Total War: SHOGUN 2

Total War: SHOGUN 2

Field Command: Sengoku
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Update: Jun 1, 2024 @ 7:45am

- Dialed back samurai and monk archer damage by a fraction to discourage the usual cheese strats

Update: Jun 1, 2024 @ 6:26am

- Increased bow ammunition by +5 for all bow units (increases viability of bow units during sieges)

Update: Jun 1, 2024 @ 6:22am

- Fixed rebellion army compositions (they were previously too strong)
- Added more taiko and kabuki inspired tracks for the pre-battle, movement phase

Update: Jun 1, 2024 @ 3:20am

All units now have an associated dynamic cap - previously some units were exempt (mistake)

Update: May 31, 2024 @ 4:22pm

- Modified unit uniform colours to be more washed out, less bright and cartoony
- Replaced specific land battle music (high tension tracks) with intense taiko drums, which should hopefully make for a nice change during the tenser moments of battle. All other tracks are untouched as Jeff van Dyke really smashed it!

Update: May 31, 2024 @ 2:14pm

Rank fire was still present on imported teppo units. I have once and for all removed rank fire from the mod. Good riddance!

Update: May 31, 2024 @ 10:41am

Added main menu logo

Update: May 31, 2024 @ 10:08am

- Gentle decrease to horseback missile unit ammo
- Cannons now recruitable from gunsmiths and arsenals

Update: May 30, 2024 @ 12:58pm

- Increased cannon range from 500 to 700 to increase viability in sieges

Update: May 30, 2024 @ 11:19am

Volume issues with main menu music (resolved)