鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

Mod decryption tool
Ergebnisse 1–10 von 13
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Update: 4. Jun. 2024 um 9:35
von Cyfire

Emergency fix:
The mod wouldn't show up in the modlist or would appear blank due to the old soleID & namespace folder not being deleted from the debug folder on its own. Stupid game quirk basically.

Update: 1. Jun. 2024 um 19:16
von Cyfire

Changed soleID to swissTool and namespace to MOD_swissTool

Improved // fixed:
- The txt files that contain theConfMgr Class names no longer have to be copy/pasted into Program Files
- The game save folder directory is now obtained via the game API instead of being a static string.

Update: 27. Mai 2024 um 13:43
von Cyfire

Added feature:
- Decrypt and decompress game save data.

Improved // fixed:
- No longer using the garbage Threading implementations which are 24-7 buggy.

Update: 26. Mai 2024 um 14:56
von Cyfire

No changes,
I always forget to restart the game before uploading (after running Debug Mode)

Update: 26. Mai 2024 um 14:54
von Cyfire

Changes:
- Added harmony.UnpatchSelf(); to Destroy()
- Improved the UI code

Update: 13. Mai 2024 um 20:13
von Cyfire

Added an option to dump the DLC Json Data files.

Update: 12. Mai 2024 um 19:35
von Cyfire

Removed the annoying-to-remember keybinds and instead added buttons into the main menu.

Update: 2. Mai 2024 um 18:00
von Cyfire

Nothing added, just the game crashing on upload again.

It appears this mod cannot enter/exit Debug Mode twice in one runtime. Oh well...

Update: 2. Mai 2024 um 17:57
von Cyfire

Added feature:
- Dump the (live-Vanilla) game's Json files for ModExcel usage.

Update: 24. Apr. 2024 um 14:09
von Cyfire

Nothing new, but my game somehow crashed while I was uploading. So this re-upload is just to be safe.