Crusader Kings III

Crusader Kings III

After the End CK3
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Update: Aug 16 @ 9:01pm

After the End CK3 0.19.0 “Home on the Range Update” Changelog

General:
Updated to CK3 1.16.*
Lots and lots of bugs fixed
Lots and lots of localization errors fixed
Khans of the Steppe Updating:
The old Range and Nomadic governments have been removed, replaced by vanilla’s Nomadic
3 Situations exist at game start: the Great Plains, the Llanos, and the South American Grasslands. You can become Greatest of Horse Lords in the Great Plains or South American Grasslands
The Southern Cone has been extensively remapped. Thank you Meriador for your efforts!
De Jure borders for kingdoms and empires bordering but not encompassed by these regions have been adjusted so that, where possible, duchies and kingdoms are entirely within the situation regions, to improve the gameplay experience for nomads and non-nomads on the border areas
Various realms, such as the Comanche and Lakota, have been redone with tributaries
Plorgus removed
Big Reworks:
Svalbard:
Longyearbyen now Tundra instead of Arctic
Norwegian title flavorization for titles and ranks added
Seedvault special building added
New Polar Navigators cultural tradition
New Legend for Seedvault characters
Earthvault now has Charms of Power instead of Communal Identity, along with a rewrite + godlist changes
Svalbard starting family changed
The Southern Schism:
Animism, Particularism, Gilada, Byzantine, Archipelagia, and Santo Camba now start with the Southern Schism doctrine. This doctrine can be inherited by custom faiths that take the Rite tenet or stand up their own Spiritual HoF
New decision: Mend the Schism, available to all faiths with the Southern Schism doctrine. Works like vanilla’s decision
New Decision(s): Bind the Faith/Break With the Patriarchate. Byzantine Rite players can now choose to retain or reject the Particularist Patriarchate, changing their tenets along the way
Mexico:
If you possess both titular Mexican empire titles, you can destroy both via a decision to get e_mexico
Idiosyncratic faiths now have their own tenet banner
Significant additions to title history across Mexican titles
Significant changes to Mexico’s cultural map, heritages, and languages. They are as follows:
Heritages now reworked to Normexa, Centromexa, and Sudmexa
Languages now reworked to: Lengua del Ei, Lengua del Arre, Lengua del Si, Lengua del Puejclaro, Lengua del Pipipipi, and Lengua del Uay
Cultures have been added/reworked to:
Fronterizo: Centromexa, Lengua del Arre. In Baja
Choyero: Normexa, Lengua del Arre. In Baja Sur
Sonoro: Normexa, Lengua del Arre. In Sonora
Sierreno: Normexa, Lengua del Ei. In Sinaloa and the western half of Durango
Shiwawita: Normexa, Lengua del Arre. In Chihuahua
Lagunero: Normexa, Lengua del Ei. In the Comarca Lagunera
Bravo: Normexa, Lengua del Ei. In Tamaulipas and Nuevo Leon
Sanluisito: Centromexa, Lengua del Ei. In San Luis Potosi
Abajeno: Centromexa, Lengua del Si. In the Bajio
Tapatio: Centromexa, Lengua del Si. In Jalisco
Calentano: Centromexa, Lengua del Si. In the Tierra Caliente
Brodi: Sudmexa, Lengua del Puejclaro. Along the southern Mexican Pacific coastline
Chilango: Centromexa, Lengua del Pipipipi. In the Mexican Valley
Jarocho: Sudmexa, Lengua del Puejclaro. In Veracruz
Choco: Sudmexa, Lengua del Puejclaro. In Tabasco
Chiapaneco: Sudmexa, Centrano (the Central American Hispanophone language). In Chiapas
Yuca: Sudmexa, Lengua del Uay. In the Yucatan
Jnatrjo: Mesoamerican, Jnatrjo. Represents speakers of https://en.wikipedia.org/wiki/Mazahua_language this language.
Naayari: Mesoamerican, Naayari. Represents https://en.wikipedia.org/wiki/Cora_people this group.
O’dam: Aridomex, O’dam. Represents https://en.wikipedia.org/wiki/Tepehu%C3%A1n this group.
Yoreme: Aridomex, Yoremnokki. Represents https://en.wikipedia.org/wiki/Mayo_people this group.
Yoeme: Aridomex, Yoremnokki. Represents https://en.wikipedia.org/wiki/Yaqui this group.
