Crystal Project

Crystal Project

The Candleholder (Demo 2 Release)
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Update: Nov 5, 2024 @ 5:52am

- Can properly get the Brute class.

Update: Nov 4, 2024 @ 9:42pm

-Fixed final boss of Demo 2 having an auto-description and not a manual description on Reveal.
-Nerfed final boss of Demo 2 on Blackout difficulfy: Summoning minions during Phase 2 only revives them at 25% HP rather than 100%.

Update: Nov 4, 2024 @ 5:08pm

-Fixed Obsidian Puppet using Shadow Cloak infinitely on Blackout.

Update: Nov 4, 2024 @ 6:29am

-Swift Flow is now restricted to Donor's main-class.
-Donor's Vow now has a new animation.
-Fixed Gerry using Shadow Cloak infinitely on Blackout.
-The raft to Shoudu Province is now PROPERLY restricted.

Update: Nov 3, 2024 @ 10:17am

-Gave the boss of Okimoto N.S. a new Blackout-exclusive move, Lotus Stance, which causes each ability to be followed up by an AoE version of Double Tap.
-Buffed HP of minions in Okimoto N.S. boss fight.

Update: Nov 3, 2024 @ 3:38am

ARCHER NERFS AND CHANGES

As other Demo 2 classes are added in, the Archer class from Demo 1 seemed to outclass the others in terms of being easy to use whilst still outputting around thousands of damage whilst being mostly resource-less due to it being a CD costing class for most of its kit.
Post-nerf Archer still keeps this niche of easy to slot in and use DPS physical class that doesn't need the Candle to deal consistent damage, but we had nerfed its Candle skills to reduce its damage output to a more balanced state.
  • Archer's Blaze Barrage and Air Strike nerfed damage output. (Damage scaling changes: Removed base 50 power, 50% Mind rate set to 25% Mind rate.)
  • Archer's Quickdraw now gives a -25% damage reduction while under its effects.
  • Archer's Quickdraw now has a new animation.
Originally posted by Sire:
Snipe and other physical moves were untouched, as they weren't the root of the cause, and Snipe was mostly balanced by its extremely long 8 CD. Keeping these skills untouched should let it have the ability to have strong attacks turn 1 over other DPS classes, and keeps its consistent strong resource-less damage.


DONOR NERFS

Donor currently is a very strong healer that can operate extremely well with or without the Candle, with its heals and gimmick of giving others its health being mostly balanced.
Invigorate, however, is not one of them, being able to fully heal an ally's MP, and with Overwork, fully heal the team's MP is strong, but what pushes it over the edge is that it can be repeatedly done multiple times in a span of a few turns.
It enables strategies such as Flare spam and Blaze Barrage spam without worrying about the MP investment.
Compared to Survivalist, whose MP heals can fully heal an ally's MP, and has AoE strong MP Heals, all of them has either CD which prevents spamming, extremely long CT which can mess with timing and slow down your healer, or required the Candle to be casted which makes it an investment.
  • Donor's Invigorate has nerfed MP healing output. (Healing scaling chnges: Base power from -20 to -10, Scaling to -20 to -15.)
  • Donor's Invigorate costs 30% HP instead of 25%.
  • Donor's Burnout's animation recolored to blue.
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Originally posted by Sire:
From my tests, this should make Invigorate only heal half a mage's MP bar, which is perfectly fine considering you can spam this, or make it AoE.

Update: Nov 2, 2024 @ 5:57pm

- Archer's Breeze Shot and Air Strike nerfed to 35% increased Crit. DMG.
- Archer's Air Strike now has the same -15% Accuracy as Blaze Barrage.

Update: Nov 2, 2024 @ 5:55pm

- Berserker's Berserk Stance can no longer be used by a subclass Berserker.
- Berserker has a new innate, Temperabreaker, which enables Berserk Stance.
- All moves enabled by innate passives has changed descriptions.

Update: Nov 2, 2024 @ 5:32pm

- Fixed Reid cutscene.

Update: Nov 2, 2024 @ 4:48pm

-Fixed Ironbeak dropping Crab Claws at 100% chance.
-Fixed Dread Rider's HP (1 -> 2250)
-Fixed the boss of Capital Jail having access to Plague Missile (Should be Pain Missile)