Call of Duty: Black Ops III

Call of Duty: Black Ops III

Monkey Village (BTD6)
Showing 1-10 of 17 entries
< 1  2 >
Update: Sep 3, 2024 @ 4:09pm

2.0.8 Change Log
The Boss Fight feels pretty good to me at this point, but it goes by way too quickly in multiplayer to the point where it felt anti-climactic so it's health there is being increased
-Unstable MOAB health per additional player increased 200,000 -> 400,000 (250,000 -> 500,000 in Impoppable Mode)
-Unstable MOAB AOE Damage Requirement increased 325,000 -> 335,000

-"Solider" is no longer misspelled in the ending cutscene 🤦

Update: Aug 29, 2024 @ 5:10pm

2.0.7
Removed Gobblegums from Totem Overload EE to make it more worthwhile:
-Removed Sword Flay
-Removed Armamental Accomplishment
-Removed Tone Death
-Removed Crawl Space
-Removed Who's Keeping Score?
-Removed Round Robbin'

-Enabled Fatal Contraption (Death Machine also now does proper damage to Unstable MOAB)

-Phoenix Up will now only be given if there's more than one player in the game

Update: Aug 25, 2024 @ 4:30pm

2.0.6
Tack Shooter:
-Reduced cost to repair Tack Shooter 1000 -> 500
-All Tack Shooters now last 5 seconds longer
-All Tack Shooter cooldown times reduced by 5 seconds

Unstable MOAB health increased by 50,000
MOAB AOE Cooldown Delay decreased 0.5 Seconds -> 0.25 Seconds
Unstable MOAB health now increased by 200,000 (250,000 on Impoppable) for each additional player in multiplayer
MOAB AOE Charge Requirement per player addition increased 100,000 -> 120,000
In multiplayer if all players die during the Unstable MOAB Boss Fight they will all be revived once

Update: Aug 19, 2024 @ 12:35pm

2.0.5 Change Log
  • Grenade impact damage increased to match explosion damage

  • Overdrive to The Tack Zone soul requirement decreased 1100 -> 750
  • Higher level Tack Shooters now last longer

  • Slowed Unstable MOAB attack speed for the first half of the fight
  • Unstable MOAB attack speed now properly speeds up during the second half of the fight like it used to
  • Quick Revives given with the Boss Fight now no longer reduce your number of Quick Revives in solo

Update: Aug 16, 2024 @ 7:32pm

2.0.4 Change Log
OKAY OKAY OKAY, more balance changes :)
  • All players now recieve Quick Revive at the beginning of the Unstable MOAB Boss Fight as well as 2 additional charges of it (as in you will keep it when downed)
  • After defeating the Unstable MOAB all players will recieve permanent Juggernog

  • Unstable MOAB Health reverted 1,700,000 -> 1,600,000
  • Unstable Moab Impoppable Mode Health reverted 2,200,000 -> 2,100,000

  • MOAB AOE Charge Requirement increased 300,000 -> 325,000
  • MOAB AOE Charge Requirement per player addition increased 75,000 -> 100,000

  • Number of Unstable Bloons and Meteors launched by MOAB have been slightly decreased
The Tack Shooter felt really hard to upgrade if you didn't prioritize it in lower rounds. I don't want to restrict how players chose to play the map so some adjustments are being made

Tack Shooter Damage Increased
  • Base 2000 -> 6000
  • More Tacks 2000 -> 6000
  • Even More Tacks 2400 -> 6000
  • Tack Sprayer 6000 -> 10000
  • Overdrive 12000 -> 24000

  • Tack Sprayer to Overdrive soul requirement decreased 280 -> 230

  • Pineapple Greande maximum damage increased 500 -> 1000
  • Widows Wine Pineapple Grenade maximum damage increased 1000 -> 2000

Update: Aug 15, 2024 @ 11:44pm

2.0.3 Change Log
Okay okay, the Boss fight mechanics aren't nearly as intuitive as I hoped, so I'm finally de-emphasizing the AOE attack mechanic. My bad guys.
  • MOAB AOE Charge Requirement now increased by 75,000 for each additional player in multiplayer (Base is 300,000)
  • MOAB AOE Cooldown Rate increased 1500 -> 2000
  • MOAB AOE Cooldown Delay decreased 1 Second -> 0.5 Seconds
  • Changed AOE Charge algorithm so high fire rate weapons are punished MUCH less, especially in multiplayer
  • MOAB AOE self damage now applies properly
  • MOAB AOE Charge Rate further reduced after trigger AOE attack

