Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
278 Comments
STUVash  [author] 7 hours ago 
@plfires Indeed. Thanks for the report. :fhappy:
plfires 12 hours ago 
supply room cannot put secure token
STUVash  [author] Aug 21 @ 8:55am 
@plfires ah yes I see the little icon you added haha :Munchlet:
Don't sweat it, I will add the icon myself if I put the Insider expansion in the mod.

Thanks for wanting to help too. :cool_seagull:
plfires Aug 21 @ 8:47am 
You can see exploration card in my mod. However, I just add icon on your version's exploration card ( 3 of them add an icon according to real game). Maybe scan them again is better but now it can work so I do it easy.
STUVash  [author] Aug 21 @ 8:25am 
@plfires I see. That is very commendable of you. I did check the manual so I have an idea of how Insider works.
Adapting this into something scripted and assisted is not a small order hmmm... Been considering it as you saw in the comments.

There are some things I dislike about the expansion, and the rest that I think I would love alot. I will check the files you uploaded and decide later what to do with it.

Thanks for sharing your passion for the game. :cool_seagull:
plfires Aug 21 @ 7:34am 
Insider is a small expansion in SG only can play with basic game
plfires Aug 21 @ 7:34am 
Hi, I had done a mod called Insider expansion and Xyrians expansion.
Upload all files of these two mod. That mod can play compare with basic game such as this mod. I had played insider once and is well.
Maybe @STUVash can use in your mod.
Pallet Tour Guide Aug 19 @ 9:50pm 
@STUVash I added you
STUVash  [author] Aug 19 @ 1:15pm 
@Pallet Tour Guide If it's really better sure.
Pallet Tour Guide Aug 19 @ 1:11pm 
Hey I have a better picture of the room reference sheet and of the objectives if you want them.
STUVash  [author] Aug 18 @ 11:51am 
@HOAI I got a relative and a friend that did back the game but they don't have all the expansions.
If someone does want high quality scan in this mod, I'm sure they will provide. :cool_seagull:

DaRkNeSs does share pictures of his game, I don't want to bother him too much since he already donated money but I will ask him for help when I'm done with the other tasks I have planned for this mod.

I think I remember him saying he didn't have ways to scan his cards but I'll ask about that too next time. :TheParchment:
HOAI Aug 18 @ 11:35am 
Do you think you'll ever be getting the final versions scanned in for this mod?
My copy of the full set of Retaliation just came in and it's gorgeous. I have absolutely no way to provide scans for the game, though.
STUVash  [author] Aug 16 @ 12:04pm 
@Mizuki-MixOre Thanks for answering while I was not around :GhostFlowerHappy:

@Roshan Crass The answer you got is decent, but it's not technical enough. There is only one connection token, and it gets copied for each other character in play. You have 4 tokens in the real box because the maximum players is 5. But we're not with the actual real box, so we create the duplicates dynamically.

@plfires I don't get your question but queen token stuff is handled by the script, you don't even need to think about it. Unless you saw an issue that you want to report ? Or maybe you meant to talk about the queen board ? You can flip it with F while hovering it or right click it and click 'Flip'.


@ALonelySpirit You are correct. Back then I wrote what I got from Dicing With Death streams. Multiple cards including this one will change eventually, they're on the list. Not for the wording but for the duplicate pictures. Thanks for your attention. :wftogrin:
Mizuki-MixOre Aug 16 @ 12:19am 
Its mostly because they are intentionally catering to 10 players. The original deck is 5 Official Orders 1 Self Serving and 1 Ulterior Motive. The script itself knows what to take out based on player count so no worries about that.

You have 4 Connection Tokens in the box (basically enough so each other players gets biolinked to you in a normal context) so just copy more as you need.
Roshan Crass Aug 15 @ 7:52pm 
Also, the rulebook says there are 7 Mission Objectives but the stack in the game shows 11.
Roshan Crass Aug 15 @ 7:35pm 
Is there only supposed to be one connection token for Bioenhancement Expert?

