DayZ
InediaMovement
Se afișează 11-18 din 18 intrări
< 1  >
Actualizare: 28 mai 2024 @ 3:49

---------------- 🕓 🕗 🕛 ----------------
InediaMovement v1.1
The mod has been updated.
---------------- 🕓 🕗 🕛 ----------------
☑️ 1) The logic for activating slowing animations under certain conditions has been fixed:
* Now, the slowing animations for a player in the IDLE state can only be affected by load weight and nothing else. Consequently, there will no longer be situations where a player standing still on a forest surface receives a slowing (injury) animation.
* Now, slope and surface type cannot reduce the slowing animations in the WALK state below level 2 (Medium), while load weight can reduce them without any restrictions.

☑️ 2) A parameter "CumulativeSpeedReductionIsActive" has been added, which allows disabling the stacking of speed debuffs, thereby significantly simplifying the slowing mechanics if they seem too hardcore. This significantly reduces the impact on speed for a more casual experience, though at the expense of realism.
https://github.com/ysaroka/InediaMovement/wiki/Description#cumulativespeedreductionisactive

☑️ 3) The parameter "SurfaceFootwearSpeedImpact" has been added, allowing to configure the influence of the character's footwear on the slowing effect imposed by the type of surface:
https://github.com/ysaroka/InediaMovement/wiki/Description#surfacefootwearspeedimpact

☑️ 4) Since the influence of weight on speed in this modification had already been somewhat casualized, it was decided to also simplify the impact of terrain slope by changing the values of the parameters "*SlowdownIfSlopeGreaterThanDegree":
"WeakSlowdownIfSlopeGreaterThanDegree": 5 => 8
"MediumSlowdownIfSlopeGreaterThanDegree": 15 => 16
"StrongSlowdownIfSlopeGreaterThanDegree": 25 => 24
"ExtremeSlowdownIfSlopeGreaterThanDegree": 35 => 32

☑️ 5) Now, when a character comes into contact with spruce branches, they also slow down.
Collisions are determined based on vanilla spruce objects, if modded ones are used, this will not work.
To customize collisions with modded objects or disable collisions with any default objects, a parameter "BushClasses" has been added, allowing the collision logic with the character to be set individually for each object:
https://github.com/ysaroka/InediaMovement/wiki/Description#bushclasses

☑️ 6) The influence of the character's load weight on their animations while walking or standing still has been slightly reduced.

You can always check what has changed in the default configuration file, which is updated after each modification update:
https://github.com/ysaroka/InediaMovement/wiki/Default-configuration-file

Actualizare: 21 mai 2024 @ 4:13

- Now the walking speed is not limited by the threshold of "eInjuryHandlerLevels.DAMAGED" if the character's weight exceeds the extreme limit.

Actualizare: 19 mai 2024 @ 1:52

- Changed collision box with bushes;

Actualizare: 18 mai 2024 @ 19:16

Actualizare: 18 mai 2024 @ 17:47

Actualizare: 18 mai 2024 @ 14:21

Actualizare: 18 mai 2024 @ 14:10

Actualizare: 18 mai 2024 @ 14:07