 1:18pm

Update: May 15 @ 10:59am

Update: May 15 @ 12:14am

Update: May 14 @ 4:04pm

Update: May 12 @ 3:13pm

## New Content
• Noricum Hag tags are now unrecognized and playable
• Added "Ecumenical Traditionalist" IG Ideology for state religions with the "Urik’s Pantheon" trait

### Dumonia
• Dumonian landowners are now called the "Kinfold"
• Added "The Kinfold" JE to Dumonia to centralize state power
• Much of Dumonia is now in personal union under the Emperor
• Added "Our Place in the Sun" JE detailing the rise of the Kamiran Cult
• Added "A New Dawn" JE, which fires if the Kamiran gain a foothold during high turmoil
• Dumonia now starts with a Kamiran Religious Movement
• Kamiran Devout gained new IG traits
• Added historical IG leaders to Dumonia
• Dumonia starts with Landed Voting
• Dumonia starts humiliated by Arrador
• Dumonia begins with lobbies targeting Arrador, Ceraun, and the South Seas Company
• Dumonian government is now "Kiarrike"; the emperor's title is now "Kiarr"
• The Order of the Sun is now known as "Arelon"
• Added more historical leaders to Dumonia

### Dreadmoor
• Dreadmoor received 2 new Journal Entries (JEs):
• One expands and explains existing mechanics
• One adds an overlord action to uplift subjects with vampiric administration and new vampire cultures
• Tithes can now be directed via the Special Measures decree and toggled in the JE
• Initiation rites are now automated and toggleable via the JE
• New gamerule "Bloodtithe Mode" applies Dreadmoor’s bloodtithe to all or player countries
• Dreadmoor starts with a Kamiran Minority Movement
• Three historical leaders added to Dreadmoor
• Dreadmoor’s Devout, PB, and Trade Unions are now led by humans

### Rimeroot
• Rimeroot gained a new expedition to stop heptadrones in the sunstation grid
• Rimeroot received 3 mostly positive harvest conditions

## Lonely Isles
• Larimora received new flag, leader, resources, and starts with Dumonia diplomacy
• Larimora now includes a Kamiran Devout minority
• Korafri and Castaway Dwarf cultures updated with Larimora changes

## Balance
• Political parties now respond more to RoE and Vanilla custom ideologies
• The Magic Party is more dynamic, with issues attracting or repelling IGs
• PND starts with an anarchist movement, anarchist IG leader, and Anarcho-Reactionary PB
• Ceraun now starts with a Rivierling National Movement
• Achon now starts with a Changeling National Movement
• 15 new cultural traits added across Noricum and the southern map
• Cultural Union power bloc now boosts shopkeeper investment instead of debuffing the leader
• Ice cap deposits reduced
• Ice Reservoirs need fewer employees and have more deposits

## UI
• Most harvest conditions now have tooltips explaining their triggers

## Bug Fixes

• "Denominational Exclusion" law now works with the acceptance system
• "Denominational Exclusion" renamed to "Ecumenical Recognition"
• Guild Laborers now support the Romantic Movement
• Colonial Administration JEs now count Cove Colony and Far Lilies correctly
• Matriarchal Traditionalist now properly affects party creation and AI weights
• Fixed Noricum Hag state crash (again)
• Minority PB groups no longer have both "Patriotic" and "Sovereignist" ideologies
• Cove Colony and the Order of the Far Lilies now count for Colonial Administration JEs