General tweaks to all other Indigenous cultures, mostly traditions and renaming of languages
New Traditions: Cuates de Provincia, Pearl Diving
Reworked Traditions: Metropolitan Arrogance, Megico Maxico, Tequio, Scions of the Tlahtokeh, Charreria, Corridos, Lords of the Mayab, Kool, Light Feet, Soldaderas, Tzinzuntzan Metalworking
Mayan Tolerance (the tradition, not the doctrines) has been removed
New title flavorization for the three heritages
The April Artifact Extravaganza:
Lots and lots of artifacts have been added. Collect them all as the king of Hudsonia!
New Minor Artifacts: Playboy Magazine, Old Coin, Tupperware/Plastic Bricks/Rubik’s Cube, Simon Bolivar’s Saber, Carranca, Water Filter, Parasol. These can be found via random events
Historical Artifacts: Zamzam Well Water, Books of Remembrance, Ornate Pipe Organ, Shofar of the Lubavitcher Rebbe, Ancient Torah Scroll. These are held by specific characters at game start.
Adventure Artifacts: Paul Bunyan’s Axe, Mammoth Tusk, Smilodon Skull, George Washington’s Dentures, Moon Rock, Aztec Sun Stone, Rimet World Cup, Pedro’s Heart, Rex Skull, Triceratops Skull, Sitting Bull’s Rifle, Stanley Cup, Peacemaker. These artifacts can be discovered over the course of the game
Relic Artifacts: John Henry’s Hammer, Book of Abraham, Seer Stones, Organ Nail, True Tooth of Washington, Saintly remains of Che, Guru Elton, and Francisco Morazon, Divine Egg, Divine Rod, Sanctified Core, Shed-Skin of the Serpent, Sherman’s Sword, Betsy Ross Flag. These artifacts can be discovered over the course of the game by characters that meet their religious conditions
Guruist faiths and faiths with Monasticism can access a generic version of the Commission Icon RtP interaction
Hippo and Alligator skulls now have unique models
3D models for Remembrant helmets, kippot, Industrialist crowns
C_washington holders get the Oval Office Royal Court
History and Setup:
DeWitt is now a House of the Clinton Dynasty
Kovacs-Clayton is now a House of the Kovacs dynasty
The Caliphate of the Messiah is no longer on-map, with its former ruler now a landless adventurer
Two new adventurers, each with starting events
Praxis freebooter in California
Heartful missionary in Nebraska
Changes to e_mexico’s history, ruler nicknames, and other more minor titles in the area
Reworked map for KotS functionality
Map Changes:
Arizona has been tribalized
Parts of Arkansas have been tribalized
Argentina and Patagonia have been completely remapped.
Buildings:
New Special Buildings:
Navajo Council Chambers
Torres del Paine
Chiloe Forest
Rucapillan
Los Libertadores Pass
Hornocal
Calchaqui Valley
University of Cordoba
Governments:
Grand National Accord mechanic for Imperial Bureaucracy now has a text blob describing HOW the overextension penalties work - and how to minimize its effects.
Populist/Peasant revolts will now form High Republics if rebelling against High Republics
Populist/Peasant Leader trait now enables changing to High Republic govt
Replace Governator faction is easier to meet its threshold
Decision to Dismantle/Restore the Guruship should work properly
High Republics have their own unique themes: Departments, Territories, City-States, and Colonies
Brazil can now dissolve if its current ruler has low legitimacy
Religions:
New Industrialist Faith:
Decorative Revival: Time to build big, beautiful buildings
New Protestant Faiths:
Entire Sanctifiers: Perfection through the Charismata
Colossal Ministries: Nothing’s bigger than God
Teleministry Broadcast: Prosperity is just a prayer away, and Jesus Christ is ready to receive yours
Stewardship Confession: Nature, Muscle, and relative progressivism. All with a Presbyterian character
New Reawakened Faith:
Christadelphianism
New Idiosyncratic Faith:
Sepelogia: The Cosmic Heroes of Mexico reside within us all. ¡Viva Hidalgo!
Neltococayotl has been removed. Miquiztonatiuh has been moved to Mesoamerican, Tlaneltokayotl has been moved to Originario
Dark Rituals tenet removed. Gothic Occultery now has Left Hand Path
Faiths with Inter-Faith Services now apply a modifier to c

