Call of Duty: Black Ops III

Call of Duty: Black Ops III

Monkey Village (BTD6)
Viser 1-10 af 17 forekomster
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Opdatering: 3. sep. 2024 kl. 16:09

2.0.8 Change Log
The Boss Fight feels pretty good to me at this point, but it goes by way too quickly in multiplayer to the point where it felt anti-climactic so it's health there is being increased
-Unstable MOAB health per additional player increased 200,000 -> 400,000 (250,000 -> 500,000 in Impoppable Mode)
-Unstable MOAB AOE Damage Requirement increased 325,000 -> 335,000

-"Solider" is no longer misspelled in the ending cutscene 🤦

Opdatering: 29. aug. 2024 kl. 17:10

2.0.7
Removed Gobblegums from Totem Overload EE to make it more worthwhile:
-Removed Sword Flay
-Removed Armamental Accomplishment
-Removed Tone Death
-Removed Crawl Space
-Removed Who's Keeping Score?
-Removed Round Robbin'

-Enabled Fatal Contraption (Death Machine also now does proper damage to Unstable MOAB)

-Phoenix Up will now only be given if there's more than one player in the game

Opdatering: 25. aug. 2024 kl. 16:30

2.0.6
Tack Shooter:
-Reduced cost to repair Tack Shooter 1000 -> 500
-All Tack Shooters now last 5 seconds longer
-All Tack Shooter cooldown times reduced by 5 seconds

Unstable MOAB health increased by 50,000
MOAB AOE Cooldown Delay decreased 0.5 Seconds -> 0.25 Seconds
Unstable MOAB health now increased by 200,000 (250,000 on Impoppable) for each additional player in multiplayer
MOAB AOE Charge Requirement per player addition increased 100,000 -> 120,000
In multiplayer if all players die during the Unstable MOAB Boss Fight they will all be revived once

Opdatering: 19. aug. 2024 kl. 12:35

2.0.5 Change Log
  • Grenade impact damage increased to match explosion damage

  • Overdrive to The Tack Zone soul requirement decreased 1100 -> 750
  • Higher level Tack Shooters now last longer

  • Slowed Unstable MOAB attack speed for the first half of the fight
  • Unstable MOAB attack speed now properly speeds up during the second half of the fight like it used to
  • Quick Revives given with the Boss Fight now no longer reduce your number of Quick Revives in solo

Opdatering: 16. aug. 2024 kl. 19:32

2.0.4 Change Log
OKAY OKAY OKAY, more balance changes :)
  • All players now recieve Quick Revive at the beginning of the Unstable MOAB Boss Fight as well as 2 additional charges of it (as in you will keep it when downed)
  • After defeating the Unstable MOAB all players will recieve permanent Juggernog

  • Unstable MOAB Health reverted 1,700,000 -> 1,600,000
  • Unstable Moab Impoppable Mode Health reverted 2,200,000 -> 2,100,000

  • MOAB AOE Charge Requirement increased 300,000 -> 325,000
  • MOAB AOE Charge Requirement per player addition increased 75,000 -> 100,000

  • Number of Unstable Bloons and Meteors launched by MOAB have been slightly decreased
The Tack Shooter felt really hard to upgrade if you didn't prioritize it in lower rounds. I don't want to restrict how players chose to play the map so some adjustments are being made

Tack Shooter Damage Increased
  • Base 2000 -> 6000
  • More Tacks 2000 -> 6000
  • Even More Tacks 2400 -> 6000
  • Tack Sprayer 6000 -> 10000
  • Overdrive 12000 -> 24000

  • Tack Sprayer to Overdrive soul requirement decreased 280 -> 230

  • Pineapple Greande maximum damage increased 500 -> 1000
  • Widows Wine Pineapple Grenade maximum damage increased 1000 -> 2000

Opdatering: 15. aug. 2024 kl. 23:44

2.0.3 Change Log
Okay okay, the Boss fight mechanics aren't nearly as intuitive as I hoped, so I'm finally de-emphasizing the AOE attack mechanic. My bad guys.
  • MOAB AOE Charge Requirement now increased by 75,000 for each additional player in multiplayer (Base is 300,000)
  • MOAB AOE Cooldown Rate increased 1500 -> 2000
  • MOAB AOE Cooldown Delay decreased 1 Second -> 0.5 Seconds
  • Changed AOE Charge algorithm so high fire rate weapons are punished MUCH less, especially in multiplayer
  • MOAB AOE self damage now applies properly
  • MOAB AOE Charge Rate further reduced after trigger AOE attack

