Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't sweat it, I will add the icon myself if I put the Insider expansion in the mod.
Thanks for wanting to help too.
Adapting this into something scripted and assisted is not a small order hmmm... Been considering it as you saw in the comments.
There are some things I dislike about the expansion, and the rest that I think I would love alot. I will check the files you uploaded and decide later what to do with it.
Thanks for sharing your passion for the game.
Upload all files of these two mod. That mod can play compare with basic game such as this mod. I had played insider once and is well.
Maybe @STUVash can use in your mod.
If someone does want high quality scan in this mod, I'm sure they will provide.
DaRkNeSs does share pictures of his game, I don't want to bother him too much since he already donated money but I will ask him for help when I'm done with the other tasks I have planned for this mod.
I think I remember him saying he didn't have ways to scan his cards but I'll ask about that too next time.
My copy of the full set of Retaliation just came in and it's gorgeous. I have absolutely no way to provide scans for the game, though.
@Roshan Crass The answer you got is decent, but it's not technical enough. There is only one connection token, and it gets copied for each other character in play. You have 4 tokens in the real box because the maximum players is 5. But we're not with the actual real box, so we create the duplicates dynamically.
@plfires I don't get your question but queen token stuff is handled by the script, you don't even need to think about it. Unless you saw an issue that you want to report ? Or maybe you meant to talk about the queen board ? You can flip it with F while hovering it or right click it and click 'Flip'.
@ALonelySpirit You are correct. Back then I wrote what I got from Dicing With Death streams. Multiple cards including this one will change eventually, they're on the list. Not for the wording but for the duplicate pictures. Thanks for your attention.
You have 4 Connection Tokens in the box (basically enough so each other players gets biolinked to you in a normal context) so just copy more as you need.
Thanks for all your work on this mod.
UAV operator "Audodestruction" card has the wrong description, it says " OR in a room, move the UAV in all corridors adjacent to that room [...]" instead of "OR in a room with the UAV and in all corridors adjacent to that room [...]"
Before starting a game click on Automatic Seat, this will switch to Manual Seat. This will allow you to make seats active as if a player was there even if there's none.
With this you should be able to play as multiple colors, each color is a potential player and each player controls a character.
You are not the first one asking about it, I will add more info about it in the Assistance section.
I never noticed because I got the habit of rolling while hovering the character. Let's see...
Ah I know why. So. The script checks if you're hovering an object, if you are it takes the position of the object and do a rayTrace there to find a Room tile. But the hibernatorium room object is not just the hibernatorium room. It's the whole edge of the board, so its position is the center of the board, which is not the position we want to check the hidden tile under the table to make the Hibernatorium Noise rolls work. Aha ~~
Alright this needs to change. We could skip this part, it is a bit redundant and it would fix everything.
While playing earlier today I noted that the auto-noise function (num-pad 3) did not seem to work in the (explored) Hibernatorium. The noise roll result is shown, but nothing actually happens (no noise tokens added to corridors, or encounters resolved). Might be an issue on my side, but I thought I'd share my experience.
I suppose the fact it is really not necessary could point to the fact a simple photo would do.
A seasoned player of this mod would never check it anyway so... yeah... I suppose I'll fetch a photo for these boards, among other things.
That's probably all the info you needed, but I can also make mistakes.
I am indeed trying to get closer to the final version, the idea is somewhat written in the '- What to Expect -' section
"-Various image editing on GIMP when it seems appropriate and not too time consuming, attempting to get closer to the latest boardgame version available."
-Room effects are the same as final version.
-Sangrevores expansion cards are the same as final version.
-Neoflesh expansion cards are the same as final version but I am speculating on a couple Queen Health card and the number of Attack Cards types.
-I didn't check Primeblood yet but I believe events are the same as final version (or very close to)
-I didn't check all Character Action Cards but most are probably the same as final version (I saw combat Engineer has a slightly different Tactical Retreat effect in final)
-I didn't check final version item decks yet.
-Didn't check all Support Equipment effects but most are the same as final version.
-Script is based on the final version Rulebooks.
-Xyrian Activation cards need to be checked again but most are the same as final version. One has a slighty different effect but the script is using the final one.
Is this updated through the final release? I just got mine this week and would love to start playing your TTS mod to get acquainted before I try to run it myself in-person, but I don;t want to learn anything from the Prototype that was cut/altered.
Your error is most likely something else, can you explain the sequence of your actions that led to this error ?
All links are valid so either it's you or you tried to play right when a steam server maintenance was happening, I guess.
Would that suit your need ?
You don't make noise rolls only for movement. For any other instances asking for a Noise Roll you will.
Playing a game with them now, very interesting. However im seeing some weird interactions they have with the rules. Im curious if anyone knows, it seems items like the Xyrian steath suit has no effect when fighting Sangrevores since we never make noise rolls. Is this right?
Nowadays, I know some of these elements won't be re-used at all. I still don't understand Why you were having an error though if these cards were never taken out....
Were you playing with the prototype cards somehow ?
I will delete the faulty prototype element.