Team Fortress 2

Team Fortress 2

CP_Dustbowl Fixed & Improved
Showing 1-10 of 14 entries
< 1  2 >
Update: Aug 24, 2024 @ 7:27am

- Fixed all overlays having huge fade distances because when i decomiled the map the overlays fade dist multiplied by the same number as it self so the overlays had way to big of a fade dist. this took some time to fix because every single overlay had it.
- Enabled shadows to alot of props that had it disabled
- Fixed light not going through a window
- Fixed a stretched texture in reds first spawn
- Fixed up and did some improvements with the 3d skybox
- Decreased luxel scale on alot of faces for better looking and sharper shadows
- Improved the dirt road texture to fix seams between the dirtroad001b and dirtroad001 overlays
- Improved Fade distance on alot of props around the map
- Alligned some misaligned props
- Fixed overlapping ground textures near the 4th control point
- Improved clipping on a roof so you don't get caught on a clip brush sticking out anymore near the 5th point
- Changed up red's first spawn up a small bit
- Added new displacements and Improved the other displacements all over the map
- Improved some clipping
- Added a wood wall out of bounds near red's 2nd spawn
- Fixed dark parts on a few displacements around the map
- Improved the textures on the mine entrances to blue's second spawn on stage 2
- Removed the sun in the 3d skybox and replaced it with a env_sun
- Aligned walls with window props so they don't overlap with each other

Update: Jul 26, 2024 @ 10:49am

· clipped 2 stairs on 2nd stage outside the mines
· fixed a weird shadow in the mines on 2nd stage
· small amount of optimization

Update: Jul 19, 2024 @ 6:38am

· enabled shadows and collision on a few props around the map
· improved clipping on a few roofs around the map
· moved up the crane hook near the first point on stage 3 so you can't go through it by just jumping towards it and i added collision to it

Update: Jul 17, 2024 @ 1:11pm

accidentally forgot to select Pack in compile Pal so the custom props would be Errors

Update: Jul 17, 2024 @ 12:55pm

v9 might be missing custom props

Update: Jul 17, 2024 @ 12:31pm

v9

fixes & improvements:
· added clipping to some a couple of brushes and props you are not supposed to be able to stand on
· increased fade distance on a prop

Update: Jul 13, 2024 @ 8:45am

v8

fixes & improvements:
· improved clipping
· fixed being able to see under a prop on 2nd stage near the 2nd control point
· added a light_spot under a lamp prop that looked like it was supposed to have light coming out of it but wasn't but now it does
and some other smaller things once agian

Update: Jun 29, 2024 @ 7:06am

v7

fixes & improvements:
· improved texture alignment throughout the enitre map
· fixed a wall being invisible in a cubemap
· higher luxel scale on some surfaces
· readded an occluder and fixed it so it doesn't touch more than one area
· moved a window back into the wall near first point on second stage
· improved 1 displacement in a cave
· added collision to a wooden_barrier01 that i forgot in the same cave that is mentioned above

Update: Jun 25, 2024 @ 4:30am

v6

fixes & improvements:
· fixed some visible holes near the second control point on first stage
· fixed a couple of texture seams
· improved some cubemap placements
· fixed a face of a brush using the wrong texture near second control point on first stage
· rotated the table textures that are out of bounds near reds first spawn so it lines up with the table
and a couple of other small things with some of the textures

Update: Jun 22, 2024 @ 6:57am

v5

fixes & improvements:
· fixed 2 displacements not being sewn together
· added collision to a prop
· improved clipping in the cave on second stage so you don't get stuck on things
· fixed weird shadows on displacements near last stage on the first point