Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
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Update: Jul 17, 2024 @ 5:27pm

Update for Reforged Eden 2 Beta: (Build 16)

Change notes for this update are posted at the following link due to being too large to fit on the Change Notes:
https://steamcommunity.com/workshop/filedetails/discussion/3143225812/4522260579673235475/

Update: Jul 11, 2024 @ 6:58pm

This update does not need to be applied to your servers.


Updated eden_blockmodels asset bundle for upcoming new blocks.
No changes to the scenario were made.
No build change.

Update: Jun 30, 2024 @ 9:56pm

Update for Reforged Eden 2 Beta: (Build 15)



Reminder for servers using the new SharedData cache download method:
You may need to upload your files to a NEW URL and change the URL used in your config to match so clients download the updated SharedData zip. Only applies if you're using the new SharedData download method outlined here:
https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/

Project Eden 2:
Misc:
  • Removed outdated pirates patrol vessels from orbits in starter systems.
  • Fixed abandoned POI complexes incorrectly scaling with planet size leading to an excessive number of abandoned POIs.
  • Updated Rados Foundry and Service Platform found on lava lakes on lava, hell, and molten class planets. (newly generated star systems only)
  • Made quantity of Chromite asteroids in class 4 mining sites less random.
  • Fixed issue with unlocking heavy railgun turret and medium blaster cannon.
  • Fixed missing loot on Derelict Tanks wreckage.
  • Fixed broken hacking site EdenSpace_POI_HackT1_1.
  • Moved Gauss Shotgun from very rare to ultra rare loot group.
  • Fixed misc issues reported on GitHub.

Reforged Galaxy 2:
  • Fixed some Jet Thrusters not being sellable to traders.
  • Added new Cable Blocks to ship deco blocks.
  • Added POI Trap Blocks.
  • Updated Donation information in the PDA.
  • Increased the sound effect range and reduced volume of the deco turbines.
  • Lowered the pitch of the new plasma explosion sound effects.
  • Changed Ignidon's fireball blast from an explosion to a patch of fire.
  • Added Laser Fences for POIs.
  • Added Explosive Fuel Barrels for POIs.
  • Extended LODs on Deco Turbines.
  • Fixed Structural Integrity issue on crashed ship 06.
  • Bugfixes.

Update: Jun 27, 2024 @ 4:54pm

Updated eden_blockmodels asset bundle for upcoming new blocks.
No changes and no need to update servers.
No build change.

Update: Jun 25, 2024 @ 3:40pm

Update for Reforged Eden 2 Beta: (Build 14)



Note for servers using the new SharedData cache download method:
You may need to upload your files to a NEW URL and change the URL used in your config to match so clients download the updated SharedData zip. Only applies if you're using the new SharedData download method outlined here:
https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/

Project Eden 2:
Updated site missions (exploration, combat, mining):
These changes are tweaks meant to lessen some of the frustration and confusion of doing sites and provide a smoother experience.
Some changes and fixes will only apply properly to new save games in singleplayer. In multiplayer changes should be applied to existing saves but it may automatically reset everyone's PDA missions.
  • Added back combat sites. (Applies to newly generated star systems only)
  • Added new class 5 combat site to hot systems in Zirax territory that has a Tovera-Class Dreadnought.
  • Added new class 2 combat site to take out a bandit outpost to replace the silent mining ship combat site.
  • Added two new exploration sites (class 1 and class 2).
  • Removed blank popup messages to reduce number of blank popups and audio pings.
  • Increased display time on briefing messages.
  • Site briefing missions are now always visible in the PDA under the Exploration Site, Combat Site, or Mining Site groups, and the briefings have been added to the PDA log in case you missed them.
  • Added reminder message after the briefing that the briefing can be reviewed in the PDA log.
  • Removed optional "remain near" objectives to prevent confusion (required ones remain to make sure the missions don't break and can't be exploited).
  • Changed naming convention to follow a consistent format IE changed Bandit Leader to [ Bandit Leader ].

