Total War: SHOGUN 2

Total War: SHOGUN 2

Expanded Japan (Portugal 12-TPY) [More Clans Playable]
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Update: Jun 13 @ 1:50pm

Version 0.3

Update Logs
- Added a new thumbnail for this mod. No changes have been made to the version; it remains as version 0.3.
- This update is save compatible.
- For a more detailed list of changes, please refer to the roadmap link provided below.

Future Updates
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.

Roadmap
- Stay updated on upcoming changes and additions by visiting the following roadmap link: https://trello.com/b/BGlSGMOm/fuwuvis-mods-reports

Update: Jun 12 @ 3:37pm

Version 0.3

Update Logs
- Changed the General unit of Portugal from a melee unit to a ranged unit.
- Multiplayer Campaign now supports 142 Factions/Clans. Added multiplayer campaign compatibility, allowing for the inclusion of 142 playable factions/clans with victory conditions, mission logs (not all), and clan traits (not all).
- This update is save compatible.
- For a more detailed list of changes, please refer to the roadmap link provided below.

Author's Note
- There are no mission logs available for the multiplayer campaign in the vanilla version, and I am unsure of the reason behind this omission. Therefore, I have taken the initiative to add mission logs for the multiplayer campaign.

For Language Localization Authors
- Change logs in the Text/Loc file. Locate the "afuwa_effect_bundles.loc" file, and within it, you will find two new text entries that I have added: "effect_bundles_localised_title_t_fuwufuwu" and "effect_bundles_localised_description_t_fuwufuwu." and that's it.

Future Updates
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.

Roadmap
- Stay updated on upcoming changes and additions by visiting the following roadmap link: https://trello.com/b/BGlSGMOm/fuwuvis-mods-reports

Update: Jun 7 @ 11:20am

Version 0.2.9.3

Update Logs
- The issue with the Culverins of the Portugal clan unit being excessively buggy has been resolved. Previously, if their position was altered during battle, they would abruptly turn around, resulting in complications for the entire formation.
- This update is save compatible.
- For a more detailed list of changes, please refer to the roadmap link provided below.

Future Updates
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.
- I would like to change the voice lines of all Portugal clan units to Portuguese language voice lines. However, since I am not a Portuguese speaker and have no knowledge of the language, I will leave it to you, someone who knows and speaks Portuguese, to handle this task. Please inform me once you have modded it so that I can share it in the description as a submod.

Roadmap
- Stay updated on upcoming changes and additions by visiting the following roadmap link: https://trello.com/b/BGlSGMOm/fuwuvis-mods-reports

Update: Jun 3 @ 1:30am

Version 0.2.9.2

Update Logs
- Removed Ashikaga Clans' aggressive attitude.
- This update is save compatible.
- For a more detailed list of changes, please refer to the roadmap link provided below.

Future Updates
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.

Roadmap
- Stay updated on upcoming changes and additions by visiting the following roadmap link: https://trello.com/b/BGlSGMOm/fuwuvis-mods-reports

Update: Jun 1 @ 6:20pm

Version 0.2.9.1

Update Logs
- The AI for the Portugal clan becomes more hyper-aggressive to provide a greater challenge. Please note that the specific outcomes may vary due to the inherent randomness of the AI.
- Players love challenges, so when playing as factions like Matsuura, Shoni, Ryuzoji, and their neighboring factions, they will have to face the challenge of dealing with Portuguese invasions.
- Fixed the issue where ashigaru units could not be recruited when playing a campaign as the Sakai clan.
- Enhanced the AI diplomacy attitudes for all clans.
- This update is save compatible.
- For a more detailed list of changes, please refer to the roadmap link provided below.

Future Updates
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.

