Arma 3
Tales of Heresy [Official]
Showing 31-40 of 118 entries
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Update: Mar 22 @ 2:30am

- cleaned up old archives;

Update: Mar 21 @ 1:50am

- removed Drex' reskins and weapons pack;

Update: Mar 18 @ 1:51am

- added new weapons pack (smgs, flintlock musket and pistol and hunting rifle);

Update: Mar 17 @ 4:38am

- Imperial Plasma weapons rebalance: magazines weight and capacity
- Grimdark Armory weapons rebalanced accourding to server standarts
- Grenade Launchers Frag ammunition buff(damage,aoe damage, aoe)
- Transuranic arquebus from GDA and Treaty of Olympus are rebalanced

Update: Mar 11 @ 5:19am

- added new stub pistol and RPGs for black guard;

Update: Feb 25 @ 6:36am

- added crawlers to zeus;
- added scions uniforms;
- added kroots squads;

Update: Feb 16 @ 1:58am

- Updated portable auspex scripts (shouldn't be able to detect hidden zeus and stealthed units anymore);
- Updated portable auspex names;
- Updated stealth script init on XV-15 bots (requires Equipment PLUS mod to function);
- Updated fusion blaster profile to be less effective as AOE;
- Fixed issue in Black Carapace that calculated AOE damage on armor;

Update: Feb 13 @ 6:42am

- added 1st Flaxan regiment banner;
- updated flak and carapace armor values;
- updated bolters damage;
- fixed mercs and flax armors;
- added custom tau units;
- added cloaking script to stealth suits (requires cloaking plus);

Update: Feb 8 @ 1:32pm

Update: Feb 8 @ 12:14pm

- fixed issues with gda plasma;