Misc:
  • Updated Project Eden Unity bundles to LTS v2022.3.22f1. This will require a new download of the cache files when connecting to servers. Sorry about that!
  • Changed all worm style deposits to voxel deposits on all planets that still had them. (Only applies to new star systems)
  • Fixed incorrect power description on wind turbines.
  • Added notes to the descriptions of wind turbines, geothermal generators, and industrial water extractors that this is the best we can do to make them work in a scenario.
  • Fixed exploit allowing for obtaining alien POI blocks in survival.
  • Added rare chance of raw diamonds from harvesting large glowing crystals.
  • Disabled gravity generators on bandit and raider patrol vessels.
  • Removed trading station sectors from appearing in Wastelander territory.
  • Replace RG1 Polaris orbital factory group with RG2 version.
  • Removed more outdated RG1 orbital Polaris POI spawns until they can be updated.
  • Removed unused playfield files from the scenario.
  • Increased rotation speed of Nova POI turrets from 35 to 50. Homing speed from 0.5 to 0.75.
  • Added shield penetration and increased range of Drone Swarm swarm missile turrets.
  • Updated Hive Nursery.
  • Updated logos in the logos folder in the scenario. Added stencils (thanks to Bonedog) and several variations of the RE2 logo for use on workshop submissions. Updated the readme.txt file under logos with more logo info.
  • Fixed description of Advanced Health Nanite Injector.
  • Added 2 new holo screen consoles to the Reforged Eden decorative blocks group.
  • Misc fixes to issues reported on GitHub.


Reforged Galaxy 2:
  • SV Bombs now do +50% Blast Damage against metal hull blocks.
  • SV EMP Bombs now do +50% Shield Damage vs CVs.
  • Fixed some of the new console blocks having 50 hp.
  • Fixed incorrect damage multiplier name for SV Heavy Rockets. (Already fixed in RE2)
  • Changed description of Outdoor Tree blocks.
  • Outdoor Trees hard capped for performance.
  • Advanced Upgrade Kits can be found in Rare Loot Containers.
  • Increased Advanced Upgrade Kit drop chance in Very Rare Containers.
  • Small and Advanced Upgrade Kit amounts to buy/sell from traders increased.
  • Hydrogen Bottles can now be made in the HV/SV Constructor.
  • Overhauled visual effects of Dome Shield Generators. Effects are consistent and include improved damage states and better performance.
  • Added damage states to Plasma Turbine models.
  • New projectile model for Heavy Railgun Slugs.
  • Added 2x2 and 3x3 Junk Thrusters for SVs. Can be bought from Pirate and Colony Salvagers.
  • Fixed issue where the new light variants weren't placeable on HV/SV.
  • Reduced per-shot damage of Zirax Snipers in exchange for rate of fire.
  • Overhauled Fusion Reactor models for better performance and updated visual effects.
  • Added damage states to Fusion Reactors.
  • Overhauled generic loot in standard cargo containers with more loot groups and less loot choices.
  • Added 3 new larger retractable landing gears for CV.
  • Pirate, Talon and Polaris missions can no longer be activated until they've been updated.
  • Updated several POIs and OPVs with minor changes.
  • Added Ghyst Vehicle Bay
  • Added Bulldozer Blade for HV. Decorative object with high HP and extra blast resistance.
  • Added Advanced Technical Deco blocks, which includes signal-controllable standalone turbines (2x2, 3x3 and 5x5).
  • Reduced the explosion strength of most HV/SV devices by 30%.

  • Bulldozer Blade is now a functional device that functions like a Harvester and partly like a Drill. It can harvest surface rocks and trees.
  • Reduced CPU Consumption of the Harvester Module for HVs.
  • Added visual explosion to Portal Block

Update: Jun 19, 2024 @ 6:32pm

Update for Reforged Eden 2 Beta: (Build 13)



For server owners:
This game update adds an optional new way for players connecting to your servers to download the scenario's SharedData folder.
Using this new method could reduce the number of disconnection messages and other issues related with players connecting to servers and greatly reduce the download time for some players.
See details here: https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/

Project Eden 2:
Misc:
  • Temporarily removed all combat sites based on feedback. Replaced with empty space sectors for now. They might be added back later or remain permanently removed.

