Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: Feb 23 @ 11:37am

-Changed Burst fire sound to be same as the killing roll on Shoot.
-Adjusted the multishoot function to work in two parts, like in my other mod. I don't like that it works in two parts, I was hoping to find a different way to do it but I gave up and just did the same thing. It works, I guess it's fine.

Update: Feb 23 @ 9:10am

-Added a snap point on the Landing Zone
-Changed Physics on the Lander Token to some extreme levels so that it struggles to reach a snap location, this makes it all floaty.

Update: Feb 23 @ 8:40am

-Changed Robot Activation state

Update: Feb 23 @ 8:37am

-Rotated snap points on the Queen Health Cards position.
-Rotated Corridors, so that the door slot would be on the left.
-Changed the rotation of the starting corridors in the script.
-Added tag rot180 to Biohazard Armor and Tactical Armor starting items.
-Unreinforcing Corridors now also plays sound.
-Fixed Headshot roll not playing the expected scream sound.
-Killing roll now plays a heavier shooting sound.

Update: Feb 23 @ 3:32am

-Added the newly imported Player Help cards GUIDs into the script.

Update: Feb 23 @ 3:25am

-Reimported Player Help cards with new text.
-Changed Medkit picture.

Update: Feb 23 @ 3:14am

Update: Feb 22 @ 1:02pm

-Was missing one contamination card.

Update: Feb 22 @ 12:50pm

-Changed Tactical Armor starting item text.
-Added Corridor door slots. Yep.

Update: Feb 22 @ 7:58am

-Changed the Secure back picture for the ones I resetted last time.
-Corrected the orientation of all tactical gear tokens in their bags.
-Recon Starting item has the proper StartItem tag again.