Update: Apr 6 @ 11:02pm

After the End CK3 0.18.2 Hotfix
* Fixed issue with murder plots for adminlike characters
* Fixed issue with claimant factions not being formed properly
* Fixed bug with adventurer conquest CB not working properly
* ~~Contained the spread of zombie rulers~~ Dead rulers should be cleaned up during maintenance events
* Addressed several localization issues
This Version should be compatible with AtE 0.18.* and CK3 1.15.*

Update: Mar 31 @ 4:21am

Update: Mar 28 @ 11:11pm

After the End CK3 0.18.0 “Coffee Update” Changelog

General:
Updated to CK3 1.15.*
Added first two phases of the Commodities system: production and trade routes
Coffee, Tobacco, Sugar, Maple Syrup, Carmine Dyes, Tixinda Dyes, Yerba Mate, Silk, Olives and Wine can be produced by buildings in holdings and estates, depending on terrain, region and/or cultural traditions
Added cultural traditions related to Silk, Carmine and Tixinda Dye production
Characters can import and export commodities; High Republics can resell commodities further away through mercantile journeys, creating dynamic trade routes
History and Setup:
New Title History
Southern US
Iowa (Courtesy of DSM)
New Adventurer
Fanmi Sylvain, in Maracaibo
Reworked Santa Catarina: the kingdom itself is no longer divided into two chunks. Papa Scolari now is an elderly man who must choose which of his three squabbling children will inherit the throne. Florianópolis is now an independent HR, not a Brazilian vassal.
Key Brazilian vassals now start with the correct vassal types and laws
Map Changes:
Added commodity map mode and indicators to multiple provinces
Added Diplomatic Range map mode from debug, accessible by button in map modes
Added many new Special Buildings such as:
Natural South America landmarks: Dedo de Deus, Caracol Falls, Fumaça Falls, O Frade e a Freira, Mount Roraima, Vale da Lua and Pedra da Caveira
Manmade South America Landmarks: Maringá Cathedral, Zé dos Montes castle, Jesuit Mission Ruins and Coffij Monument
Californian Buildings: Temple to the Stars, Balboa Palace, Palce of Enchanted Hill
Added Hot Springs and Mineral Springs special buildings in multiple places
Several baronies merged and reshuffled in Santa Catarina, reducing the weird province density in that part of the map.
Buildings:
Added Thermal Baths (requires Natural Springs special buildings) and Stadium (requires cultural tradition or doctrine) duchy buildings
Added new Commodity production buildings for holdings and estates, depending on terrain type, world region and/or cultural traditions
Reworked Winery/Olive Grove estate buildings into building chains that match Commodity suitability maps
Added Terrorarium estate building
Governments:
Added Term Limit laws to High Republics: 5 years, 10 years, 20 years or unlimited
Added reelection mechanics for term-limited HRs
Only the primary titles of High Republics are elective now; lower titles follow Republican Appointment (which has different weights and criteria based on the Election Type realm law)
Religions:
New Faiths:
Neoniponic:
Seicho-no-ie
Perfect Liberty
Nichiren Shu
Western Tenrikyo
Guaranitic:
Reko Ete’i, the traditional beliefs of the Mbya Guarani, can be restored by a leader with enough piety via a special decision.
Protestant:
Lutherische Kirchenbund, the German Lutherans of Southern Brazil
Cavalier Church, be a trve Southern Knight
Imminent Advent Church, fight the anti-christ as Ellen White intended
New Birth Revival, are you ready for a miracle?
-Mormon
--Diahmanite
-Latter Day Patriots and the LDS tolerance doctrines reworked
Catholic:
Old Catholic
Woodlands
Tsalagi Kanoheda, traditional Cherokee religious practices
Peyotist
Big Moon
Guruist
Aquarian Way
Guruist religion reworked
Sahasrara reworked into Harmonious Way
Manipura reworked into Dualist Way
Anahata reworked into Praxis Way
Added Aquarian Way, let the sunshine in and usher in a new age.
Christifornian religion removed (faiths moved to other christian religions)
Renamed the Tenetehara Faith to Àzàg Rehé
Muckerism facelift
New Johrei and Neoniponic godlists
Cultures:
Added various new Traditions and Men-at-Arms to Brazilian cultures, such as Buffalo Riders, Candangos, Bandeirantes and Cavalhadas
Indigenous Brazilian cultures outside of the Amazon and the Pantanal reshuffled into new heritages: Tupian, Southern Jê, Northern Jê and A'uwê Jê.
New indigenous culture in Rio Grande do Sul: Xokleng
GFX:
Added character background images for landless noble families/estates of various architectural styles
Added unique adventurer pavilion styles: Tipi, Covered Wagon and Hammock Shelter
Various new COA elements, including tapirs and the long-awaited shadow-free five-pointed star.
Added tons of user-submitted CoAs for counties, HoFs, Dynasties and more - thank you guys!