Thanks for all your work on this mod.
plfires Aug 15 @ 10:22am 
If queen died, how to change bag development?
ALonelySpirit Aug 14 @ 4:02pm 
Hi! not sure it's known, but just in case:
UAV operator "Audodestruction" card has the wrong description, it says " OR in a room, move the UAV in all corridors adjacent to that room [...]" instead of "OR in a room with the UAV and in all corridors adjacent to that room [...]"
STUVash  [author] Aug 10 @ 3:31am 
@Loki They're on the list, if I keep this up I suppose they could be done by Wednesday, but since you seem eager I could do them sooner and have them done on Monday. :espresso:
Loki Aug 9 @ 4:28pm 
any idea when objectives will be updated to match official game?
STUVash  [author] Aug 5 @ 4:28am 
@buenaventura Hey! Glad you like it. :praisesun:
Before starting a game click on Automatic Seat, this will switch to Manual Seat. This will allow you to make seats active as if a player was there even if there's none.

With this you should be able to play as multiple colors, each color is a potential player and each player controls a character. :AFATEpeeps:

You are not the first one asking about it, I will add more info about it in the Assistance section. :TheParchment:
buenaventura Aug 5 @ 1:57am 
Hey! Thanks for this. I"m enjoying it a lot! One question: Is there any way to do multi-handed solo? That is to say, can a player control multiple characters, or are they limited to one, only?
STUVash  [author] Aug 4 @ 5:52am 
@The Stig Thanks for the report ! :praisesun:
I never noticed because I got the habit of rolling while hovering the character. Let's see...

Ah I know why. So. The script checks if you're hovering an object, if you are it takes the position of the object and do a rayTrace there to find a Room tile. But the hibernatorium room object is not just the hibernatorium room. It's the whole edge of the board, so its position is the center of the board, which is not the position we want to check the hidden tile under the table to make the Hibernatorium Noise rolls work. Aha ~~

Alright this needs to change. We could skip this part, it is a bit redundant and it would fix everything.
The Stig Aug 3 @ 5:24pm 
Hey there, just wanted to say that the scripting in this is phenomenal, definitely makes the game a lot whole faster and easier to play, thanks for the time and effort spent!

While playing earlier today I noted that the auto-noise function (num-pad 3) did not seem to work in the (explored) Hibernatorium. The noise roll result is shown, but nothing actually happens (no noise tokens added to corridors, or encounters resolved). Might be an issue on my side, but I thought I'd share my experience.
STUVash  [author] Jul 31 @ 1:17pm 
@XrayZer0 Yes I know errr.... I just don't know how I'll proceed for this one, whether I just take a photo or remake one, don't worry there's still alot of tasks on my list... Unfortunately.
I suppose the fact it is really not necessary could point to the fact a simple photo would do.

A seasoned player of this mod would never check it anyway so... yeah... I suppose I'll fetch a photo for these boards, among other things. :TheParchment:
XrayZer0 Jul 30 @ 2:09pm 
Heads up, Neoflesh is missing the whole Queen Is On/Off The Map section with all the Resolve/Bag Development parts.
STUVash  [author] Jul 28 @ 2:08am 
@blackmaester It's not so much that I didn't find a way to check, it's that I had other priorities. But thanks for wanting to help :Munchlet:
blackmaester Jul 27 @ 9:35pm 
STUVash  [author] Jul 27 @ 2:42am 
@Ripptor -Corridors should be the same as final version.
That's probably all the info you needed, but I can also make mistakes.
I am indeed trying to get closer to the final version, the idea is somewhat written in the '- What to Expect -' section

"-Various image editing on GIMP when it seems appropriate and not too time consuming, attempting to get closer to the latest boardgame version available." :cool_seagull:
STUVash  [author] Jul 27 @ 2:31am 
@Ripptor -I didn't check all mission tasks yet but I know most are the same in final version. One that needs to be really checked are the corpses mission, they may have removed it in the final version. :AFATEwut:
STUVash  [author] Jul 27 @ 2:28am 
@Ripptor I am trying my best as you could see through the change notes. The current state of the mod mechanic wise is:
-Room effects are the same as final version.
-Sangrevores expansion cards are the same as final version.
-Neoflesh expansion cards are the same as final version but I am speculating on a couple Queen Health card and the number of Attack Cards types.
-I didn't check Primeblood yet but I believe events are the same as final version (or very close to)
-I didn't check all Character Action Cards but most are probably the same as final version (I saw combat Engineer has a slightly different Tactical Retreat effect in final)
-I didn't check final version item decks yet.
-Didn't check all Support Equipment effects but most are the same as final version.
-Script is based on the final version Rulebooks.
-Xyrian Activation cards need to be checked again but most are the same as final version. One has a slighty different effect but the script is using the final one.
Ripptor Jul 26 @ 4:06pm 
I read through ~10 pages of change notes and couldn't find an answer, sorry to ask:

