Smack Studio

Smack Studio

Little Mac
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Update: May 28 @ 3:09pm

put mac on that gas station green and now he cray

Update: Jun 6, 2024 @ 9:21pm

PATCH 1.4.8 - FIX

- Fixed an oversight where Jab 1 could hit through an opponent's shield.

Update: May 16, 2024 @ 7:22pm

PATCH 1.4.7 - BALANCE

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U TILT
- Startup increased by 2 frames. (Now comes out on frame 6).

Update: Mar 29, 2024 @ 9:32pm

PATCH 1.4.6 - BALANCE

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JAB
- Increased endlag of the final hit. (+4 frames.)

NEUTRAL AIR
- Increased landing lag. (+2 frames.)
- Increased endlag. (+2 frames.)

* Jab and N-air were showing much more combo potential than intended. This update should keep them in check a little.

Update: Mar 21, 2024 @ 7:18pm

PATCH 1.4.5 - BALANCE

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DOWN STRONG
- Made the knockback angle lower.

Update: Feb 27, 2024 @ 4:35am

PATCH 1.4.4 - BALANCE

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UP B
- Made the move drop less often (but it's not a grab like the super form.)
- Base Knockback increased from 6 to 7.

ULTRA
- Base knockback increased from 14 to 15.
- Ensured hurtboxes are correct on the move.

Update: Feb 18, 2024 @ 12:58pm

PATCH 1.4.3.1 - FIX

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- Fixed a critical error where Mac started each game with 3 stars. This is only done for testing purposes and I didn't mean to push it into the workshop. I just forgot to turn it back off.

Update: Feb 18, 2024 @ 9:54am

PATCH 1.4.3 - FIX

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UP B
- Knockback fixed so it shouldn't drop the opponent as often.

SUPER UP B
- Now uses grab locators to ensure that the move never drops.
* Super Up-B was too inconsistent to be usable. It was always more practical to use Super Side-B or save for KO Punch than try for Super Up-B. If the power is too much, it will be nerfed in a future update.

Update: Feb 11, 2024 @ 4:57pm

PATCH 1.4.2 - BALANCE

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STATS
- Jump height decreased. (11 -> 10.3)
* Note: Mac has a gravity multiplier of 1.5x, so his jump height must be higher than normal characters. In gameplay, even though his jump height is over 10, a character with a normal gravity multiplier and 10 jump speed will jump quite a bit higher than Mac.

UP AIR
- Increased base knockback. (6 -> 9)
- Decreased scaling. (0.09 -> 0.03)
* The move should no longer juggle.

DOWN AIR
- Decreased scaling. (0.14 -> 0.12)

UP B
- Decreased height slightly. Super Up-B was not changed.

Update: Feb 9, 2024 @ 2:29pm

PATCH 1.4.1 - BALANCE

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made shure duh throws wurk az intended