Hearts of Iron IV

Hearts of Iron IV

Non-Historical Mode Made Actually Playable
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Update: Sep 5, 2024 @ 5:37am

0.4 - At long last
- Full compatibility with 14.8
- 47 new Italian AI Paths!!!
- 16 new Yugoslavian AI Paths
- (some DLC may be required to use some paths obviously)
- New focuses for German monarchists, including a whole bunch of new events, and some new decisions for monarchist Germany to create colonial outposts! Also added a new German AI path to integrate the new focuses.
- New focuses for Japanese Monarchist path, including a reworked small tree complete with events for if Russia supports the exiles, and reworked the war with Soviets focuses and events.
- Added 1 new game mode - 'Anti-historical mode' - the AI will choose any path except for the historical one!
- Changed Italian communist/socialist civil war tree effects to be more stable, and generally only target countries in Europe, the middle east or Africa (so Italy doesn’t randomly just make a faction with communist china or something) Also added peace conference AI to Italy so the civil war ends less messy
- Reworked some Yugoslavian focuses and events to be more balanced, and actually work with other non-DoD content.
- Added British events to peace out the Comintern if the soviets and Germans both attack Poland together and capitulate them.
- Added AI to nationalist Spain so they can manage to control states before the civil war begins, this should typically mean a more balanced civil war (so the nationalists have a chance even when carlists rise up), and also makes volunteers slightly more important
- Reworked a bit of the Spanish volunteers AI so that more countries will actually send volunteers if they do a focus for it (e.g. Italian communists, Bulgaria, South Africa, Poland, Yugoslavia)
- Various bug fixes
- And much more! I can't be asked to list it all.

Update: Mar 30, 2024 @ 7:47pm

0.3.3:
- Made TOA countries AI paths weigh better because devs are super lazy
- Patched the Argentina H1tl0r event (it broke because I didn't update my mod properly, sorry!)
- Few minor changes here and there.
- Made 6 new AI behavior options that completely change the way the game turns out, and makes for more interesting games!
Mostly Historical Mode: makes AI choose the historical focus tree, but decisions, events and general strategies are non-historical!
Disable Game balance: Stops the game from balancing ideologies when the game is starting.
Historical Majors Mode: Makes major countries stay historical, but minor countries are non historical (Nationalist China is included as a major)
Semi-Realistic Mode: Only "realistic" paths are chosen on every country the AI will not go down paths that had no chance of actually happening in history. ( For example, the USA will always stay democratic, Japan won't go Communist, and the Russian exiles will not coup.)
True Random Mode: forgets game weights entirely, every country just picks a random strategy path at the start of the game with an equal chance of each path being chosen.
Chaos Mode: The AI will not pick a strategy, it will just choose focuses at random, with no regard for the world situation at all, leading to chaotic games.

Update: Mar 26, 2024 @ 3:04am

0.3.2
- 1.14.3 compat
- Changed the non historical game weighting a bit, so games should turn out a bit more balanced and slightly less crazy, and in my testing so far it's worked out well. so hopefully games are more balanced now but let me know if you don't like this change.
- Updated Russian Translation by !FASHUST_NAXER
- Adjusted Spain paths a bit.
- Made Austria-Hungary being formed by German monarchist paths not just suddenly end the game for Hungary and Czech players, and communist or faction Leader AI's on those countries will not accept A/H integration.
- Made Swedish AI actually use the Radiojanst decisions, so it can actually change ideology.

Update: Mar 18, 2024 @ 6:45am

0.3.1
- New decisions for Japan's non-aligned path for getting invasions in Siberia.
- Fixed Deny Rhineland option not working. Made Germany backing down be more punishing.
- Fixed base game bug where the swedish AI would ALWAYS do nordic defence council, because paradox devs are big dum dums
- Changed Canada's focus for mexico-canadian baja, by adding a new event