Is this updated through the final release? I just got mine this week and would love to start playing your TTS mod to get acquainted before I try to run it myself in-person, but I don;t want to learn anything from the Prototype that was cut/altered.
Namely Jul 23 @ 3:05am 
Ok i have turned mod caching off and it seems to be working now I dont know why that was causing an issue but I thought I would update in case someone else has the same problem. Thanks STUVash
STUVash  [author] Jul 23 @ 2:46am 
@Namely What is sure on my side is that all image links are valid. :TheParchment:
Your error is most likely something else, can you explain the sequence of your actions that led to this error ?
Namely Jul 23 @ 2:41am 
It says failed to make token from image becuase index was out of range for the board.
STUVash  [author] Jul 23 @ 12:42am 
@Namely It's always scary to hear that. I'm checking.
All links are valid so either it's you or you tried to play right when a steam server maintenance was happening, I guess. :roll:
Namely Jul 22 @ 4:50pm 
When I Load the mod It doesnt load the mat/board and the rulebook and a couple of other things is that a me problem or is it something else
STUVash  [author] Jul 22 @ 2:20pm 
@Jutruxx There you go. :approved:
Jutruxx Jul 22 @ 2:05pm 
yes pls, thanks
STUVash  [author] Jul 22 @ 2:03pm 
@Jutruxx I can make the old cards available in her bag I guess.... You'll have to fetch them yourself everytime though, I am not scripting that. To me the new version is better in all aspects.

Would that suit your need ? :Munchlet:
STUVash  [author] Jul 22 @ 1:58pm 
@Jutruxx Aaaah so you were playing that one heh. :GhostScary:
Jutruxx Jul 22 @ 1:58pm 
There is a way to choose the first version of bio enhancement
Jutruxx Jul 22 @ 1:57pm 
NOOOOOO my bio enchantment
STUVash  [author] Jul 22 @ 11:41am 
@flashboy284 Ah, that is an option I didn't test on too many angles. This version is quite recent too. I'll see what I can find. Thanks for the report ! :praisesun:
flashboy284 Jul 22 @ 11:18am 
I'm not sure why, but I notice with the contractor version of character draft does not seem to work properly. The extra contractors are available for 1 player to take, but none of the other players can choose them if the first player chooses not to take the contractor.
STUVash  [author] Jul 21 @ 12:38am 
@BBQuasar It is right in most cases, and wrong.
You don't make noise rolls only for movement. For any other instances asking for a Noise Roll you will.
BBQuasar Jul 20 @ 8:17pm 
So excited to see Sangrevores in the game.

Playing a game with them now, very interesting. However im seeing some weird interactions they have with the rules. Im curious if anyone knows, it seems items like the Xyrian steath suit has no effect when fighting Sangrevores since we never make noise rolls. Is this right?
jdgrams2002 Jul 18 @ 2:14pm 
Lol.. Sounds good. Thank you
STUVash  [author] Jul 17 @ 11:31pm 
@jdgrams2002 And I will remake a bag and hide it somewhere you can never find it. :fscared:
STUVash  [author] Jul 17 @ 11:27pm 
@jdgrams2002 Alright.... I did find the card that has a broken link. It is a card that is in a Prototype bag, that the script never takes out, and never gets to be used. The only reason I am keeping this bag around is as a backup plan for some changes.

Nowadays, I know some of these elements won't be re-used at all. I still don't understand Why you were having an error though if these cards were never taken out....
Were you playing with the prototype cards somehow ? :AFATEwut:

I will delete the faulty prototype element.