Crystal Project

Crystal Project

The Candleholder (Demo 2 Release)
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Update: Nov 2, 2024 @ 9:08am

- The Hallucinatory Battle Arena NPC no longer appears earlier than usual.

Update: Nov 2, 2024 @ 8:31am

- Donor's Self Treatment skill is replaced by the new Burnout skill.
- Donor's Bandage cannot target the user.
- Donor's Overwork can now be repeatedly used in one turn.
- Archer's Air Strike and Breeze Shot no longer have 25% Variance, but 50% more Crit Damage.
- Terraformer's En-Earth no longers Crit from Mind and Spirit, but instead physical attacks apply Shrapnel.
- Terraformer's En-Ice no longer makes Physical attacks attack against Resistance, but instead Crit from Mind and Spirit.
- Cutthroat's Erasure now has 25% Variance.

Update: Nov 1, 2024 @ 9:38pm

- Increased the LP gained from the Salmon Tournament.
- Fixed Salmon Eater.

Update: Nov 1, 2024 @ 8:43pm

- Nerfed Latch on.
- Changed dialogue.
- Chloe properly appers.

Update: Nov 1, 2024 @ 8:49am

HOTFIX - Fixed War Pair not showing statuses.

Update: Nov 1, 2024 @ 8:09am

-Released Demo 2. This includes all content up to the end of the Ancient Reservoir, roughly up to Level 40 in progression.
-Adjusted numerous bits of dialogue in Demo 1.
-New Archer innate: Bow Mastery. While equipping a Bow, +20% Accuracy.
-Perfect Vision is now a Learnable Passive.
-New Cutthroat innate: Double Tap. Follow up all moves with a 50% Crit attack that builds Bloodlust.

Update: Oct 14, 2024 @ 5:50am

- Changed certain npcs.
- Fixed spelling on certain moves.
- Healthy passive nerfed from 135% to 125% healing over time increase.
- Blackout increases Max. MP of enemies from 20% to 50%.

Update: Oct 12, 2024 @ 7:02am

BLACKOUT CHANGES
OVERALL CHANGES
  • Enemy MP is increased by 20%.
  • Enemies' STR, VIT, DEX, AGI, SPI, SPD stats are increased by 5%.
  • Enemies' LCK stat is increased by 10%.
  • Enemies' Defense and Resistance stats are increased by 20%, instead of 15%.
ENEMY-SPECIFIC CHANGES
  • Painter is now fixed and is able to use its Blackout-only moves.
  • Great Beast now has A.I. Blackout changes.
  • Canal Rat now has A.I. Blackout changes.
  • Kuroi Darkness in the first PvP fight no longer holds back in Blackout.
  • Oscar uses Frenzied in Blackout.
Note from Dawn: Blackout (especially enemies, who seldom gets any A.I. changes in Blackout) barely changes from Dusk than some minor HP change, so this should help enemies feel a step up tougher, considering this is the ultimate difficulty after all. MP is also increased to ensure enemies can still cast magic in Blackout's longer fights when the encounter is drawn out.




DONOR CHANGES
INNATE CLASS CHANGES
  • Donor can now equip wands and swords, but can no longer equip books.
  • Donor's innate passive, Unsung Hero, is renamed to Hippocratic Oath.
  • Donor's innate passive, Hippocratic Oath, is nerfed to revive the Donor at 5% HP instead of 25%.
  • Donor now has a new second Innate passive, Hourly Shift, which heals 15% of the Donor's HP every turn.
SKILL CHANGES
  • Transfusion and Invigorate buffed from 30% HP cost to 25% HP cost.
  • Overwork expires on healing ally, instead of expiring per turn.
  • Overwork no longer needs the candle to be casted.
  • Goren now deals more damage.
PASSIVE CHANGES
  • New Clock Out learnable passive! On death, heal all living ally's HP by 25% of their Max. HP.
  • Healthy buffed from 20% more HP healing per turn, to 35% more HP healing per turn.
Note from Dawn: Donor was a good class, but the good tools it had wasn't enough to off-set the fact Donor is constantly at half to low HP in more intensive fights, where other healers like Exorcist and Survivalist excel at with their more burst/faster heals that doesn't take a toll on the healer itself.



Donor's new innate should allow it to heal up passively and makes its usage of life-steal skills less required, and the Overwork buff should allow it use AoE healing moves when their team is taking too much pressure.



Donor's original innate, Hippocratic Oath, is kept but is nerfed down to a 5% HP revive to balance out the second innate, and to make Donor much more vulnerable upon dying.





It's other new passive, Clock Out, is also added in to make Donors (and, well, other classes you put this on) still benefit the team even after their death, which in most cases, would be extremely bad. This would make the death of your healer a bit less bad.


GRAN REPLACEMENT
... Enter the basement if you dare.

Update: Oct 9, 2024 @ 9:39am

HOTFIX - Commander was accidentally flagged as a starting class

Update: Oct 9, 2024 @ 9:30am

-Added 2 new starting classes: Dancer and Donor! These are also accessible on existing save files.
-Blademaster's Blade Frenzy now lists in the status description that it prevents passing the Candle.
-Paladin's Resist Boost and Armor Boost now don't consume the turn, allowing for better combos.
-Sentry has received new skill icons and all of its physical skills are now Ice element.
-Updated credits (on the workshop page) to list more of the asset packs used.