RimWorld

RimWorld

[FSF] Better Anomaly Loot
Showing 1-10 of 10 entries
Update: Jul 2 @ 4:36pm

- Fixed an error with Vanilla Expanded Brewing's Ambrandy which was caused by them changing how its quality works in 1.6.

Update: Jun 11 @ 10:33am

- Updated the mod for 1.6.

Update: Jan 9 @ 2:07pm

- Added an exclusion to the loot table from Alpha Books so Burned and Ruined books don't spawn.

Update: Jan 9 @ 12:56am

- Added a loot table with Alpha Books that drops anything in the book category. Note: This is separate to the actual book loot table which is just for normal Rimworld books. This loot table uses the book category so it can give both normal Rimworld books and Alpha Books. Due to the number of Alpha Books though it should largely reward them which is why this is a separate loot table. The odds of this loot table is on par with rarer rewards bionics, art and so on.

Update: Dec 22, 2024 @ 1:13am

- Added Alpha Crafts Artisan Products to Flesh Sack and Gray Box drop tables. Note: This table uses the category for the artisan products which means products can range from extremely cheap to extremely expensive. Based on the amount of them and their prices the overall reward should be in the expected reward range for these loot boxes in the long term. However don't be surprised if you get a string of really cheap or really expensive items that's simply RNG.

Update: Sep 15, 2024 @ 8:07pm

- Added Art (Small and Large Sculptures) to loot tables.

Update: Apr 24, 2024 @ 3:46pm

- Added the tag for Archotech bionics to the Flesh Sack bionics loot table. Since the original table had archotech bionics it should be there.

Update: Apr 22, 2024 @ 7:08pm

- Removed Stomach from the organ list. This is apparently still not base game?

Update: Apr 22, 2024 @ 6:24pm

[Auto-generated text]: Update on 4/23/2024 11:24:26 AM.

Update: Apr 22, 2024 @ 6:03pm

Overhauled the Gray Box Low Value Loot, its value is based on Low Value Crates from my Better Ancient Complex Loot mod. However the actual weighting is heavily slanted toward Skulls and Organs to provide a lot of trash loot due to the number of boxes. Overall the boxes should award some good loot but it should be between uncommon and rare.

Gray Box Low Value
- Doubled the selection weight of Skulls to compensate for the huge list of additions.
- Replaced specific Organ spawns with a loot table, added Liver and Stomach to the list and increased the selection weight.
- Added a spawn for Harbinger Seed.
- Added a spawn for Survival meals and Components.
- Added a spawn for Bioferrite.
- Added a spawn for Medicine items (Medicinem, Neutroamine, Penoxycyline).
- Added a spawn for High Value Drugs (Go Juice, Luciferium, Double Aged Whiskey (Vanilla Brewing Expanded)).
- Added a spawn for Luciferium.
- Added a spawn for Chemfuel.
- Added a spawn for Silver.
- Added a spawn for Eltex (Vanilla Psycasts Expanded).
- Added a spawn for Advanced Components.
- Added a spawn for Glitterworld Medicine.
- Added a spawn for Anomaly Serums.
- Added a spawn for Techprints.
- Added a spawn for Neurotrainers.
- Added a spawn for Psylink Neuroformers (Royalty DLC).
- Added a spawn for Psytrainers (Royalty DLC).
- Added a spawn for Mechinator Stuff (Biotech DLC).
- Added a spawn for Genepacks (Biotech DLC).
- Added a spawn for Genetools (Alpha Genes).
- Added a spawn for Research Appropriation.
- Added a spawn for Ambrandy (Vanilla Brewing Expanded).

Overhauled the Gray Box High Value Loot, its value is largely based on High Value Crates from my Better Ancient Complex Loot mod. Overall the loot should be much more varied and relatively high value with a skew to specific items that were originally in the table and reasonable chances for a trash drop.