Decisions, Character Interactions and Activities:
Added Export and Import Commodity character interactions
Added Visit Natural Springs activity (adapted from RICE)
Updated various formables
Added Old Northwest formable empire
Misc:
Added Merchant levelable trait for characters participating on Commodity Trade
Added Smoker stress coping trait
Bug Fixes:
Plorgus removed
Dead characters shouldn’t be lieges anymore
Exiled patrician families shouldn’t take their vassals with them
HRs that are elected Americanist President get their titles restored upon losing the Presidency
Several fixes for the Romaria activity
The Profit shouldn’t be literally printing fiat money
Many fixes to appointment succession laws
Missing locs here and there, too many to count
Plorgus readded

Update: Dec 30, 2024 @ 10:15am

Update: Dec 30, 2024 @ 5:06am

Update: Dec 30, 2024 @ 12:43am

After the End 0.17.0 “Roads to Providence”

General
Updated the mod to work with version 1.4.22
Added a “Missionary” camp purpose for LAAMPs
Added various new game rules to control various systems such as Conquerors and Landless/Adventurer Rulers.
Added challenge characters to the main menu
Finally implemented basic LotD content. This comes in the form of various custom legends and adapted versions of base game content which now make sense for AtE
Integrated and fixed various elements of Adoption content
Implemented custom AtE music into the player, including old CK2 classics. Only a few songs currently, but more are planned.
History:
New title history within the HCC
Both Mexican Empires now use Administrative
Tweaked elements related to Portia’s balance
Reworked the Ontario setup to be more fun and to provide a new narrative
Added various new characters to the map, and updated existing ones in conjunction with the new challenge character list
Add a large number of families for High Republic Noble families.
Added title history for the Galvanist HoF
Added various adventurers to the map
The Snowbirds: Venture into places unknown…
The Owls: Honestly, nevermind this one.
High Desert Wanderers: Exiled princess, scholar and servant of Gaia, what path will you take?
Special Buildings + Points of Interest
New special building in Omaha, based primarily on a pre-Event zoo
Added various new buildings across Aridoamerica and Mexico
Added the Parthenon to Nashville
Added a PoI for the Battle of Ojinaga
Set up a special building for Niagara Falls, and a new execution method. Method shared with Iguazu Falls
Culture
Added new cultural hybrid names
Various namelist updates
Deleted various unused cultures.
Removed Cowbohemian due to lack of real life basis and disruption to the region’s cultural setup.
Merged Chippewa and Ojibewa for real life accuracy reasons.
Gave Abenaki the Band Council tradition
Tweaked California cultures
Reworked Youser culture
Tweaked and improved various Amazonian cultures
Small reshuffle of the cultural setup in the Pantanal
Religion
Added a new Amazonian faith
Tenetehára: Celebrate the festivals of the Guajajara people
Added a new Americanist faith and reworked two existing faiths:
Heartful Covenant: One Nation, Under Providence (and Eisenhower)
Updated Principlism, making it the primary strain of East Coast Americanism
Updated Constitutionalism, making it a radical strain of Americanism. They now have patron gods, which is cool.
Added new game concepts for the Atlantean religion. Hopefully it will be slightly less hard to understand?
Improved Quetzaltec loc in particular
Added a new Buddhist faith
Forest Tradition: Return to nature and tradition
Added various new Catholic faiths
Synodalists: Catholicism has never been more wholesome
Catholic Workers: Dorothy Day’s legacy lives on
Michaelic Aegis Vigil: Why do I hear tubular bells?
Catomexa: Fight Satan in the name of Order and Progress
Benzedura: Heal the sick and restore this forgotten tradition
Solomonite: Pacifism and pluralism
