Crusader Kings III

Crusader Kings III

After the End - Submod: Sci-Fi
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Update: Aug 26 @ 2:10pm

Incorporated the changes from yesterday's AtE patch

Also:

Added a new tenet for the Trailwaker faiths
Added back the Andes Muslims
Blocked conversions to hidden faiths
Changed some borders in Texas and Iowa
Fixed missing holy sites for Evangelical and Redemptionist
Fixed nomadic Venezuela
Fixed some broken features in the Faith removal tool
Gave Exceptionalism a unique church holding flavor
Gave the pirates the same UI that adventurers have
Improved some doctrine icons
Added more Gauchos Judios
Rearranged the starting situation in Texas
Reduced the Anchietan HoF rank to a duchy
Removed High Republic crowns

Added the following holy sites:

Tycoon Edmonton
Promethean Spokane
Exceptionalism Pensacola

Update: Aug 26 @ 1:55pm

Steam error, ignore this.

Update: Aug 26 @ 1:09pm

Small fixes.

Update: Aug 24 @ 8:51pm

Another one.

Update: Aug 24 @ 4:12pm

Endless bug swatting. Thanks for the feedback on Discord!

Update: Aug 24 @ 1:40pm

Fixed a broken bookmark.

Update: Aug 24 @ 8:05am

Bug fix. Thanks for the feedback on Discord!

Update: Aug 23 @ 5:44pm

Ironing some kinks out.

Update: Aug 23 @ 12:15pm

Update 12

New faith in the Catholic religion.
New faith in the Mesoamerican religion.
Two new faiths in the Occultist religion.
Three new faiths in the Nautical religion.

Incorporated the Corsair-der Kings mod.

Added a new republic in Erie to prevent Alleghenia from easily reclaiming Buffalo.
Added a new tenet for the Brotherhood and Vault-Tec.
Added many new traits.
Added many universities and university slots across the map.
Added more starting Mandalorian clans to populate the world.
Added over one hundred new crossings across the map, mostly in South American rivers and islands.
Added the Constitutional Courts faith back into the Americanist religion with my own interpretation.
Added two new governments: one for pirate adventurers and another called Military Command, which is an army-focused version of a feudal government.
Changed map details and titles across the world.
Changed several holy sites of the Sci-Fi faiths.
Created new coats of arms for Enclave dynasties.
Extended the cooldown for scavenging artifacts and crafting Sci-Fi artifacts to five years.
Fixed missing barony localizations.
Made Russ and Lanius conquerors.
Moved Petromancy away from Texas.
Moved Pittsburgh and Harrisburg to their correct locations.
Moved the Foundation to the edge of the Empire, allowing them to expand and plot against the Emperor more effectively.
Removed the Darksaber clue’s passive spread in multiplayer, as it was causing lag and in some single-player instances a game over. Clues must now be discovered through contracts instead of being given for free.
Removing a faith now properly hides it from the selector menu.
The Mechanicum now begins as Feudal.
The Peggie Head of Faith title now dynamically scales with the number of counties, from the duchy title of New Eden to the kingdom title of Great Eden, and further to the empire title of Holy Eden. As the title upgrades, the stars on the flag are gradually replaced by the cross. This also works in reverse, as the title will downgrade if it loses land. Updates occur at the end of the year.
The Temple of the Force is now a center for higher learning activities.
You can now rest at the Greenbrier springs.
Fixed numerous bugs.

Update: May 13 @ 6:37am

Reverted to this temporary stable version, many thanks to Quinnz for providing feedback.