  • Unstable MOAB Health increased 1,600,000 -> 1,700,000
  • Unstable Moab Impoppable Mode Health increased 2,100,000 -> 2,200,000

  • Sun Avatar MOAB Damage Multiplier decreased 0.5 -> 0.4
  • Sun Avatar MOAB AOE Charge Rate Multiplier decreased 2 -> 1.4
  • When hitting Unstable MOAB with Sun Avatar there is a 50% chance 1 additional ammo taken

  • Apex Plasma Master Main Projectile MOAB AOE Charge Rate Multiplier decreased 2.5 -> 1
  • When hitting Unstable MOAB with APM Main Projectile, an addtional 10% of total special weapon charge is taken
  • Apex Plasma Master Child Projectile Boss Damage decreased 3,000 -> 2,500
  • Apex Plasma Master AOE Charge Rate multiplier decreased 1.5 -> 1
Of course I'm going to keep a close eye on how fun and challenging the fight is, I especially don't want it to feel unfair which it definitely a lot of the time. But I think this is a step in the right direction.

Opdatering: 14. aug. 2024 kl. 11:42

2.0.2 Change Log
  • Unstable MOAB attack charge rate and damage taken now also reduced after triggering AOE attack because people still keep killing themselves
  • Required souls to upgrade Overdrive to The Tack Zone reduced further 1350 -> 1100 since it was probably still too high
  • All Boomerangs now travel the same distance with higher level weapons now rebounding faster
  • Updated Bionicboomer Trail FX
  • Added Sound and Visual Effects to Overloaded Paragon Totem
  • Tackshooter Upgrade Smoke now properly plays again
  • Zombies SHOULD no longer be able to spawn when they're not supposed to during cutscenes
Removed Gobblegums
  • Removed Killing Time as you can quickly crash your game with it
  • Removed I'm Feeling Lucky for now as it seems to be able to crash your game
  • Removed Head Drama since it doesn't work with the custom weapons
  • Removed Now You See Me since it's basically useless
  • Removed Projectile Vomiting since it's probably the lamest whimsical (right?)

Opdatering: 13. aug. 2024 kl. 7:58

2.0.1 Change Log
Tack Shooter
Souls required for upgrades change:
  • Even More Tacks to Tack Sprayer 82 -> 90
  • Tack Sprayer to Overdrive 350 -> 280
  • Overdrive to The Tack Zone 2000 -> 1350
Damage:
  • Tack Sprayer 3800 -> 6000
  • Overdrive 8000 -> 12000
Added Sound Effect and Visual Effect when the Tack Shooter is ready to be upgraded

MOAB Boss Fight Changes
  • MOAB damage taken and AOE attack charge rate now slowly ramps up from 0.3 times normal -> 1 during the first 20 seconds of the fight
  • MOAB AOE attack required damage very slightly increased 295000 -> 300000
  • Alarm sounds for MOAB AOE attack are now louder
  • Sun Avatar Boss Damage Multiplier 0.6 -> 0.5

Opdatering: 12. aug. 2024 kl. 10:24

Opdatering: 26. maj 2024 kl. 10:45

-New Sun Avatar Animation
-New Laser Impact FX for Supermonkeys
-Some All New Sound Design for Supermonkeys
-Supermonkey Visor is actually on your head

Spike-O-Pult and Juggernaut:
-Reworked with new projectile collision system
-New Bone Crunching Sounds
-Will now Ragdoll killed zombies

This collision system is something I'm working on to have for the next map. It's going to be a bit buggy at the moment, but I errored on the side of "You're probably gonna hit some stuff you weren't aiming for" instead of "You missed an important hit that didn't register and now you're gonna die."

-Increased Turbo Charge Ammo 400 -> 600
-Apex Plasma Master now properly plays kill FX along with some all new kill FX
-Added sound for when Impoppable Mode is activated
-Crawlers no longer get stuck trying to climb up the truck in spawn
-Removed invincible spot near Boomerang Weapon Sign