Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: Mar 26 @ 2:06pm

-Fixes wrong Door being destroyed by enemies moving because of AutoNoise. It now checks if the direction from the Corridor to the Room is similar to the direction from the Corridor to a placed Door. If yes, then that one gets destroyed.

Update: Mar 26 @ 11:50am

-Added tag 'NoExploreEncounter' to better reflect how the Combat Motion Tracker work

-Reduced classic Nemesis figurines size.

-Changed updateDisplay function on Larva and Adult figures again, I did it before but didn't save I guess.

Update: Mar 26 @ 6:41am

-Changed Xyrian Status pictures.

-Changed Engineer Starting weapon picture.

Update: Mar 25 @ 2:22pm

-Added Lab Rat related objects.

Update: Mar 25 @ 6:09am

-Added a counter to Captain starting weapon.

-Drastically reduced loading time during Character Draft by putting character assets in their own individual bags. Only the bag objects, bag colors, and the assets inside the chosen bag are loaded into the memory.

Update: Mar 24 @ 3:34pm

-Added Captain related items but I still have some hotfixes to do tomorrow.

Update: Mar 24 @ 1:55pm

As reported by cantila1

-Bonus Room exploration cards are not sent in the box anymore, they're placed next to the exploration deck original position.

-Blank token will not add Noise back anymore.

-Tactical gear are placed on items using different offsets because of objects freezing during character draft.

Update: Mar 24 @ 10:34am

-Hit counters will now be placed on top of figurines and enlarged for 3 seconds when hovering them or until the user hover another object with a Hit counter.

Update: Mar 24 @ 10:05am

-Forgot to put back a red item card into its deck.

-Added 'Contractor' tag to the Contractors Character Tiles, this will be used to check whether or not a player is playing Contractor at runtime (I don't feel like saving more player variables)

-Script now change the name of a Character Figure to have the player color into it, this will be used to check various items on a player board, such as Combat Motion Tracker or Xyrian armors.

-Support draft will happen only if at least one player didn't choose a Contractor.

-Players playing Contractors cannot get StartingItems by clicking the 'SELECT' button under support items during draft. They'll get a notification message instead.

-Added a counter for ProbeArm tissues.

-Rolling for noise with numpad 3 can be further enhanced by hovering on your character figure. Script will look for the player board related to this character figure and check if objects on the character board in search of Noise related tags. Preventing Noise Rolls and/or Encounters when the conditions are met.

-Added 'NoNoiseCorridor' tag to Xyrian item Stealth Armor.

-Added 'NoNoiseEncounter' tag to Combat Motion Tracker starting item.

-This tag is also used to prevent Encounter Entrance Effects when discovering a new Room.

-Changed AutoNoise tips on the side of the Table.

-Shooting at a Xyrian now notifies the players to roll for Noise.

-The findSpaceOnTile function will now ignore the Y rotation of Rooms. The model default rotation is 180°, which was reversing the spots the script was checking. This means the Secure Token icon is now the last spot where figures will be placed, as initially intended.

Update: Mar 23 @ 4:04pm

-Moved the ActionCard button to the top left of the table and hid it.

-Reduced Noise token size by 25%

-Moved tips to the side of the Table.

-Removed Snap on Duct Tapes items.

-Xyrian token notification is now played everytime it is drawn from the intruder bag, rather than being called only by AutoNoise encounters.

-Add more paint for the Hacker's Smart Gun to fit the other weapon cards size ratio.

-Same for Xenobiologist's Gun.

-Changed Hacker's Starting Item scale.

-Added 'ActionDeck' tag to Hacker's Action Deck.