Project Zomboid

Project Zomboid

B42.12 / B41 Real Firearms【v1.1.28】WIP
Viser 1-10 af 50 forekomster
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Opdatering: 15. nov. kl. 1:59

v1.1.28

B42.12.3

Financial backer:
【.45】UMP45
【9x19】UMP9

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HK G36K:Shooting Sound Effect Replacement

Obsidian 9 Suppressor:Sound Effect Replacement

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Spawn Rate Adjustment

Opdatering: 9. nov. kl. 10:38

Emergency Update!!!

Opdatering: 9. nov. kl. 0:36

v1.1.27

B42.12.3

Financial backer:
【5.56x45】G36K,AR15 ((SAI GRY)

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CN、EN Text Polishing

Item Category Subdivision:Firearms,Magazines,Accessories,Bullets,Ammo Box,Ammo Carton

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Redo spawn File: spawn Rate & spawn Distribution

Military spawn points:Very High

Police spawn points:High

Gun store spawn points:Normal

Civilian spawn points:Low

Zombie drops:Extremely Low

Spawn File:Remove the spawn of single bullets,now only ammo box and ammo carton will spawn. spawning one or two single bullets is useless and takes up the container's spawn slots.

Civilian spawn Points will not spawn ammo carton

Zombie Drops only include:firearms, magazines, ammo box (ammo carton will not drop)

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Add the ammo carton function

Ammo Weight:Ammo Box,Ammo Carton
-
Pistol bullets:0.01 per round(50-round box)
50 × 0.01 = 0.5 minus 0.2 = 0.3(weight of 1 box)
12 boxes × 0.3 = 3.6 minus 0.5 = 3.1 (weight per case)
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Rifle bullets:0.02 per round(30-round box)
30 × 0.02 = 0.6 minus 0.2 = 0.4(weight of 1 box)
12 boxes × 0.4 = 4.8 minus 0.5 = 4.3 (weight per case)
-
Shotgun shells:0.03 per round (24-round box)
24 × 0.03 = 0.72 minus 0.2 = 0.52(weight of 1 box)
12 boxes × 0.52 = 6.24 minus 0.5 = 5.74 (weight per case)
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Large-caliber bullets:0.08 per round(10-round box)
10 × 0.08 = 0.8 minus 0.2 = 0.6(weight of 1 box)
12 boxes × 0.6 = 7.2 minus 0.5 = 6.7 (weight per case)
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Grenades:0.2 per round (6-round box)
6 × 0.2 = 1.2 minus 0.2 = 1(weight of 1 box)
12 boxes × 1 = 12 minus 0.5 = 11.5 (weight per case)

Opdatering: 26. okt. kl. 10:09

Other Languages:please translate and publish the mod by yourself

Opdatering: 25. okt. kl. 0:13

v1.1.26

B42.12.3

Financial backer:
【.45】M3A1
【9x19】MP40
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Adjustments to gunshot range:

Pistols / Revolvers / Submachine guns:50
Rifles / Machine guns:100
Shotguns:150

Large-caliber range bonus:+30 based on the original range

Suppressor:Range × 0.2 = Suppressed range

Opdatering: 17. okt. kl. 2:32

v1.1.25

B42.12.1

Financial backer:
【7.62x25】PPSh41,TT-33,Type 64( Silenced submachine gun )
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【5.56x45】ADAR 2-15
【7.62x51】DVL-10 M1 Saboteur
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Adjustment of the rate of fire for some firearms

MP5SD Shooting Sound Effect Replacement

Opdatering: 11. okt. kl. 3:09

v1.1.24

B42.12.1

Financial backer:
【7.92x33】StG44,VG1-5
【7.92x57】G43
【7.62x54】AVT40
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Shooting Sound Effect Replacement:RPD,SKS,P226,Luger P08

Suppressor Sound Effect Replacement:MAC-10

Sound Effect Adjustment:USP,Glock18
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The P226 can now be equipped with a suppressor accessory

Opdatering: 1. okt. kl. 11:26

Fix bugs

Opdatering: 30. sep. kl. 23:53

v1.1.23

B42.12

【9x19】P226,Luger P08
【9x18】Makarov,APS
【.45】USP,De Lisle
【.357】COP357
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The firing sounds of Glock18 and USP have been swapped with each other

The material texture of FAL has been replaced

The base damage of the revolver has been increased:0.8-1.8 (original data: 0.8-1.5)

The base damage of pistol ammunition has been increased:0.8-1.3 (original data: 0.8-1.2)

De Lisle:
Base damage and range:using pistol ammunition dataOther stats follow those of bolt-action rifles (critical damage, critical hit chance, etc)

Opdatering: 26. aug. kl. 0:40

The overall critical hit rate is increased by 5%

The following are the adjusted values

Pistol / Revolver:75%
Semi-automatic / Bolt-action:70%
Submachine Gun:65%
Fully Automatic Rifle / Machine Gun:60%
Shotgun:55%