Operation: Harsh Doorstop

Operation: Harsh Doorstop

Operation: Desert Storm Faction Pack (ODSFP)
Showing 11-20 of 61 entries
< 1  2  3  4  5  6  7 >
Update: Oct 8, 2024 @ 5:28pm

Fixed MP5 having no magazines
+ some other bullshit forgot

Update: Aug 21, 2024 @ 3:01pm

Fixed mortar ammo not being selectable
Changed some faction naming stuff

Update: Aug 19, 2024 @ 12:18pm

Changed some names of the factions in the single player menu

Update: Aug 11, 2024 @ 12:49pm

Fixed some issues with ammo bags and engineer construction tools not functioning properly

Update: Aug 2, 2024 @ 1:08pm

Update: May 9, 2024 @ 10:13am

  • Hid the debug sphere of the radios

Update: May 9, 2024 @ 9:53am

  • Fixed mortar placement tools having dummy build piece options
  • Reduced RPG-7 HEAT and AT4 base damage from 650 to 450, to help it be less oppressive to vehicles
  • Repivoted mortars to make previews better line up with the actual placed tube
  • "slomo" command now affects cooldown speeds for airstrikes and radio placements
  • Fixed construction preview flashing green occasionally when build place was not valid anyways
  • Added dynamic despawn timer to build pieces. Build pieces not interacted with after 10 minutes will despawn. Interacting with them (shooting, digging,
  • building, standing near their owning radio, etc) will reset this timer.
  • Shovels now properly display the health of build pieces they are interacting with under heavy lag conditions
  • HESCO Double Walls and Sandbag Walls now take explosive damage as intended (May have been fixed in a previous patch, but I only just now confirmed it)
  • M18 Claymore (2m cable) no longer appears as "OZM-72 (2m)" when interacting with a shovel
  • Fixed compatability issue between shovels and the OHD overhaul mod

Update: May 2, 2024 @ 5:15pm

  • Fixed hesco walls and other build pieces not being replicated properly and allowing late joined players to shoot and see through them
  • Refactored mortars to use the construction system for placement, leading to more consistent behavior
  • Reworked M18 Claymores to have a visible tripwire like the OZM-72, for fairness sake
  • Increased maximum carried OZM-72 trip mines to 3 from 2
  • Increased HESCO Walls from 1000 health to 4500 health
  • Increased HESCO Walls blast resistance
  • Increased radio build radius from 40m to 120m

Update: May 1, 2024 @ 5:45pm

For real now, i promise

Update: May 1, 2024 @ 5:27pm

Replaced the correct asset that I mentioned previously