Arma 3
bCombat
Viser 1-10 af 14 forekomster
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Opdatering: 16. feb. 2015 kl. 2:54

* Tweaked: AI units better fulfilling tasks
* Tweaked: AI units are now able to dynamically merge / split teams
* Tweaked: investigation behaviour reworked
* Fixed: excessive morale hit introduced by AI changes in ArmA3 BETA 1.3X builds
* Fixed: minor bugfix

Opdatering: 9. feb. 2015 kl. 7:22

* Command "setUnitPosWeak" used for stance handling, so that it can be
overridden by issuing a "setUnitPos" command

* Small shooting accuracy buff to machinegunners

* Further (subtle) prioritization of moving vs. firing for a unit which
is not threatened.

* Increased AI aggressivity

Opdatering: 6. okt. 2014 kl. 2:45

Opdatering: 6. okt. 2014 kl. 2:42

Opdatering: 6. okt. 2014 kl. 2:40

Opdatering: 6. okt. 2014 kl. 2:36

Opdatering: 4. okt. 2014 kl. 14:28

Hotfix #1
-----------------
* fixed wrong expression into suppression.sqf, line 111
* player not throwing smoke on its own anymore
* debug mode is set off by default

Opdatering: 4. okt. 2014 kl. 9:34

bCombat v0.17 RC

Homepage & Documentation
https://github.com/fabrizioT/bCombat

Official forum Thread:
http://forums.bistudio.com/showthread.php?171436-OPEN-BETA-SP-bCombat-infantry-AI-Mod

Opdatering: 4. okt. 2014 kl. 9:33

bCombat v0.17 RC

Homepage & Documentation
https://github.com/fabrizioT/bCombat

Official forum Thread:
http://forums.bistudio.com/showthread.php?171436-OPEN-BETA-SP-bCombat-infantry-AI-Mod

Opdatering: 4. okt. 2014 kl. 9:31

bCombat v0.17 RC

Homepage & Documentation
https://github.com/fabrizioT/bCombat

Official forum Thread:
http://forums.bistudio.com/showthread.php?171436-OPEN-BETA-SP-bCombat-infantry-AI-Mod