Update: Jun 18, 2024 @ 11:38am

Update for Reforged Eden 2 Beta: (Build 12)


This updates Reforged Eden to be compatible with the latest Empyrion game update.
As a reminder: As with any game update, there may be new game bugs introduced with this game update.
Game bugs cannot be fixed within the scenario, and should be reproduced and reported using a vanilla save game following the process on the official forums.
If you believe it is a scenario issue or are not sure, please follow the reporting process linked on the workshop to search for the issue on GitHub and report it if not already reported. If you are playing on a server, please speak with an admin on your server.
Reports that are not made on GitHub won't be responded to.
A new save game for this update should not be required, but it is probably a good idea due to changes in the block config and fixes that only apply to new saves.

For server owners:
This game update adds an optional new way for players connecting to your servers to download the scenario's SharedData folder.
Using this new method could reduce the number of disconnection messages and other issues related with players connecting to servers and greatly reduce the download time for some players.
See details here: https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/

Project Eden 2:
Misc:
  • Added Graphite deposits to swamp and mire planets.
  • Added Rados freighters to orbits in Zirax territory. Freighter design is temporary.
  • Added R class systems back to the galaxy so the survey galaxy missions can be completed (only for new save games).
  • Fixed all generators being destroyed on Colonist Light Freighter when the rear thrusters are destroyed.
    [*[Fixed loading tip 62.
  • Small tweak to reputation system from reputation loss with other factions when destroying blocks.
  • Updated the Syndicate Munitions Depot class 3 combat site and added it back in. (only functional for new save games).
  • Increased starting reputation with Pirates from 6500 to 9000.
  • Fixed missing icons for object 82 keys.
  • Changed icons used for nanite injector and implant status effects to unique icons so the status info doesn't get overwritten by other buffs.
  • Changed playfield levels from 1-3 to 1-2. This wil result in a lower maximum NPC level in POIs.
  • Increased base credit reward from ransoming freighters from 75,000-125,000 to 100,000-150,000 credits.
  • Added a source of vegetables to Swamp biomes on Akua, Tallodar, and Pandora. Added vegetables to Heath biome on Roggery.
  • Updated drones on starter planets to use the new RG2 Zirax versions. Replaced stun drones with Zirax minigun drones on starter planets.
  • The guardians protecting the Hive Nursery remembered to turn their shields on.
  • Adjusted counts and probabilities for Polaris patrol vessels in orbits. Now more common in cold orbits. Removed T3 OPV as it's not complete yet.
  • Misc fixes to issues reported on GitHub.


Reforged Galaxy 2:
  • Depreciated Ore Scanner. Ore scanners have no use in RE2 and will no longer be craftable/obtainable/sellable.
  • Changed Repair Charge recipe to use components instead of ingots.
  • Normalized temperature values of light, medium and heavy armor variants. (15)
  • Increased temperature and armor value of Multiboosters.
  • Standardized laser penalty vs turrets/weapons for HV/SV Lasers from 10/20/30% to 33.3%.
  • Reduced mass and volume of HV/SV Rockets and Missiles.
  • SV Rockets now do +25% blast damage to turrets/weapons. (Note: Rocket = non-homing)
  • Added Fusion Powerplant T3 POI (Ghyst Reactor)
  • Reduced the number of cores in Legacy Decimators from 3 to 2.
  • SV Cockpits take 50% less explosion damage.
  • SV Armored Cockpits take 66.6% less explosion damage.
  • Fixed missing vegetable yield from "EggPlant" which isn't an egg plant.
  • Increased CV medium and heavy missile launcher projectile speed by 25m/s
  • Added SV Heavy Rocket Launcher
  • Hunting Crossbow now fires an actual bolt/arrow.
  • Added new construction lights
  • Added new streetlights
  • Added new Outdoor trees
  • Added new deco consoles
  • Added new deco tables

Update: Jun 14, 2024 @ 4:05pm

Update for Reforged Eden 2 Beta: (Build 11)


A massive thank you to everyone who has been reporting issues on GitHub and giving feedback and suggestions here and on Discord.
Some parts of this update will only apply to new saves.

