Crusader Kings III

Crusader Kings III

After the End - Submod: Sci-Fi Religion (1.15.0)
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Update: Apr 28, 2024 @ 6:38pm

Now I'm done. Time for the next update at the end of May.

Update: Apr 28, 2024 @ 6:31pm

I lied. I always come back.

Update: Apr 28, 2024 @ 6:07pm

Quick fix just a single typo. That's it for the day. As they say in France, Adiós.

Update: Apr 28, 2024 @ 3:54pm

The Italic command was supposed to be removed from an artifact name. I forgot it there.

Update: Apr 28, 2024 @ 1:51pm

A localization file was trying to escape by remaining in my folder and not in the mod where it belongs.

Update: Apr 28, 2024 @ 12:15pm

Update 5

Wassuuuuuuuuuuup? Cof Cof Cof. God, I'm old.

I've brought yall:

One brand new faith with an unique mechanic.
Two new faiths that are actually redesigned basemod ones.
Changed many faiths from the Quantum, Naturalist and Astronomer religions. And minor changes to many, many other faiths of almost half the religions.

A new wonder in the Andes for the Imperium of Man roleplay.

I've changed the ENTIRE map, provinces reshaped, with new cleaner borders and new de-jure titles.
De-Jure Brazil is no more. The Emperor was too rich, not fun to fight against, like the Pope and his endless mercenaries in vanilla CK3.

I gave up trying to make Loading Screens, I'm not an artist. So say hello to the dead lady on the boat again.

27 repeatable artifacts for you to craft, at least one per faith, including six jedi colored sabers and a red sith saber, three trekker shirts colors and a full set of Power Armor.
6 old world artifacts to salvage for.
Plus 2 UNIQUE (can only exist once) artifacts, a black saber (crafted) and a functional 9mm Pistol (salvaged).
Because salvage is an unfinished feature of AtE, I'd to make my own version of salvaging that is just a decision and an event for any faith that has the salvager tenet. When the Devs finish implementing their mechanic I will integrate the artifacts of this mod to the proper salvage activity.
I do recomend subscribing to https://steamcommunity.com/sharedfiles/filedetails/?id=2962238514 so you can trade with the AI for the salvaged artifacts, or you know, steal them with the Accomplished Forger skill.

Two unique Men-at-Arms per Sci-Fi faith. That's 28 in total, I counted. Any artist out there that want to make unique illustrations for the MAA please help.

Did you know you can break a paragraph with a slash-n? It took me so long to find that out that I grabbed my phyton course diploma and I just looked at it. I'm still hurting.

Like the previous big updates I went back and polish the hell out of the old Sci-Fi faiths. It's never enough.

You may have notice that the Trekker factions were delayed. I've run out of time. Sowwy.

Update: Apr 20, 2024 @ 2:18pm

Ignore this, it is just Steam Workshop having a stroke. Read the message below please.

Update: Apr 20, 2024 @ 2:14pm

This is not an update, just an Alert:

Big updates, like the ones at the end of the months, tend to break saves. I know that sucks. So please finish your saves or copy the mod files so you can resume playing even when I update it here in the workshop. See you next Saturday!

Update: Apr 11, 2024 @ 1:53pm

To celebrate Fallout TV Series Season 1 the Brotherhood now has a way cooler flag.
There are now 10 more cities with unique names, can you find them all?
Paladin Danse can not find his hat, stop asking me about that voices in my head. Let the man wear no hat.

Update: Apr 10, 2024 @ 11:05am

This is me fixing a typo. Now you can ignore me.