  • Unstable MOAB Health increased 1,600,000 -> 1,700,000
  • Unstable Moab Impoppable Mode Health increased 2,100,000 -> 2,200,000

  • Sun Avatar MOAB Damage Multiplier decreased 0.5 -> 0.4
  • Sun Avatar MOAB AOE Charge Rate Multiplier decreased 2 -> 1.4
  • When hitting Unstable MOAB with Sun Avatar there is a 50% chance 1 additional ammo taken

  • Apex Plasma Master Main Projectile MOAB AOE Charge Rate Multiplier decreased 2.5 -> 1
  • When hitting Unstable MOAB with APM Main Projectile, an addtional 10% of total special weapon charge is taken
  • Apex Plasma Master Child Projectile Boss Damage decreased 3,000 -> 2,500
  • Apex Plasma Master AOE Charge Rate multiplier decreased 1.5 -> 1
Of course I'm going to keep a close eye on how fun and challenging the fight is, I especially don't want it to feel unfair which it definitely a lot of the time. But I think this is a step in the right direction.

Update: Aug 14, 2024 @ 11:42am

2.0.2 Change Log
  • Unstable MOAB attack charge rate and damage taken now also reduced after triggering AOE attack because people still keep killing themselves
  • Required souls to upgrade Overdrive to The Tack Zone reduced further 1350 -> 1100 since it was probably still too high
  • All Boomerangs now travel the same distance with higher level weapons now rebounding faster
  • Updated Bionicboomer Trail FX
  • Added Sound and Visual Effects to Overloaded Paragon Totem
  • Tackshooter Upgrade Smoke now properly plays again
  • Zombies SHOULD no longer be able to spawn when they're not supposed to during cutscenes
Removed Gobblegums
  • Removed Killing Time as you can quickly crash your game with it
  • Removed I'm Feeling Lucky for now as it seems to be able to crash your game
  • Removed Head Drama since it doesn't work with the custom weapons
  • Removed Now You See Me since it's basically useless
  • Removed Projectile Vomiting since it's probably the lamest whimsical (right?)

Update: Aug 13, 2024 @ 7:58am

2.0.1 Change Log
Tack Shooter
Souls required for upgrades change:
  • Even More Tacks to Tack Sprayer 82 -> 90
  • Tack Sprayer to Overdrive 350 -> 280
  • Overdrive to The Tack Zone 2000 -> 1350
Damage:
  • Tack Sprayer 3800 -> 6000
  • Overdrive 8000 -> 12000
Added Sound Effect and Visual Effect when the Tack Shooter is ready to be upgraded

MOAB Boss Fight Changes
  • MOAB damage taken and AOE attack charge rate now slowly ramps up from 0.3 times normal -> 1 during the first 20 seconds of the fight
  • MOAB AOE attack required damage very slightly increased 295000 -> 300000
  • Alarm sounds for MOAB AOE attack are now louder
  • Sun Avatar Boss Damage Multiplier 0.6 -> 0.5

Update: Aug 12, 2024 @ 10:24am

Update: May 26, 2024 @ 10:45am

-New Sun Avatar Animation
-New Laser Impact FX for Supermonkeys
-Some All New Sound Design for Supermonkeys
-Supermonkey Visor is actually on your head

Spike-O-Pult and Juggernaut:
-Reworked with new projectile collision system
-New Bone Crunching Sounds
-Will now Ragdoll killed zombies

This collision system is something I'm working on to have for the next map. It's going to be a bit buggy at the moment, but I errored on the side of "You're probably gonna hit some stuff you weren't aiming for" instead of "You missed an important hit that didn't register and now you're gonna die."

-Increased Turbo Charge Ammo 400 -> 600
-Apex Plasma Master now properly plays kill FX along with some all new kill FX
-Added sound for when Impoppable Mode is activated
-Crawlers no longer get stuck trying to climb up the truck in spawn
-Removed invincible spot near Boomerang Weapon Sign