Escape Simulator

Escape Simulator

Cool Cash!
Showing 11-20 of 31 entries
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Update: Jun 17, 2024 @ 10:50pm

- Minor tweakings, trying to prevent double Cool Cash bug.

Update: Jun 17, 2024 @ 11:09am

- Final fix for Versus, made sure all players got the golden notes at 15 and 40 Cool Cash.

Update: Jun 17, 2024 @ 10:43am

- Testing an element in Versus mode.

Update: Jun 17, 2024 @ 10:37am

- Added a portrait of the final "first contestant" to make it into the Hall of Fame. Congratulations, Follee! :D
- Fixed a bug where Co-op mode ended at 15 Cool Cash like Versus.

Update: Jun 17, 2024 @ 9:53am

- Made sure the end game puzzles for the 51st Cool Cash were disabled in multiplayer.
- Small change to the Hall of Fame Lounge.
- The guys in Room 14 no longer disappear when players leave the room (it created some weird visual bugs previously).

Update: Jun 17, 2024 @ 9:18am

- Added portraits of Lazzy, QC Barbecue and Tim Campbell to the Hall of Fame. Well done, guys!
- Fixed another light.
- A certain end game element is no longer an obstacle, to prevent players from getting stuck inside it.
- Replaced a certain end game element with one that had much better resolution.
- For the potential speedrunners, there’s now a special secret stopwatch that begins whenever you start a Singleplayer game and stops when all 51 Cool Cash have been collected (or after 1 hour)! The stopwatch is still slightly wonky, though, and I'm still working on improving it.
- Due to popular demand, I’ve opened up co-op mode (with a disclaimer) and the Hall of Fame for Versus mode. Edited a lot of documents to reflect this change.

Update: Jun 16, 2024 @ 11:57am

- A few of the price tags in room 15 have been moved so they're easier to see while carrying the items.
- The infamous ghost money in Room 10 has been identified and removed!
- Renkpower's portrait was added to the Hall of Fame. Congratulations!

Update: Jun 16, 2024 @ 10:41am

- Hopefully fixed an issue where some players could run through walls in rooms 2, 3 and 6.
- Added some wires between the puzzle elements and the Cool Cash in rooms 2 and 3, to strengthen the mapping.
- Propped up some Cool Cash that was previously lying down, to make it much more visible
- Added interaction sound to a certain end game element.

Update: Jun 16, 2024 @ 9:54am

- A bug fix for one of the end game items caused another bug, which has now been fixed!

Update: Jun 15, 2024 @ 1:20pm

- Fixed a bug where you could reach a puzzle object that was out of bounds.
- A certain glass wall is now a BIT more durable...!
- Added a portrait of Edicuss, the first player to complete their Cool Cash collection! Congratulations!
- Fixed some massive lighting problems that I wasn't even aware of, because I was building the room with very low quality settings xD