Jupiter Hell
Class Inmate
56件中 21-30 を表示
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更新:2024年10月12日 @ 4時57分
更新者:Same_difference

Small tweak so if you have both this and Medic installed it won't break Medic's extra stacking health kits trait.

更新:2024年7月31日 @ 6時22分
更新者:Same_difference

Fix crash when swapping weapon when berserk triggered.

更新:2024年7月19日 @ 15時49分
更新者:Same_difference

More wording improvements

更新:2024年7月17日 @ 16時31分
更新者:Same_difference

Addressing feedback. Improving trait description wordings. Reduced frequency of RED TEXT messages when Berserk. First Rule highlights toughest enemies in different colour and preserves toughest enemy highlighting at higher levels of the trait.

更新:2024年6月11日 @ 13時48分
更新者:Same_difference

Bug fix. Activating/Triggering Berserk won't auto swap to a different melee weapon if one is already equipped

更新:2024年5月18日 @ 13時35分
更新者:Same_difference

Balance changes: Berserker level 3, no longer resets duration to full on a gibbed melee kill. Now adds 3 turns up to the maximum Berserk duration.

更新:2024年5月14日 @ 15時54分
更新者:Same_difference

Fix accidentally making Berserk extend at levels 1 and 2, in the previous balance change.

更新:2024年5月12日 @ 13時50分
更新者:Same_difference

Balance changes:
Fraudster level 3 - decoys explode only as an EMP explosion, not EMP and Slash. Means they can't hurt the player or kill non robotic enemies anymore.
Berserk level 3 - gibbing an enemy resets the duration to the max (20 turns, or 30 with tantrum armor/amp perk) rather than extending it. Taking damage no longer increases duration while berserk.

Fixes:
Berserk triggered by taking damage with the Berserker mastery correctly swaps to melee weapons again.

更新:2024年4月20日 @ 16時04分
更新者:Same_difference

Fixed GBH berserk affect applying bleed to things it shouldn't.
Slightly increased GBH level 3 bleed area of effect.

更新:2024年4月19日 @ 3時28分
更新者:Same_difference

Tided up implementation of smuggler caches.