Project Eden 2:
Misc:
  • Added Colonist freighters configured as OPVs to habitable orbits and configured as freighters to cold orbits. Please test in which orbit type colonist freighters seem to work better/have less bugs/despawn normally/etc. Loot a WIP please leave feedback. (Thanks to filbertfarmer, Bonedog).
  • Added ability to demand ransom from freighter captains if you are neutral with pirates and the freighter still has power. (Some functionality only for new games)
  • Added new mission to introduce you to freighter ransoming available at neutral with pirates. (Only for new games)
  • Removed Syndicate Munitions Depot combat site until it can be updated.
  • Changed planetary patrol vessel despawn time from 5-20 minutes to 30 minutes.
  • Removed outdated Polaris lava mining POIs from lava type planets.
  • Adjusted temperature and radiation of habitable and cold space sectors and orbits.
  • Added new Arid Wasteland planet.
  • Updated recipe for Hydroponics Bay (Plant Protein).
  • Fixed several Project Eden ship and POI weapons not having enough explodium. They will now explode with the proper damage.
  • Replaced egg plants with corndogs in some biomes on Omicron. (Only for new games)
  • Fixed schematic errors with unlocking heavy railgun turrets and spinal railguns.
  • Planetary patrol vessels now always show on the map to account for the game bug where they sometimes won't be detected by the detector. Misc tweaks to fix some inconsistencies found.
  • Added loading screen tip about alarm sentries (thanks to Kafoops for screenshot).
  • Adjusted lava moon probabilities.
  • Removed duplicate bundle file in the wrong folder.
  • Misc issues reported on GitHub fixed. See GitHub for details.


Reforged Galaxy 2:
  • Increased Sniper Rifle headshot multiplier from 3x to 4x.
  • Changed Plasma Turbine sound effects from an actual turbine to a deeper bass hum.
  • Added new explosion effects for Plasma weapons.
  • Fixed missing status effect description for Necrosis.
  • Reduced health loss of poison status effect by 50%.
  • Added 7 new Ghyst Defense POIs to replace older placeholder POIs.
  • Updated Kenex Station with corrected marker for Coms Chief NPC.
  • Fixed Gatling and Missile turrets not being upgradable.
  • Fixed incorrect energy consumption of CV shield boosters on the parent block.
  • SV RCS block now unlocks at level 3 and is a prerequisite for the Small Ion Thruster instead of unlocking between the Small Generator and SV Constructor.
  • Renamed Hover Constructor to Mobile Constructor (HV) to prevent confusion with the constructor's shared UI.
  • Universal Constructor should now display "Universal Constructor" in the UI.
  • Added new Freighter loot tables for cargo freighters for bulk resources.
  • Renamed "Plant Monster" to "Dendrillion"
  • Increased drops of Dendrillion with higher chances of dropping Firemoss and Confetti Moss Scrapings.
  • Reduced the per-shot damage of Zirax Shotgunners.
  • Changed blast effect of Plasma Artillery to match Heavy Plasma (for now)
  • Added Icons to UCH-variant Assault Rifle and Shotgun.
  • Antibiotic Pills no longer require 1 Sulfur.
  • Egg Plants now grow eggs. (weird, right?)
  • Blue Peppers now produce 4 Plant Protein instead of 2 Vegetables.
  • Ahax Plants now produce Medicinal Growth instead of Plant Protein.
  • Space Kavae now produce Biological Specimen instead of Natural Stimulant.
  • Affected crops renamed.
  • Eggs and the above grown items can no longer be crafted in the Food Processor.
  • Cactus Terrain crops give 4 thorns per harvest.
  • Non-harvestable cacti can be cut down for 1-2 thorns.

Update: Jun 7, 2024 @ 5:31am

Updated description. No build change.

Update: Jun 7, 2024 @ 1:49am

Updated preview image.