Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
Showing 81-90 of 173 entries
< 1 ... 7  8  9  10  11 ... 18 >
Update: Sep 29, 2024 @ 6:54am

  • body loot fix

Update: Sep 28, 2024 @ 1:28pm

  • low aiming animations
  • new code for door/window open/unbarricade/smash/destroy


Update: Sep 26, 2024 @ 10:21am

  • bandit fishing
  • friendlies will open windows and not destroy them
  • bandits will now be capable of opening locked doors from inside the building, just like players
  • removed "unknown zone type" warning message
  • fixed zombies attacking bandits from different floors

Update: Sep 22, 2024 @ 12:26pm

  • player can recruit a civilian to become his companion (civilians are present only in Day One mod)
  • player can order a companion to leave him and become a civilian again
  • admin options and debug options are now separate (to avoid accidently using the clear space option by admins)
  • bandit DNA to introduce more variability (individuals will have better or worse endurance/sight/bravery/tendency to sneak etc)
  • setting correct attack position will make bandit play the right animation when receiving damage
  • bandit that has moved or performed any non shooting task will have to spend more time on aiming (avoid stop and immediate shoot problem)
  • bandit cars are now hotwired (no missing key in ignition)
  • bandits make less damage to cars
  • more outfits for desperate citizens and criminals
  • more weapons for desperate citizens
  • bandit may sneeze (may attrack zombies)
  • removed wait time after clip drop animation

Update: Sep 19, 2024 @ 11:45am

  • friendly fire fix
  • german localization (thanks to Eaglefire)
  • defenders should not shut their own generator at least while in the house
  • friendly defenders (used in Day One) should not shout on the player

Update: Sep 18, 2024 @ 5:24am

[hotfix]

Update: Sep 18, 2024 @ 4:50am

  • global data transfer between client and server lowered
  • bandits can shove enemies
  • friendlies can loot dead bodies or indoor containers for weapons and equip them
  • faster weapon switching animations
  • new companion guard animations
  • die task not multiplying
  • DoorW -> doorW fix
  • bandit aim time fix
  • zombie defreeze
  • bandit destry door or thumpable now faster
  • bandit voices less spammy
  • removed errors when action was scheduled for a dead bandit


Update: Sep 17, 2024 @ 11:35pm

  • Bandits will be flushed on each server restart to remove accumulated data and hopefully remedy problems with high ping.

Update: Sep 17, 2024 @ 12:32am

  • attempt 3 to remove high ping problem

Update: Sep 16, 2024 @ 3:03pm

  • attempt to solve ping problems 2