Smack Studio

Smack Studio

Little Mac
Showing 11-20 of 21 entries
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Update: Feb 9, 2024 @ 12:45pm

PATCH 1.4 - BALANCE

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STAR PUNCH (-)
- Now loses 1 star on death.

F TILT (-)
- Increased startup. (+1 frame. Now out on frame 5.)

DOWN STRONG (+)
- The move goes slightly farther in both directions by moving Little Mac slightly.

D TILT (-)
- Increased startup. (+1 frame. Now out on frame 4. Animation length stays the same.)

FORWARD THROW (?)
- Adjusted the way the knockback is dealt.

Update: Jan 29, 2024 @ 9:08pm

1.3.3 - BALANCE

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NEUTRAL B
- The armor now only activates on the ground.

Update: Jan 28, 2024 @ 12:48am

PATCH 1.3.2 - BALANCE

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UP TILT
- Reduced endlag. (-1 frame.)

UP B
- Increased kb scaling on the final hit. (0.1 -> 0.11)

Update: Jan 27, 2024 @ 11:49pm

PATCH 1.3.1 - BALANCE

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SIDE B
- Increased knockback scaling. (0.13 -> 0.14)

UP B
- Decreased base knockback. (8 -> 6)

Update: Jan 22, 2024 @ 11:24pm

PATCH 1.3 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

FORWARD TILT
- Reduced knockback scaling of the second hit. (0.16 -> 0.15)

SIDE B
- Reduced knockback scaling. (0.14 -> 0.13)

SUPER UP B
- Reduced base knockback of the final hit. (8 -> 6)
* Super up-b could get some extremely toxic kills at early percents. We'll see if this nerf is enough to combat that.

Update: Jan 21, 2024 @ 2:20pm

PATCH 1.2.3 - Bug Fix

Jab is no longer frame 1, as Smack Studio has a glitch where frame 1 moves can be canceled into strongs instantly by making a directional input. Jab is now frame 2.

Update: Jan 21, 2024 @ 10:21am

PATCH 1.2.2- NEUTRAL B IS NO LONGER BEING ANNOYING

Update: Jan 21, 2024 @ 10:12am

PATCH 1.2.1 - BALANCE

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NEUTRAL B
- Armor ends properly now.

DOWN THROW
- Increased knockback scaling. (0.07 -> 0.09)
* This move was scaring me.

Update: Jan 21, 2024 @ 9:58am

PATCH 1.2 - FIXES AND BALANCE

--FIXES------------------------------------------------------------------------------------------------------------------------------------------------------

- Neutral B armor now actually works as intended.

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UP AIR
- +4 frames of landing lag.

DOWN AIR
- +4 frames of landing lag.

DOWN THROW
- Knockback scaling reduced. (0.11 -> 0.07)

ULTRA
- Base Knockback reduced. (15 -> 14)

Update: Jan 21, 2024 @ 12:38am

PATCH 1.1 - BALANCE

--EDITS------------------------------------------------------------------------------------------------------------------------------------------------------

- Star animations should no longer play when Mac parries or counters while already on 3 stars.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

F TILT
- Reduced KB Scaling. (0.17 -> 0.16)
- Fixed an error where the KB scaling on the move was wrong for a few of the frames.

UP B
- Reduced base knockback of the final hit. (9 -> 8)

SUPER UP B
- Reduced base knockback of the final hit. (9 ->8)

NEUTRAL B
- All charges travel farther.
- The armor should now work properly.

DOWN B
- Largely reduced the scoop radius.

ULTRA
- +1 frame of reaction time.