Total War: WARHAMMER III

Total War: WARHAMMER III

True Unit Size SFO x2 - Rise of the Rat 6.3
Showing 11-20 of 22 entries
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Update: Aug 23, 2024 @ 8:17am
by Void

Update: Jun 28, 2024 @ 8:14am
by Void

50% buff to the mass of all cavalry, monsters and chariots.

Update: Jun 26, 2024 @ 5:44am
by Void

Updated for 5.1.0

Update: Jun 18, 2024 @ 7:03am
by Void

Reduced maximum drag, making the units more maneuverable.

Update: Jun 16, 2024 @ 6:26am
by Void

- The number of all units has been multiplied by two, except for Single Entity, some War Machines, Heroes and Lords, which have doubled HP.
- All special army abilities for Nurgle, Slaanesh, Khorne and Tzeench require double the kills to be activated. (Waaagh, Dark Elfs, Ogres special abilities for armies also require twice as many kills to activate)
- Direct damage increased by 100% against single entities.
- Direct damage for single entities increased by 100%
- All healing regeneration sources nerfed by 50% (Prevent immortal lords)
- Units with passive abilities, such as "Hellblade" require double the kills to be activated.

Update: Jun 16, 2024 @ 5:38am
by Void

Unnecessary rules removed in the hope of making the mod more compatible with other mods. In addition, adjustments have been made to make sure that all rules other than cosmetic effects are subscribed to the original SFO rules.

Update: Jun 16, 2024 @ 5:07am
by Void

FIX - Backup version restored. Rules corrected to match SFO rules.

Update: Jun 16, 2024 @ 4:54am
by Void

Update: Jun 15, 2024 @ 2:47pm
by Void

Some rules removed

Update: Jun 15, 2024 @ 5:31am
by Void