Gray Box High Value
- Replaced Tome spawn with All Books and increased the spawn amount from 1 to 3.
- Replaced specific special rewards with a single special reward table which includes many more special reward items. Increased selection weight to compensate.
- Replaced specific Serums with a single Serum reward table. Doubled selection weight to compensate.
- Added a spawn for Human Organs.
- Added a spawn for Harbinger Seed.
- Added a spawn for Survival meals and Components.
- Added a spawn for Bioferrite.
- Added a spawn for Medicine items (Medicinem, Neutroamine, Penoxycyline).
- Added a spawn for High Value Drugs (Go Juice, Luciferium, Double Aged Whiskey (Vanilla Brewing Expanded)).
- Added a spawn for Luciferium.
- Added a spawn for Chemfuel.
- Added a spawn for Silver.
- Added a spawn for Gold.
- Added a spawn for Hyperweave.
- Added a spawn for Eltex (Vanilla Psycasts Expanded).
- Added a spawn for Advanced Components.
- Added a spawn for Glitterworld Medicine.
- Added a spawn for Techprints.
- Added a spawn for Neurotrainers.
- Added a spawn for Psylink Neuroformers (Royalty DLC).
- Added a spawn for Psytrainers (Royalty DLC).
- Added a spawn for Mechinator Stuff (Biotech DLC).
- Added a spawn for Genepacks (Biotech DLC).
- Added a spawn for Genetools (Alpha Genes).
- Added a spawn for Research Appropriation.
- Added a spawn for Ambrandy (Vanilla Brewing Expanded).

Overhauled the Flesh Sack Loot, its value is largely based on High Value Crates from my Better Ancient Complex Loot mod. The actual selection weights of things however have been tuned to follow the original settings for Flesh Sack Loot. Overall the loot should be much more varied and relatively high value due to the sheer danger Pit Gates pose.

Flesh Sack
- Replaced Tome spawn with All Books and increased the spawn amount from 1 to 2.
- Replaced specific Bionic spawns with a Bionic category which spawns Bionic and Ultra. Doubled selection weight to compensate.
- Replaced specific Armour spawns with Apparel category of Super quality. Doubled selection weight to compensate.
- Replaced specific Weapon spawns with Weapon category of Super quality. Doubled selection weight to compensate.
- Replaced specific special rewards with a single special reward table which includes many more special reward items. Doubled selection weight to compensate.
- Added a spawn for Town Guard Corpse.
- Added a spawn for Empire Common Laborer Corpse (Royalty DLC).
- Added a spawn for Empire Cataphract Corpse (Royalty DLC).
- Added a spawn for Bioferrite.
- Added a spawn for Medicine items (Medicinem, Neutroamine, Penoxycyline).
- Added a spawn for High Value Drugs (Go Juice, Luciferium, Double Aged Whiskey (Vanilla Brewing Expanded)).
- Added a spawn for Luciferium.
- Added a spawn for Chemfuel.
- Added a spawn for Silver.
- Added a spawn for Eltex (Vanilla Psycasts Expanded).
- Added a spawn for Advanced Components.
- Added a spawn for Glitterworld Medicine.
- Added a spawn for Anomaly Serums.
- Added a spawn for Techprints.
- Added a spawn for Neurotrainers.
- Added a spawn for Psylink Neuroformers (Royalty DLC).
- Added a spawn for Psytrainers (Royalty DLC).
- Added a spawn for Mechinator Stuff (Biotech DLC).
- Added a spawn for Genepacks (Biotech DLC).
- Added a spawn for Genetools (Alpha Genes).
- Added a spawn for Research Appropriation.
- Added a spawn for Ambrandy (Vanilla Brewing Expanded).
- Added rare spawns for six categories typically used for quest rewards.
- Increased Gold spawn from 15-30 to 40-80
- Increased Plasteel spawn from 15-30 to 50-100
- Increased Hyperweave spawn from 15-30 to 50-100