Total War: WARHAMMER III

Total War: WARHAMMER III

Warhammer 3 Visual Bug Fixes (Not updated for patch 7.0 yet)
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Update: Dec 7 @ 2:22am

Updated for patch 7.0

Redid many animation files and removed some previous fixes.

Not many fixes added, but here are a couple.


Wood Elves.

Great Eagle unit and mounts all have this odd effect on them
- Fixed with DB edit

Slaanesh

The Preytor unit has some odd texture issue on its left horn
- Fixed with new rigid model

Update: Nov 21 @ 12:50pm

Borked the fix for Saurus Oldblood and Scared Veteran by not generating mipmaps.
This should now be fixed.

Update: Nov 20 @ 2:08pm

A quick update before the new DLC.

New fixes in 2.1.5

Tomb Kings

- Nehakara Warriors Idle Animation is bugged, don't cross their swords anymore.
Fixed with new animation files and DB table entries.

Chaos Dwarf

- Bull Centaur RoR missing textures
Fixed with new wsmodel file

Lizardmen


- Scared Veteran units are pale as snow
Fixed with new textures from WH2

- Saurus oldBlood units are pale as snow
Fixed with new textures from WH2

Beastmen

- Gorebull LOD is just terrible.
Fixed with new rigid, wsmodel and material files.

Nurgle

Exalted Hero of Nurgle has some ice glow effects on its weapon on the Campaign map.
- Fixed with new animation files and DB edits.

Update: Apr 8 @ 10:18pm

Hotfix to remove some uneccessary files that caused issues with the Kharibdyss model.
CA seemes to have fixed the unit so my previous fix only messes it up now.

Update: Mar 30 @ 1:28pm

Updated for patch 6.1

I recently got a new computer and some of my previous notes where lost.
Now I did some new additions before this happened, and I think I know what I changed, but I can't guarantee that the readme is complete right now.

New in version 2.1

- Doombulls do not get faction based skin colour
Fixed with new Mask texture files.

- Centigors do not get faction based skin colour
Fixed with new Mask texture files.

- Ungors get som odd faction based skin colours
Fixed with new material files (Will re-visit in future update, not really happy with it)

Update: Jan 12 @ 10:47am

I wanted to add more animation related fixes, but I have not been able to fix all I wanted.
But I managed to add a few new additions.

New in version 2.02

Greenskins

Azhag does not grip his weapons on the campaign map
- Fixed with edited bin file

Generally, units do not grip their offhand weapon or shield.
- partially fixed with new animation files and DB table entries (Only works when zoomed in)


I also removed some files for Warrior Priests as they are now uneccessary and where causing some visual bugs.
My edited rigid models remain as they fix som clipping issues with the shoulders.

Update: Jan 3 @ 3:54pm

The old mod is being discontinued so this is the only mod being updated now.

New in version 2.01

High Elf

Prince Campaign animations are borked, shield is floating on his back.
- Fixed with new animation bin files

Vampire Coast

Deck Droppers RoR is using the standard textures for the bat (bug from WH2 that was fixed Amphibian Artillery)
- Fixed with DB Table entries and new texture, material, wsmodel and variantmeshdefinition files.

Cathay

Shugengang lord has some odd behavior on its cloak on the first variant.
- Fixed with new rigid modell file

Update: Dec 20, 2024 @ 1:11pm

Fixed a bug with the previous "fix" for the Plaguebearer units heads looking all deformed.

New hotfix also added.

Greenskins

Black Orc units do not share the same head variants.
- Fixed with edited and new variantmeshdefenition files

Update: Dec 19, 2024 @ 3:50pm

Quick hotfix for Nurgle

Nurgle

Exalted Plaguebearers are using the wrong texture.
-Fixed with new Material Files

Update: Dec 14, 2024 @ 12:26pm

Added some missing files for some fixes to actually work correctly.
Also cleaned up a few more uneccessary files.