Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: Feb 26 @ 3:08am

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?)

Update: Feb 26 @ 2:57am

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.

Update: Feb 25 @ 5:48am

-Doors are also locked after being dropped.
-Door changing state to destroyed are also locked.

Update: Feb 24 @ 9:46am

-Removed a part of the script that would only work if I had 3 soundboxes, but I don't want more than 2.
-Removed the multi roll text reminder.

Update: Feb 24 @ 9:25am

-Corridor and Room tiles now lock themselves 3 seconds after being dropped.

Update: Feb 24 @ 8:45am

-Reverted the previous change
-Changed the soundbox used by the Attack deck instead (I forgot I already did something like that for the returning Secure Tokens)

Update: Feb 24 @ 8:14am

-Switched the soundbox used when calling an enemy figure, since they attack as they arrive in the room, drawing an attack card was cutting the arrival sound (especially with the Queen which has a longer sound). Now they can be smoother or overlap without cutting if you do these things too fast.

Update: Feb 24 @ 7:54am

-Now that destroyed doors stay on the board, like in the other Nemesis game, changing State on a Door will play an explosion sound.

Update: Feb 24 @ 7:33am

-Changed the rotation of two corridors again

Update: Feb 24 @ 3:03am

-Non numpad numbers on Tactical Gear Items and Tactical Gear bags will draw items and put them on the player's character board's tactical gear slot where space would be available.

-Added some text reminder on the side of the table.