tModLoader

tModLoader

Generated Housing
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Update: Oct 20, 2024 @ 11:25pm

Version 1.0.2
Minor Changes
- Added another main house sign message, with the live count of main houses generated since this update
- Backend Changes

Update: Oct 19, 2024 @ 10:44pm

Version 1.0.1
Minor Changes
- Patch for multiplayer desync (oops)

Update: Oct 19, 2024 @ 10:36pm

Version 1.0.0

Finally, version 1! Thanks to all who have supported this mod this far!

Major Changes
- Added a mineshaft near the Main House. As always, can be configured in mod config
- Fixed critical edge case with loading worlds on mismatched versions of the mod. I don't know if anyone else found this but please tell me if you see any save/load errors especially!
- Changed name (again lol) Generated Houses -> Generated Housing

Minor Changes
- Slightly changed description
- Performance improvements
- Fix for lights not turning on in specific basement room
- Changed weighting for basement, it'll be less common to get the same room many times in the same basement
- Added bushes on the main house
- Fixed broken geometry in a small number of basements
- Made basement cobweb generation more consistent
- Fixed case where 2 basements would spawn
- Added more main house sign quotes :)

Update: Aug 22, 2024 @ 11:00pm

Version 0.3.2
Minor Changes
- Removed beach house size from mod config to reduce confusion (it only has one size)

Update: Aug 12, 2024 @ 10:10am

Version 0.3.1
Major Changes
- Added compatibility with Remnants Mod

Minor Changes
- Nerfed basement storage room, removed iron crate and replaced with wooden one
- Fixed rare case of Magic Storage heart not linking to basement storage room

Update: Aug 2, 2024 @ 9:33am

Version 0.3.0
Major Changes
- Added procedurally generated basement underneath the Main House. Feedback on this would be appreciated!

Minor Changes
- Moved around a few config options, replaced "Disable Magic Storage Integrations" with "Magic Storage Integrations"

Update: Aug 1, 2024 @ 11:51pm

Version 0.2.10
Major Changes
- Another config overhaul! (lets be real it was hella confusing last time)

Minor Changes
- Added more pictures
- Changed description
- Fixed tax collector spawning in the ground on Don't Dig Up

Update: Jul 26, 2024 @ 11:13pm

Version 0.2.9
Major Changes
- Added Magic Storage integration! A starter setup will come with the Main House if Magic Storage is enabled. Can be disabled in Mod Configs

Minor Changes
- Fixed sign having no text
- Minor changes to Main House's furniture

Update: Jul 20, 2024 @ 11:12pm

Version 0.2.8
Major Changes
- Config overhaul, added structure sizes
- Main House now has small variants

Minor Changes
- Minor generation fixes
- Magic Storage's Automaton NPC won't get stuck in the floor
- Changed description

Update: Jul 7, 2024 @ 11:25pm

Version 0.2.7
Minor Changes
- Fixed issue where Main House could spawn underground
- Sets world spawn point to the upper floor of the Main House (if it's in the world)
- Fixed bug where npcs move into a house before it's discovered by the player (only applies to worlds made in/after v0.2.7)
- Fixed bug where guide gets stuck in the Main House's walls/floor