Escape Simulator

Escape Simulator

Cool Cash!
Showing 1-10 of 31 entries
< 1  2  3  4 >
Update: Mar 10 @ 3:51pm

Fixed a bug where the claw machine glass could be broken and the claw stolen!

Update: Nov 4, 2024 @ 11:56am

- Fixed some textures which mysteriously had disappeared...? Not sure why or how, but they're back now.

Update: Aug 18, 2024 @ 5:12am

Cool Cash is designed to hide most objects in each room when the player is far away, to improve performance. However, I've noticed a bug from some streamer playthroughs, where the objects were still invisible when the player entered. In order to patch this problem, I've removed the function that hides those objects, specifically for Rooms 8 and 9 where I've seen this behaviour. Cool Cash may run slightly worse, but at least players can see everything now. If you notice any empty rooms during a playthrough, please let me know.

Update: Jul 26, 2024 @ 11:57pm

- Adjusted preview.

Update: Jul 24, 2024 @ 1:01am

- Fixed a multiplayer issue where the game would start as soon as it was loaded for one player.
- Waiting Room: Removed a few unnecessary post-its and notes, and changed some of the introductory text to make the start of the game a bit less heavy on the reading.
- Waiting Room: Added a link to the Steam walkthrough in Versus mode.
- The Host is now a bit more talkative and helpful in guiding the players through the game.
- Added an obstacle to the Host’s final position to prevent players from disgustingly entering the poor man.
- Room 2: Added an obstacle around the word puzzle.
- Room 4: Changed an asset name from “Cardboard Box Cloased” to just “Cardboard Box”.
- Rooms 6/7: Added some obstacles to the walls between these rooms, as some players were clipping through them.
- Room 8: Removed the cameras and changed the visual clues for the correct briefcase. Changed all walkthroughs to reflect the change.
- Cool Cash 51: Made a puzzle element exclusive to singleplayer, to reduce confusion for multiplayer players.
- Cool Cash 51: Fixed an issue where the walkthrough would hide Part 1 even if players hadn’t finished all the steps.
- Hall of Fame: the door now opens on its own once players get to 40 Cool Cash. A post-it with the door code has been added inside the room, so returning players and speedrunners can still access it immediately.
- Added a “Cash Out”-button that appears after getting to 40 Cool Cash (15 in Versus) to make ending the game more intuitive for players.
- Added recommendations for game mode and player count to the preview image.
- Added credits for the Japanese track to the meta data.

Update: Jun 24, 2024 @ 1:15am

- Fixed a problem with hints for Cool Cash 51 not showing up.

Update: Jun 23, 2024 @ 12:18pm

- Added audio for the Host's introduction. Thanks, Franch!

Update: Jun 22, 2024 @ 1:05am

- Updated Hall of Fame with new speedrunner times
- Updated Co-op disclaimer
- Updated Walkthrough

Update: Jun 19, 2024 @ 10:45am

- Updated HoF with new speedrunners.
- Added HoF link to speedrunning thread on Steam.
- Slightly shortened waiting time for the game to begin.

Update: Jun 19, 2024 @ 12:59am

- Now that quite a few players have found the Legendary 51st Cool Cash with zero help, it’s time to make help available to everyone. The walkthrough has been thoroughly updated with clues for the entire end game sequence!
- The first speedrunner portraits are now up in the Hall of Fame! Congratulations to those speedy people!
- A checkmark now appears at the stopwatch screen after collecting 51 Cool Cash, so that speedrunners only need to take one screenshot.
- The arrows in Room 6 can no longer be clicked too much and cause the sliding door to lock up.
- Added another clue to one of the 3 correct briefcases in Room 7, as the correct one wasn’t entirely clear before. Edited the walkthrough to reflect this.
- The Host now specifically says that the game is first-to-15 in Versus mode.
- The way the walls fold at the start of the game has been slightly optimized.