RimWorld

RimWorld

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Update: Jul 4 @ 2:32am

v1.1.0:
- fix issue with factions from disabled mods hanging around in mod config, this fix will resolve issues with not enough factions being generated
- improve compatibility with rimpy - if you've been having issues with mod compatibility and use rimpy, this will likely resolve your issues
- improve random starting item system - max wealth is now respected more closely, and remove starting items also removes "scattered" items in the map
- add some more tooltips - this will be an ongoing process to improve the clarity of the settings page

Update: Jun 27 @ 6:27am

v1.0.0:
- initial v1.6 support

Update: Jul 4, 2024 @ 2:30am

v0.12.4:
- remove log spam
- fix randomiseFactionGoodwill setting being overriden

Update: Jun 27, 2024 @ 7:01am

v0.12.2:
- ability to remove and / or randomise starting research
- ability to set a maximum tier for random research
- ability to disable unlocking pre-requisite research for random research
- ability to remove and / or randomise starting items
- ability to set a maximum value limit and tier for starting items
- ability to set a metabolic efficiency minimum for randomising genes
- ability to build a completely random scenario rather than choosing from pre-existing
- ability to randomise starting faction goodwill

Update: Jun 5, 2024 @ 10:29am

v0.11.3: stop editing settings factions when creating unique factions

Update: Jun 4, 2024 @ 3:44pm

v0.11.2: fix ideoligion deep save

Update: Jun 4, 2024 @ 11:34am

v0.11.1:
* add range sliders for all world generation parameters
* fix SOS2 compatibility when loading custom scenarios

Update: Jun 4, 2024 @ 8:21am

v0.10.0:
* fix Vehicle Framework compatibility
* fix tutorial not being ignored correctly
* make mod detection more robust

v0.9.0: add ability to override Ideoligion with custom one

Update: Jun 3, 2024 @ 9:46am

v0.8.0: No Pause Challenge compatibility

Update: Jun 3, 2024 @ 7:26am

v0.7.0: Real Ruins compatibility