Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Update: Sep 1, 2024 @ 11:42am

  • fixed bandit defendes spawning in player safehouse in rare occasions
  • fixed the problem with unchecking "Bandit spawn rate boosted in towns and lowered in secluded areas" option that would result in no spawns at all
  • lowered loot in bandits defender houses

Update: Aug 30, 2024 @ 12:05pm

  • Bandit counter hotfix

Update: Aug 29, 2024 @ 2:01pm

  • Bandit kill counter (coded by changshashinumaoyiyouxiangongsi)
  • Zombies will attack bandits more wilingly
  • Vanilla Firearms Expanded weapons for bandits
  • Performance tweaks (incl. adaptive performance which drop zombie/bandit updates to avoid dropping frames, might be not perfect yet)
  • bandit combat tweaks
  • voices tweaks (screams for dragdown, fire and "normal" death)
  • Bandits cannot climb over windows with iron fence

Update: Aug 29, 2024 @ 12:21am

  • Player location will heavilly impact bandit spawn chance. Examples: Deepforest -75%, Riverside center: +42%, Wespoint center: +85%, villas west from Wespoint -20%
  • Clan dependent spawn boosts. Hunters in forest, militians on the road etc
  • Melle combat improvements: Bandits will use more advanced tactics: they will assume combat stance when close to enemy earlier, when overwhelmed will find optimal escape vector, they will only hit if properly rotated towards enemy, melle weapon range optimized so that it does not give impression that the weapon range is too high, endurance will not be depleted that fast
  • Gun combat improvements: bandits must rotate and then aim properly, aiming time depends on distance, bandits accuracy boosted/ deboosted based on clan (military higher accuracy, others lower)
  • Removed AI voices for males

Update: Aug 25, 2024 @ 3:44pm

  • modoptions rquirement disabled, servers are running without it causing bandits mod not to load

Update: Aug 25, 2024 @ 9:07am

  • rework of defenders and campers
  • bandit loot personalized
  • new notification icons (by Ravense)

Update: Aug 22, 2024 @ 1:47pm

  • better roadblocks (more cars, better placement, random car condition, more rare occurance)
  • bandit hit system reworked
  • friendly companion social distance high, also removes lag
  • no cigs if you have smoker mod
  • black screen crash fixed, all 3 cases are now patched, this time there is a cost, zombies will not do fence of window lunge attacks

Update: Aug 22, 2024 @ 12:21am

  • NEW - Bandit Roadblocks!
  • NEW - Bandits build bridges on water (turned off by default)
  • NEW - 1st real human voice for Male 1 (thanks to Goosesalesman of Hamburg), still need 4 male and 5 female vocies
  • TUNING - More human-like stagger and bumped animations for bandits

Update: Aug 20, 2024 @ 12:35pm

  • new sandbox option that controls if bandits may operate on vehicles
  • new sandbox option that controls if bandits may turn off working generators
  • operations on vehicles now synchronizes on the server
  • vehicle operations by bandits take more time
  • close admin without ghost mode now possible (coded by)
  • bandit vocals volume scales a little bit better

Update: Aug 19, 2024 @ 8:20am

  • Player don't panic when friendlies are near (coded by changshashinumaoyiyouxiangongsi)