RimWorld

RimWorld

Vanilla Storytellers Expanded - Winston Waves
Viser 1-9 af 9 forekomster
Opdatering: 8. juli kl. 8:58

[Auto-generated text]: Update on 7/8/2025 5:58:10 PM.

Opdatering: 27. apr. kl. 15:14

Fix: Bulletproof modifier was making pawns receive more damage, instead of less

Opdatering: 7. mar. kl. 2:21

v2.101:

Fix: Added some MayRequires to a few Biotech rewards

Opdatering: 6. okt. 2024 kl. 1:49

v2.1:

Added around 60 new rewards for all the DLC, plus several mods (Pirates, Insectoids, Deserters, Vehicles, etc)
Tweak: rewards are now categorized to ensure the player always has access to one type of reward. The first reward will always be a Resource reward, the second one will always be a Combat reward, and the third one will always be Misc. If present, the fourth reward will be completely random. This new scheme is mostly invisible to the player.
Tweak: reward drop spot now specifies it only works for rewards from this mod, not things like vanilla game quest rewards
Tweak: added RandomElementWithFallback so the game doesn't complain if there are somehow no rewards to choose at random
Tweak: Changed references to "pawn" to read "colonist" instead
Tweak: added a commonality field to rewards, to make some as rare as needed
Fix: Raids were giving the fourth reward all the time
Fix: Lack of null map check was causing raids to pop up errors upon save / load
Fix: Certain animals that have the "NonContractable" tag (used by VE Trading too) blocked from being used as random results

Opdatering: 25. sep. 2024 kl. 11:29

v2.02:

Fix: "Ninja" modifier caused an error due to code changes
Fix: Rewards that include animals via tag now respect that tag (such as Feralisk drops)
Fix: debug options won't error if chosen without Winston active as a storyteller
Fix: Fleeing pawns should be correctly detected as raid enders. Same thing for captured pawns, imprisoned pawns or pawns that mysteriously disappear from the map for any reason
Tweak: Errors that pop up when raid groups can't find pawns downgraded to warnings, as they have no real gameplay effect (the mod just searches for a new pawn group / faction)
Tweak: Swarmlings from VE Insectoids 2 blacklisted as enemies, swapped for Megascarabs, as their presence is potentially wave-breaking when they despawn and turn into cocoons
Tweak: Horaxian cultists and Archons blacklisted from waves, as their custom behaviours are problematic
Tweak: Mechs emerging from water blacklisted as raid arrival mode, as it caused problems
Tweak: All modifier hediffs are now visible in enemies, telling you their effects
Tweak: Archotech artifacts drops now include psychic shock and insanity lances
Tweak: Flashstorm, Meteor and Bombardment modifiers now last 1 day max, down from 10
Tweak: Code null checking everywhere
Typo: Winston Wave -> Winston Waves

Opdatering: 1. maj 2024 kl. 3:40

v2.01:

- Updated to RW 1.5
- Fix: Creepjoiners of all kinds have been blacklisted from pawn rewards
- Tweak: Blacklisted waves from using kidnapping or stealing
- Tweak: removed VE Books as reward

Opdatering: 17. apr. 2024 kl. 10:04

[Auto-generated text]: Update on 4/17/2024 7:03:30 PM.

Opdatering: 14. apr. 2024 kl. 5:28

[Auto-generated text]: Update on 4/14/2024 2:27:48 PM.

Opdatering: 7. apr. 2024 kl. 9:38

[Auto-generated text]: Initial upload.