Roadmap
- Stay updated on upcoming changes and additions by visiting the following roadmap link: https://trello.com/b/BGlSGMOm/fuwuvis-mods-reports

Update: May 29 @ 10:31pm

Version 0.2.9

Major Update Logs
- Added additional playable clans with their own unique features, such as clan descriptions, traits, and victory conditions.
- Extended the Shogun 2 Campaign UI Selection and to support lower resolutions, ensuring that all players can view the clan selection without any overflow issues. The size of the UI could have been increased further, but considering that some players play at lower resolutions, it was important to maintain compatibility for them.
- Made significant adjustments to various clans' traits.
- Revised the starting units of all major clans, drawing inspiration from the "Starting Units (As They Should Be)" mod by pOganpAgan (credits to the author).
- Implemented mission logs for all playable factions/clans.
- Some clans, including the So clan from Tsushima Island, are not available as playable factions in the mod due to certain limitations or design choices (I tried my best they just refused to be playable).
- This update is save compatible but may require starting a new campaign to fully experience the newly added features and clans.
- For a more detailed list of changes, please refer to the roadmap link provided below.

Future Updates
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.

Roadmap
- Stay updated on upcoming changes and additions by visiting the following roadmap link: https://trello.com/b/BGlSGMOm/fuwuvis-mods-reports

Update: May 21 @ 8:20am

Version 0.2.8.1

Updates Logs
- Minor adjustments have been made to the Main Menu and Campaign Clan Selections.
- The update is save compatible.

Author's Note
- Greetings, esteemed users! I humbly beseech your gracious forgiveness for the recurrent nature of these updates. Thy understanding and forbearance are most appreciated as I diligently endeavor to refine and enhance the mod.

Future Updates
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.
- I will strive to add more playable clans, if feasible.

Upcoming Updates (Version 0.2.8.2)
- Adding more playable clans and improvements.
- Known bugs are also in the roadmap.
- Roadmap at https://trello.com/b/BGlSGMOm/fuwuvis-mods-reports

Update: May 20 @ 5:25pm

Version 0.2.8

Updates Logs
- Fixed the issue where certain clan traits' effects were not functioning correctly.
- Renamed Ouchi Daimyo from Yoshioki to Yoshitaka.
- Reduced garrison units.
- The update is save compatible. However, if you are playing as the Ouchi clan, it is recommended to start a new campaign for the changes to take effect.

Author's Note
- Greetings, esteemed users! I humbly beseech your gracious forgiveness for the recurrent nature of these updates. Thy understanding and forbearance are most appreciated as I diligently endeavor to refine and enhance the mod.

Future Updates
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.
- I will strive to add more playable clans, if feasible.

Update: May 19 @ 3:34pm

Version 0.2.7.1
Updates Logs:
- Made changes to the database tables and text to enhance the modding experience, both for myself and other authors. Removed datacoring and unused text to facilitate easier translation into other languages.
- Buffed the Portugal Besteiros unit by improving its range, unit size, accuracy, and reloading capabilities.
- Added mission logs for Portugal and the other playable clans, excluding Kakizaki and Tanegashima.
- Implemented the Nonlinear Tweak by Charsi for Acknowledgement, Public Knowledge, A Threat to the Shogun, and Realm Divide events to prevent potential game crashes.
- The update is save compatible.

Note:
- Greetings, esteemed users! I humbly beseech your gracious forgiveness for the recurrent nature of these updates. Thy understanding and forbearance are most appreciated as I diligently endeavor to refine and enhance the mod.

Future Updates:
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.
- I will strive to add more playable clans, if feasible.

Update: May 19 @ 7:27am

Version 0.2.7
Updates Logs:
- Resolved the issue of some units missing from Honma, Shoni, Ouchi, etc.
- Buffed the Portugal Besteiros unit by improving its range, unit size, accuracy, and reloading capabilities.
- Added mission logs for Honma, Shoni, Ouchi, etc.
- The update is save compatible.

Compatibility:
- Let me know if this mod is compatible with other mods such as Darthmod, Jaki's Unique Factions, or any other overhaul mods. If it is compatible, I would recommend using those mods instead of my AIO mod. In that case, I may consider publishing a version of my AIO mod without the overhaul components.

Future Updates:
- if you have encountered any bugs or issues, feel free to report them. Your feedback is valuable in improving the mod and addressing any problems that may arise.
- I will strive to add more playable clans, if feasible.