Don't Starve Together

Don't Starve Together

Search Your Map!
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Update: May 20 @ 9:30am

感谢@dodo_Official,本次更新后可以适配更多世界类型(GEN_PARAMETERS.ID)
Thanks to @dodo_Official, after this update this mod can work with more world type(GEN_PARAMETERS.ID)

Update: Apr 27 @ 6:09am

It seems that an update to the Balatro caused this mod to stop working. This update attempts to fix the issue. In previous versions, this problem might have resulted in maps found through searches not meeting the requirements.
(However, although the issue has been fixed, I still find it difficult to understand why such a modification is necessary — I only discovered it needed to be done through experimentation.)
看起来小丑牌更新导致本mod不工作,本次更新尝试修复此问题。在之前版本中,此问题可能导致搜索得到的地图不符合要求。
(不过虽然问题修复了,我难以理解为什么需要这样修改,只是通过实验发现需要如此)

Update: Mar 15 @ 12:07pm

1. 之前版本中,对于月岛与大陆直接相连的检测偶尔会出问题,本次更新进行了修复。感谢@Aeqing 提供的种子。
2. 增加选项:在mod确定建家地点时,仅考虑陆地地皮而过滤掉海洋地皮。(本选项默认开启)
1. In previous versions, the detection of the MoonIsland being directly connected to the mainland occasionally fails. This update has fixed the problem. Thanks to @Aeqing for providing the seed.
2. Added option: When the mod determines the base location, only consider land tiles while filtering out ocean tiles. (This option is enabled by default.)

Update: Mar 14 @ 11:46am

1. 修复了一个计算分数的bug。如果没有指定基地的位置,则会受到此bug的影响。这个bug导致在计算分数时,只会考虑地图中四分之一的位置,导致分数(距离加权和)偏高。感谢@莫名某某 提供的例子。
1. Fix a bug of score compuation. If the location of the base is not specified, it will be affected by this bug. This bug results in only a quarter of the positions on the map being considered during the score calculation, leading to an inflated score (distance-weighted sum). Thank @莫名某某 for providing testing cases.

Update: Mar 8 @ 4:04am

1. 新功能,对于大陆是环形的世界,现在支持搜索月岛/寄居蟹岛/猴岛被大陆环绕的世界了。(记得调整直接设置,将环形设置为“总是”,将”分支“设置为”从不“)
2. 加入了对于暗影棋子的三雕像的个数的支持。
3. 现在可以在data/unsafedata中找到本mod的log了。
1. New Feature: For worlds where the mainland is ring-shaped, the mod now supports searching for Moon Quay Island, Hermit Crab Island, and Monkey Island within the ring. (Remember to adjust the settings: set "Ring" to "Always" and "Branch" to "Never".)
2. Added Support: The mod now includes support for the number of Shadow Chesspieces’ statues.
3. Log Location: The mod’s log can now be found in data/unsafedata.

Update: Feb 8 @ 4:50am

1. Fixed the issue of Moon Island being incorrectly recognized as directly connected to the mainland. (In fact, this is a bug from Klei. For example, in version 653007, using seed 2080135483 with all world settings set to default, executing the command `c_teleport(-562, 0, -282)` places the character on Moon Island, but sanity does not convert to enlightenment. Previous versions incorrectly identified this as Moon Island being connected to the mainland. This update fixes the issue.)
2. Added a small feature: you can now search for "broken" Moon Island maps, where the island is split into multiple parts and embedded within other terrain. However, this will increase search time.
1. 修复了月岛(moonisland)与大陆直接相连错误识别的的情况(实际上这是Klei的一个bug,例如在版本653007中,使用种子2080135483进行生成,所有世界设置均为默认时,执行命令c_teleport(-562, 0, -282),会发现人物位于月岛之上,但sanity没有转化为enlightenment。之前的版本会将这种情况判断为月岛与大陆相连,本次更新进行了修复)
2. 添加了一个小功能,现在可以搜索月岛“破碎”的地图。也即,月岛被其他地形分割成若干部分,嵌入到其他地形之中。当然,这会增加搜索时间。

Update: Jan 30 @ 9:56pm

In game update 651414, klei prevent mods from writing files using io.write(). In this update, I write the log of searching process in to the game log. Go to Document/Klei/DoNotStarveTogether, the log file is master_server_log and cave_server_log for master and cave worlds. The parts of logs produced by this mod begin with "[Search your map] Searching log:".
在游戏更新 651414中,克雷禁止模组使用io.write来写文件,在本次更新中,我将搜索过程的log写到游戏的log中。前往文档-Klei-DoNotStarveTogether,地上和地下世界的日志文件是master_server_log and cave_server_log。本mod产生的log是那些以 "[Search your map] 搜索日志:"开头的部分。

Update: Dec 16, 2024 @ 9:21am

1. Add new option "ignore crash". If turn this on, this mod can continue searching after seeds that crash the game. This is particularly useful when used with some unstable mods.
2. Fix a bug that setting "MooseBreedingTask" to "must not have" does not work.
1. 加入了一个新选项“忽视崩溃”,打开这个选项后,这个mod可以在遇到导致游戏崩溃的种子后继续搜索。这在和某些不稳定的mod一同使用时会格外有用。
2. 修复了设置“麋鹿鹅平原”为“千万别有”不工作的问题。

Update: Dec 10, 2024 @ 7:50am

1. Fix typos.
2. Accelerate generating cave world when you set 8 "must have" and 10 "must not have" biomes. This is particularly useful when you set "stairs & ancient distance" and want 4 more "not have" biomes.
3. Now you can repeat generating the cave worlds. This will help if you want to search for multiple worlds with one run.
1. 修复了文字中的小错误。
2. 加速设置10个“千万别有”和8个“必须要有”时洞穴世界的生成。当你设置远古连楼梯,并且想设置另外4个不想要的地图时,这个会尤其有用。
3. 现在洞穴支持重复生成了,如果你想一次运行搜索多个洞穴世界,这会很有用。

Update: Oct 2, 2024 @ 8:18am

1. Make the searching of maps where stairs is near ancient ruins much faster
2. Add more custom options. You can now custom entities far from the base and custom entity number in the cave.
3. Also add options for number of statues in the ruins,
1. 让搜索楼梯连远古地图大大加快。
2. 增加个性化选项。现在可以自定义远离基地的实体、洞穴中自定义实体数。
3. 也增加了远古中雕像个数的选项。