Jupiter Hell

Jupiter Hell

Class Inmate
Viser 21-30 af 56 forekomster
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Opdatering: 12. okt. 2024 kl. 4:57

Small tweak so if you have both this and Medic installed it won't break Medic's extra stacking health kits trait.

Opdatering: 31. juli 2024 kl. 6:22

Fix crash when swapping weapon when berserk triggered.

Opdatering: 19. juli 2024 kl. 15:49

More wording improvements

Opdatering: 17. juli 2024 kl. 16:31

Addressing feedback. Improving trait description wordings. Reduced frequency of RED TEXT messages when Berserk. First Rule highlights toughest enemies in different colour and preserves toughest enemy highlighting at higher levels of the trait.

Opdatering: 11. juni 2024 kl. 13:48

Bug fix. Activating/Triggering Berserk won't auto swap to a different melee weapon if one is already equipped

Opdatering: 18. maj 2024 kl. 13:35

Balance changes: Berserker level 3, no longer resets duration to full on a gibbed melee kill. Now adds 3 turns up to the maximum Berserk duration.

Opdatering: 14. maj 2024 kl. 15:54

Fix accidentally making Berserk extend at levels 1 and 2, in the previous balance change.

Opdatering: 12. maj 2024 kl. 13:50

Balance changes:
Fraudster level 3 - decoys explode only as an EMP explosion, not EMP and Slash. Means they can't hurt the player or kill non robotic enemies anymore.
Berserk level 3 - gibbing an enemy resets the duration to the max (20 turns, or 30 with tantrum armor/amp perk) rather than extending it. Taking damage no longer increases duration while berserk.

Fixes:
Berserk triggered by taking damage with the Berserker mastery correctly swaps to melee weapons again.

Opdatering: 20. apr. 2024 kl. 16:04

Fixed GBH berserk affect applying bleed to things it shouldn't.
Slightly increased GBH level 3 bleed area of effect.

Opdatering: 19. apr. 2024 kl. 3:28

Tided up implementation of smuggler caches.