Update: Mar 16, 2024 @ 3:53am

hotfix for a bug

Update: Mar 16, 2024 @ 2:39am

0.3 - sorry for the delay edition!
- Full compatibility with 14.2 and TOA DLC
- 26 new Polish AI Paths!!! (this took forever)
- 5 new shared communist paths for all Baltic countries
- 12 new Lithuanian AI Paths
- 13 new Latvian AI Paths
- 12 new Estonian AI Paths
- 6 new Dutch AI paths
- (some DLC may be required to use some paths obviously)
- Made polish AI actually work if you don't have No Step Back
- Made Danzig or war events a bit less buggy in alt-history situations
- Fixed a few bugs with Communist China & United Kingdom
- Reworked the Communist Chinese 'infiltration' so that you don't just lose everything every time they sweep.
- Made non-asian countries NOT want to join the Greater EAST ASIAN Co-Prosperity sphere, seriously guys...
- Done some work on the byzantine path for greece so that the AI has at least a small chance.
- Made the AI around sending invitiations for the allies a LOT less annoying.
- Added 4 new Polish focuses and a few events for Monarchist paths, so the AI can join major imperial powers, and to make the Romanov paths a bit smoother.
- Netherlands AI can now be swayed to cave to the Germans or British depending on who has more trade influence (historical path only), And I've added 2 new focuses just in case Germany isn't fascist or Russia isn't communist
- Added 1 new German focus for some alt history scenarios to do with the Baltics.
- Shuffled around the Baltic focus trees a little.
- And much more! I can't be asked to list it all.

Update: Feb 10, 2024 @ 11:19pm

0.2.2
- Made mod look prettier in menus
- New game rules added so the UK can be set to never decolonize - with or without consequences.
- A few new events for Romania and England
- more slight tweaks to the effects of existing events and focuses so they work better in different alt-hist scenarios
- Updated mod registry to 1.13.7 so it shows up as up to date, no changes were actually needed here

next major update coming soon in a few weeks.

Update: Jan 29, 2024 @ 5:36am

0.2.1
- Quick fix to a issue with berlin-moscow AI
- few minor changes of things I can't be bothered to list
- added one new french path.
- fixed some french AI that I broke becoz I'm big dummy
- added gamerule for Franco-British Union to always or never come to being.

Update: Jan 28, 2024 @ 7:58am

0.2
- Moved the mod files so they are separated from base game more. The mod is now more compatible with more updates and other mods,
and more easily translatable, and I didn't do this before because I'm stoopid
- Revived manlethamlet's 'Formables in setup options' from the afterlife, I have not fully tested every nation in this so if you have bugs let me know
- Romanian AI can now switch sides between any factions if a major country they are at war with is encroaching on their border. (this works on historical mode with accurate timing too)
- Game rule to stop Romania changing sides, Game rule to make Stalin always or never assassinated
- Romanian AI to build up for balkans dominance.
- More patches and minor changes to many countries to make alt history scenarios more playable
- New small event chains for variations in the Japan-China war
- Added some scripting so that Soviet AI can still actually hold its own against Germany after a civil war
- New AI paths for Soviets, Romania, Hungary and Bulgaria
- a few new events for Romania
- Makes a few things around Italian, and Scandinavian behavior on non-historical more tolerable.
- Makes entire mod 10 times easier to translate for anyone that wishes to do so.
- And more I can't be bothered to list

Update: Jan 15, 2024 @ 8:25am

0.1
- Fixes broken focuses in British subjects from Together for Victory, Which incorrectly referenced autonomy status
- No more random wars because of the Ethiopian exile government.
- Adjusted Soviet AI so it doesn't always have civil war Every. Single. Time.
- Made a whole bunch of references to Spain and Spanish cores actually use the dev's fancy Spain code from La Resistance, so things work as intended when Franco doesn't win.
- France AI no trying to go monarchist / fascist can actually manage its stability now instead of just getting civil wars all the time.
- A little cleaning up of the London Naval Treaty events and decisions so they cause less random wars and such.
- Made Greek king's government paths actually work on non-historical. (ever noticed the Greeks always go democratic or communist?)
- Various fixes which make choosing a path for the AI actually work instead of it taking 6 years to change ideology (looking at you, France)
- Makes going down Salazar tree actually possible for the Portuguese AI
- Italian AI is now smarter at demanding yugo territory
- Many More minor fixes