Counter-Strike 2

Counter-Strike 2

Alpine
Showing 1-10 of 47 entries
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Update: Mar 9 @ 2:59pm

Fixed missing sounds

Update: Mar 9 @ 2:23pm

Added missing sounds

Update: Feb 24 @ 3:28pm

fixed minor issues

Update: Feb 17 @ 4:54am

General
- Increased lighting brightness and density for player visibility
- Rebuilt func_water meshes and textures for optimization
- Increased fidelity of steam particles to prevent water clipping
- Optimized steam particle effects for lower end machines
- Rebuilt all soundscapes and soundevents to play
- Adjusted reverb
- Added additional sounds including music which plays in Billiards, chimes, dripping water in Spa, sirens at CT, machine loops for the ski lift, house settling creaks, and wind in various locations
- Changed material properties on several materials to the correct material type
- Fixed misaligned textures
- Added menu easter egg in Cabin
- Added music easter egg in Billiards
- Added nametag easter eggs to painting
- Added display easter egg in Lobby
Spa
- Fixed boost spot which granted extreme range sniper location
- Fixed an issue with inverted n-gons for func_water mesh in large pool
- Added additional lighting to Spa lobby for visibility
- Removed random light above fireplace
- Fixed an issue where grenades would disappear into walls
- Added some foliage shading to the bath accessories to give the illusion of wind
Cabin
- Extruded, displaced, blended and modified exterior to give depth to otherwise flat textures
- Fixed holes in interior, allowing players to look through NODRAW drapes
- Relit interior to provide better visibility
- Brightened colormap on bear model for visibility
- Added sound and lighting ambience to television
- Fixed an issue where NODRAW was further extruded than destructible glass, preventing destruction
- Replaced texture on exterior roofing to more uniformily match interior
- Fixed poor shadow mapping and dynamism to fireplace
- Added new materials and model for curtains to give illusion of interior and exterior light
Hotel
- Added greebling to front entrance eaves
- Added greebling to front entrance pillar bases
- Added glass to Lobby doors
- Fixed an issue with double-paned glass and level geometry in Billiards
- Rebuilt chandelier glass material for visual fidelity, moved from glass to complex shader and introduced translucency
- Redesigned lighting, cubemaps, and introduced faux self-illum texture to drapes to give the illusion of exterior visbility in Restaurant, Ski Shop, and Lobby
- Brightened and color corrected out-of-bounds areas in stairway and interior balcony
- Added books in Billiards to bookcase to provide better silhouetting for players
- Added Paintings to Long Hall to provide better silhouetting for players
- Brightened Ski Shop wall textures to provide better silhouetting
- Fixed exterior fan from being misaligned with structure and added animations
- Added dust motes particles to Lobby and Restaurant
- Added new wall lamp for art displays
- Added additional detailing to staircase for visual fidelity
- Color matched billiards table to wall trim
- Added vis to stairs to provide additional performance optimizations
- Fixed exterior Lobby window glass
- Added additional, more intense sound to large fireplace
- Added exterior Restaurant window glass
- Added additional signage to front desk and Ski Shop
- Modified aestehtic in Ski Shop to silhouette and better differentiate walls from areas beyond and background colors
- Redesigned bar space, added additinal detailing
- Redesigned stairs from Restaurant to Chandelier
- Additional detailing in Restaurant
- Additional detailing in Chandelier

Update: Jan 18 @ 2:55pm

Removed void deathmatch spawn.

Update: Sep 12, 2025 @ 8:49am

Compiled in 8k and reduced file size.

Update: Sep 11, 2025 @ 10:28pm

new interiors

Update: Apr 21, 2025 @ 11:11am

new version

Update: Apr 21, 2025 @ 3:57am

Fixed weird lighting artifacts

Update: Apr 20, 2025 @ 8:03pm

visuals+