Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: Mar 10 @ 7:44am

-Removed tag 'characterFig' from Robot.

-Script will add the tag 'characterFig' on Robot only if the Exploration Robot is the card in play.

-Script will prevent exploration entrance effect if the UAV discover a new room.

-Changed Shoot roll to kill only if roll is lower than the amount of hits on the enemy.

-Removed 'ExploreDelete' from that one exploration card.

-Changed one exploration card so that its Entrance effect doesn't state 'Remove this card from the game.'

Update: Mar 10 @ 7:43am

Update: Mar 10 @ 3:24am

-Changed the word "Character" into the Character symbol on multiple Action cards.

-Changed the Utility Vest picture.

-Changed the Biohazard Armor picture.

Update: Mar 9 @ 3:14pm

-Fixed autoNoise removing Secure Token from drawing Blank token.

-Script now prevents autoExplore to put a Malfunction in the Nest Room.

-Changed 3 UAV Operator card pictures.

-Changed 3 Officer card pictures

-Changed Chain Of Command cards picture for all characters.

Update: Mar 9 @ 12:59am

-Changed Tactical Hatchet picture.

Update: Mar 8 @ 1:43pm

-Changed Portable Device picture.

-Changed Combat Motion Tracker picture.

-Changed RPGLauncher picture.

-Changed Grenade Launcher Rifle picture.

-Changed Autoloader Belt.

-Changed Gatling Gun picture.

-Changed Bayonet Knife picture.

-Added Utility Vest starting item.

Update: Mar 8 @ 8:54am

-Script will now broadcast a message when sending an Exploration Card to the box.

-Added 'queenHealth' tag to queen health cards, deck, and rotation snap.

-Script now checks if Queen is still alive by RayCasting Queen Cards at their position.

-Script now encounters Larva instead of the Queen if she's dead.

-Script now handles Drones encounters properly and only adds one rather than multiple Drones.

-Tweaked the Automatic Burn function so that it checks for the Intruders distance rather than just their hitbox; which is larger horizontally because of their big card.

-Increased the autoNoise roll delay during autoExplore by +0.5s, to account for the exploration card noise tokens to be placed first.

-Now that the playsounds function handles the sound differently, I also changed the walksounds function to be a bit less aggressive with Larvas.

-Fixed Queen Intruder Token not returning to its bag when the Queen is on the board.

Update: Mar 8 @ 5:14am

-Secure Tokens from a room are now listed so that each intruder coming in the Room because of the autoNoise will remove one.

-Intruders coming in a Room because of the autoNoise will now come one after another rather than all at once.

-Enemy tokens now are unlocked before returning to its bag rather than the opposite, which wasn't always working out.

-Enabling Deadly Mode with the button now plays a sound too.

Update: Mar 8 @ 5:11am

Update: Mar 8 @ 3:42am

-AutoNoise now also broadcast a message upon removing a Secure Token.

-Enemy figurines leaving their bag now also have their health resetted to 0.