Starbound

Starbound

N.E.K.I. (Non-Essential Kitty Interface)
Viser 1-8 af 8 forekomster
Opdatering: 9. maj kl. 16:53

VERSION 8
Patches! Also, big up for 5k subscriptions.

Updates
- Updated dialogue for Betabound

Changes
- Rewrote message for Floran mission coordinates

Fixes
- Cleaned up code for system objects to prevent issues when using Extra Dungeons instead of Frackin' Universe
- Fixed the "You have new techs" message in Betabound causing errors (thank you ajarylee for reporting this and Silver Sokolova for helping with it).
- Fixed messages for getting new vanilla missions having inconsistent text colors

Opdatering: 5. mar. kl. 20:15

VERSION 7
Just some presentation tweaks. There is now a proper ingame mod description in the mod menu. Also, a new icon!

Opdatering: 5. feb. kl. 18:48

VERSION 6
Starburst Rework support has been added.

Additions
- Added support for the Starburst Rework mod
- Added support for the Kitsune mod
- Added space encounter descriptions for Frackin' Universe, Felin, Avali and Saturnians
- Added support for SAIL's ship select dialogue in Frackin' Universe
- Added radio messages for the Angels of Starbound mission

Fixes
- Fixed a typo in one of the Magma planet descriptions
- Changed "comprised" to "composed" in one of the gas giant descriptions
- Fixed a typo in the Frackin' Universe version of "pickupAnvil2"
- Made the Neki food poisoning warning more accurate

Opdatering: 18. dec. 2024 kl. 21:22

VERSION 5
Saturnian support, plus some fixes.

Additions
- Added support for the Saturnians mod (Saturnians and Thaumoths)

Fixes
- Removed the unused "nonEKI-hologram" object to prevent conflicts with multiplayer
- Corrected a lyric in one of the Frackin' Universe madness messages

Opdatering: 29. sep. 2024 kl. 14:41

VERSION 4
I have added the first part of Frackin' Universe support. NEKI now has lines for almost every radio message in FU. I have not done the mission radio messages yet, though, or the planet descriptions. Those alone will take a ton more work. Support for the Felin race mod has been added too.

If you have enough Madness, Chay will go insane along with you. That, or she's drunk. Or she's glitched. Or maybe you're just hallucinating everything. Whatever the case, don't go mad, or she's going to turn into the voice of your intrusive thoughts.

There is a known issue where if you uninstall the mod, any tech station on a Frackin' Universe BYOS station will have broken graphics.
To fix this, put it into a Ship Component Racializer and recreate it.

Additions
- Added Frackin' Universe support (WIP)
This includes: most radio messages, custom SAIL menu support
This does not yet include: mission radio messages, planet/space encounter descriptions, mission descriptions
- Added Felin race support

Changes
- Rewrote intro cutscene dialogue

Fixes
- Fixed the SAIL menus on the terminal all being labeled as "status"
- Fixed the EPP augment tutorial message having no portrait
- Fixed planetary hazard warning messages not having a text speed of 70
- (WIP) Gave dialogue to Betabound's "The following techs have been made available" message. NEKI will still use her generic animation for it because I am unable to change the animation right now.

Opdatering: 19. aug. 2024 kl. 20:00

VERSION 3
Proper Scripted SAIL support has been added, so that if you have both NEKI and Scripted SAIL installed, NEKI will now only appear on your ship computer if you install her AI chip.
As of right now, though, she will ALWAYS appear as your AI in quest logs. This is once again because I don't know Lua. Yet.

Updates
- NEKI's quest portrait image has been redrawn

Fixes
- NEKI will no longer display as your default SAIL if you have the Scripted SAIL mod installed

Opdatering: 16. aug. 2024 kl. 17:13

VERSION 2
Thanks for two thousand downloads. I'm grateful that you guys like this mod.
As a present, I'll give you an update, plus the full version of the thumbnail art! (as soon as I get it from my other computer)

There is now an AI chip add-on for NEKI, that can be used with Scripted Artificial Intelligence Lattice (Customizable SAIL).
Additionally, NEKI has been made compatible with everyone's favorite blue bird. I'll leave you to discover what that entails.

I fixed an oversight regarding mission radio messages in the Grand Pagoda Library and the Ruin, so if you replay those missions and they don't have NEKI's radio messages, the only way to bring them back is to use /clearradiomessages or to start a new character.

Thank you to Silver Sokolova (the Betabound! creator) for teaching me to add extra radio messages to missions for this update. This was integral to adding new interactions between AVIAN and NEKI.

Additions
- Added AVIAN support. If you have both NEKI and AVIAN installed they will now BOTH be your AI, taking turns giving you info. They also interact with each other occasionally. Full support for the tech station object's appearance, as well as boot-up dialogue in the game's intro, is currently restricted to the vanilla seven races due to my current lack of proficiency in Lua wizardry.
- Finished Betabound support (radio messages and planet descriptions)

Updates
- Added Neki race mod dialogue concerning food poisoning mechanic

Changes
- Changed "dress" to "skirt" in message "pickupnokini2"
- NEKI'S SAIL terminal header icon now has a cowlick
- Rearranged wording of the second dry grassland planet description
- All instances of "N.E.K.I" are now "N.E.K.I." (extra dot on the I)
- "pickupnokini2" now uses "snarky" instead of "look"
- Slightly rearranged one of the "dizzy" anim frames (the error window)
- Changed wording of the Miniknog Stronghold description

Fixes
- Fixed the look_alt animation (flickering frames) (thank you Leeloo and Juni for reporting this)
- Added proper support for the Neki race's SAIL terminal. The boot-up dialogue does not work yet because the Neki terminal is coded to skip this.
- Fixed message "naturalcave1" unintentionally using the unfinished "think" animation
- Fixed radio message for acquiring the Baron's Keep mission displaying "Glitch mission text" and a blank portrait (thank you Lean Addict for reporting this)
- Fixed NEKI's radio messages in The Grand Pagoda Library and The Ruin failing to play more than once (they did not have the "mission" message type).
If you want to see these radio messages again after they have already played, you will have to use /clearradiomessages, or start a new character.
- Fixed "beach_done" portraits having unfinished ears in one frame
- NEKI now uses the normal chatter sound in the intro cutscene instead of unintentionally using her unused unique chatter sound (which I may still implement in the future)
- Fixed "cold" and "hot" animations being one pixel too short for the portrait box

Opdatering: 13. juni 2024 kl. 8:26

VERSION 1
Release version.

- NEKI is now green
- Removed Herobrine