Anchietan: Is this finally the correct form of Catholicism?
Updated Cristero to draw more from the historical Cristero movement
Reworked Catimbó, tweaking existing faiths, adding new game concepts, and adding new faiths.
Encantaria: Let the Encantados lead the way
Juremataia: The esoteric secrets of Jurema will be revealed
Toré-Praiá: Restore the cascades and correct the cycle
Added a new Idiosyncratic faith
Polislatria: The Goddesses of Mexico can now receive their proper veneration
Merged Tributist and Extatico to make it easier to add faiths to the religion in the future, and to streamline complexity of the religious setup. Now it is a single religion, “Intercessory”
Added a new Mesoamerican faith:
Jurhiata Ikikunari: Let the sun shine on Mexico once more
Revamped the Rastafari religion, changing all existing faiths to be more accurate to their real life counterparts.
All faiths now get “Sacramental Herbs” as a special doctrine.
Tenets and doctrines for each faith have been tweaked.
Rastafari now has special localization for the Astrology tenet, to support its usage on Twelve Tribes.
Updated localization and created a new icon for Nyabinghi
Added a new Reawakened faith and moved Yeyipaktoyotl to the religion
Rosicrucian Orders: Shadow Sacrament is back
Updated Yeyipaktoyotl tenets
Added a new Rezadeiro faith
Brotherhood of the Holy Spirit: The Azores, in Brazil?
Added new faiths to Sombrism. Santa Muerte is no longer alone.
Calaquismo: Party don’t stop until you drop
Pascualito: Respect the King of the Graveyard
Updated minor elements of tolerance doctrines and localization.
Updated/rewrote various descriptions, including for Radicalista and Apostolic
Defined various HoFs and added CoAs for the titles.
Added support for Adventuring HoFs for faiths with the Recurring Saviors tenet.
Added Saurian faith name lists.
Tweaked effects of the Religious Isolation tenet
Various holy site additions and fixes.
Many new custom icons and updated versions of existing icons.
Government
Updated High Republic, Eurekan Bureaucracy, and Imperial Bureaucracy to use Administrative mechanics.
Eurekan Bureucracy WIP: A modified Bureaucratic government, with a balance of power between the Emperor and Governator. Governator is the military head of the empire, while the Emperor has varying executive power, Department influence represented by the tax system.
Gave unlanded HoFs access to domiciles
Testing mechanics that allow High Republics access to Noble Families
Updated associated succession laws for Admin-based realms.
CoAs
Added countless new CoAs for titles and dynasties.
Added numerous new graphical elements for usage in the CoA designer. Including, but not limited to Interstate numerals and varsity typeface.
Decisions
Added a new decision for the Al-Qazwini dynasty
Added a new decision for Cariri heritage characters to convert to Toré-Praiá.
Added a decision to practice soccer (football) for cultures with Mercenary Soccer and Afaristas.
Added a number of East Coast formables and title expansion decisions.
Map
New impassable terrain localization
Revamped the terrain and visuals for e_mexico, reducing desert mainly.
Completely reworked the counties and impassable terrain within Mayab, with most of the current setup preserved. An exception was the Hach Kanik faith/culture, which was too small and isolated as a population to justify on the map (especially given that the group lives in what has become impassable terrain). These have not been removed from the mod’s files, and the team has future plans related to the group.
Fixes
Tons of minor fixes and tweaks.
Misc
Added new tenet relocalizations for Muslim faiths
Set up the “Knight of the Swan” trait to change based on region (currently just one new version implemented)
Enabled Slavic clothing for owners of the associated DLC for Midwestern cultures.
Added Plorgus

Update: Sep 21, 2024 @ 1:16am

Update: Sep 18, 2024 @ 1:19am

Update: Sep 18, 2024 @ 1:14am